General-RADIX wrote:Rubicon X has it set up so that entering a net level by yourself spawns enemies and BoBs, so you've got more to do than wander around (not sure if it also does that if you enter with an actual group). Would this Halathon demo do the same?
Thanks for the input.
I guess releasing a Multiplayer Demo which allows people to also use the netmaps in Singleplayer "survival style" mode would certainly be a feasible alternative, I think i will stick with that option for now.
General-RADIX wrote:(Also, sorry if the answer to this is obvious, but is Halathon a straight recreation of Halo: CE in Aleph One, or an original scenario set in the Halo 'verse?)
The netgame part of Halathon certainly tends more towards an accurate recreation of the original Halo experience both in terms of gameplay and level design. I took some liberties with redesigning a few of the larger outdoor maps which obviously cannot be copied over 1:1 to the AlephOne engine but that's about it.
Regarding the Singleplayer part I was aiming for an original plotline but I have hit several obstacles along the way - the most problematic one being the fact that I'm a horrible writer/storyteller, my english isn't perfect and I also suck at designing singleplayer maps, which have brought me to the point where I'm considering starting over with the entire SP campaign and just do a recreation of the original plot, if not abandon it completely, it's currently just a mess really...