Eternal X

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Post Feb 23rd '08, 06:25

The Xeventh Project is proud to present a Marathon scenario nearly twelve years in the making: Eternal X.

The longest-running Marathon scenario project in history, Eternal began production in 1996 upon the release of Marathon Infinity. Eventually run into the ground and then dormant for many years, it was resurrected in 2004 just in time for a "penultimate" release on Marathon's 10th anniversary, which received over ten thousand downloads. For the past several years since then, a crack team of some of the Marathon community's most skilled artists, musicians, and cartographers has been busy putting the final polish on this ancient project; and now, at long last, Eternal X is complete.

Featuring 52 huge levels, hundreds of new high-resolution textures, over a dozen tracks of original music, a wholly revamed user interface, all new weapons, and several new creatures and characters, alongside the complete cast from the original trilogy and numerous familiar locations, Eternal is one of the largest and most ambitious Marathon scenario projects ever undertaken.

The story of Eternal begins nearly one hundred years after Marathon Infinity, on the S'pht moon K'lia, hanging in orbit over a desolate and ruined Earth. Clearly all is not well with this future, and once again you are the last hope for mankind. The people of this time say that nobody really won in the war with the Pfhor; but now, thanks to recovered Jjaro technology, a plan has been devised to make things right. Paired with another sort of hybrid creature, the former Battleroid known as Hathor, you have been selected to venture back across time, one hundred and eleven years in the past to the U.E.S.C. Marathon. There, you and Hathor are to set in motion a plan that will alter the course of history and bring true victory to mankind. But things don't always go according to plan, and what begins as a mission to right history turns into an epic pursuit which spans not only the stars but also the centuries.

The scenario is available in both a Full Edition, complete with high-resolution graphics and an original soundtrack, and a Lite Edition, which is more amenable to older computers and slower connections. Both the Full Edition and Lite Edition are compatible with all currently supported platforms of Aleph One, including Mac OS X, Windows, and Linux.

To download Eternal X, please visit <http://eternal.bungie.org/>.

-Forrest Cameranesi
Director of the Xeventh Project
-Forrest Cameranesi, Geek of All Trades
Director of the Xeventh Project, the team behind Eternal
"I am Sam. Sam I am. I do not like trolls, flames, or spam."
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Pfhorrest
California

Post Feb 23rd '08, 09:18

Exquisite, I am downloading this now. 52 shall keep me entertained for a long time.
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StoneClench

Post Feb 23rd '08, 09:58

5+2=...?
ITSA PLOT!


awesome TC!

enjoy it very very much!
Last edited by CryoS on Feb 23rd '08, 09:58, edited 1 time in total.
What are you, if not seven different shades of stupid?
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CryoS
The Dungeon

Post Feb 23rd '08, 10:46

CryoS wrote:5+2=...?
ITSA PLOT!

Actually I'm crazy enough that that really was intentional. I really like all the little tiny shit that Bungie hid everywhere in Marathon, so I made a point of doing the same. I look forward to seeing the references and such that people find.

awesome TC!

enjoy it very very much!

Thanks! :-D
Last edited by Pfhorrest on Feb 23rd '08, 10:47, edited 1 time in total.
-Forrest Cameranesi, Geek of All Trades
Director of the Xeventh Project, the team behind Eternal
"I am Sam. Sam I am. I do not like trolls, flames, or spam."
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Pfhorrest
California

Post Feb 23rd '08, 11:23

You have me sitting at the edge of the seat. The level design is somewhat spectacular, some of the best mapping I've seen since Tempus Irae. One thing I do not appreciate though, I have to say is the music (sadly), yes, they may be remixes of the originals but I've worked with garageband so much in the past, I know every apple loop like the back of my hand, and they just make me cringe to listen to now, but that is only me. I think my own music playlist pummels more intensity into the game.

I've found a few errors here and there (misaligned textures, bouncing walls, hell, I even was made immobile by being stuck to a wall, then ripped to shreds by Enforcers), I've been screen shooting the errors I stumble upon so far, I'll put 'em up later (its past midnight, past my bed time :))

Also, you may want to reduce the ammunition capacity of the Pfhor fighter staff, I've accumulated a truck load so far, I earn 'em faster than I burn 'em.

~I'll get back to ya in the morning.
Last edited by StoneClench on Feb 23rd '08, 11:26, edited 1 time in total.
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StoneClench

Post Feb 23rd '08, 15:44

Did the orb work?
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Shadowbreaker
Melbourne, Victoria

Post Feb 23rd '08, 15:48

I'm still playing that final candidate from a bit ago where I got the gravitronic blade that wasn't supposed to be there. [MTongue]

But seriously, I am damn impressed with the work you've dumped into this thing. All new weapons, those textures, the landscapes, the PiD enemies, the sheer number of levels, the quality of those levels; great job, Forrest Cameranesi and team.
Last edited by Paul on Feb 23rd '08, 15:52, edited 1 time in total.
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Paul

Post Feb 23rd '08, 19:01

Shadowbreaker wrote:Did the orb work?


The orb in the first level? I found one sitting on a ledge but it didn't do any thing.
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StoneClench

Post Feb 23rd '08, 19:49

Wait i downloaded an earlier version i think so when i download this newer version can i still play the earlier version. I thought i downloaded Eternal X a few months ago.
Doomguy91

Post Feb 23rd '08, 19:52

Hooray!

Can't wait to see the next version! [/sarcasm]

Haven't played it yet, but it sounds great, and I bet that you (pfhorrest) are really happy to get that off your chest, I know I would be.
Can't speel for hist.
Phortiphy

Post Feb 23rd '08, 20:37

Zephyrus wrote:The orb in the first level? I found one sitting on a ledge but it didn't do any thing.


Was it any different from a pid orb?
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Shadowbreaker
Melbourne, Victoria

Post Feb 23rd '08, 21:07

Shadowbreaker wrote:Was it any different from a pid orb?


It was just a little orb that looked strangely out of place. It didn't do any thing as in it couldn't be picked up, and hitting it did nothing.
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StoneClench

Post Feb 23rd '08, 21:32

Shadow, I didn't get a chance to implement your improved Orb sprites. The past week or two have been hell for me for personal reasons and I haven't gotten shit done on anything until last night. Thank you for the work you put into them, and sorry they're not in this release... maybe in Omega...
-Forrest Cameranesi, Geek of All Trades
Director of the Xeventh Project, the team behind Eternal
"I am Sam. Sam I am. I do not like trolls, flames, or spam."
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Pfhorrest
California

Post Feb 24th '08, 04:07

Goddamnit... somehow the clut resources got deleted out of the merged map file of the 1.0.0 version, which makes chapter screens not load. I've already fixed it and put a 1.0.1 up. Grrr...
-Forrest Cameranesi, Geek of All Trades
Director of the Xeventh Project, the team behind Eternal
"I am Sam. Sam I am. I do not like trolls, flames, or spam."
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Pfhorrest
California

Post Feb 24th '08, 15:30

Pfhortipfhy wrote:Can't wait to see the next version! [sarcasm][/sarcasm]

WAS NOT KIDDING.

D: Awww...

I think I have the time for another debugging run, I'm on vacation...
Can't speel for hist.
Phortiphy

Post Feb 24th '08, 15:34

Pfhortipfhy wrote:WAS NOT KIDDING.

D: Awww...

I think I have the time for another debugging run, I'm on vacation...


Well, at least we're past 1.0 :o) I didn't even think about the chapter screens missing until Fobo pointed it out :))
D-M.A.

Post Feb 24th '08, 16:58

D-M.A. wrote:Well, at least we're past 1.0 :o) I didn't even think about the chapter screens missing until Fobo pointed it out :))

Did my testing really help? Just wondering...
Can't speel for hist.
Phortiphy

Post Feb 24th '08, 19:46

I keep getting an error when I try to unzip the 1.0.1 download...it says:
"Eternal_Data/Shapes/Textures/Set4_Human/4Aqua/15.dds is corrupt" and it can't extract it...everything else past that and before that extracts fine. I'm using the UnArchiver app, Stuffit seems to have problems with it.
The Pf'hak - Read it.
Science technology jargon physics.
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LegacyTyphoon

Post Feb 24th '08, 23:35

Grayswandir wrote:I keep getting an error when I try to unzip the 1.0.1 download...it says:
"Eternal_Data/Shapes/Textures/Set4_Human/4Aqua/15.dds is corrupt" and it can't extract it...everything else past that and before that extracts fine. I'm using the UnArchiver app, Stuffit seems to have problems with it.

Hmm... what OS are you running? I've seen some weirdness with Windows PCs having difficulties unzipping things made with the OSX built-in zip utility, but it's not been consistent and I don't know what would cause it.

Did you download the 1.0.0 before? Did it work fine? Cause none of the texture files changed at all, only one tiny resource in the map file...
-Forrest Cameranesi, Geek of All Trades
Director of the Xeventh Project, the team behind Eternal
"I am Sam. Sam I am. I do not like trolls, flames, or spam."
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Pfhorrest
California

Post Feb 24th '08, 23:53

This was the first time I tried downloading Eternal X
I'm using OS X 10.4.11 and I'm using a 3rd party application called "Unarchiver" since Stuffit kinda sucks (I did try Stuffit but it suddenly quit right in the middle and didn't bring up any error messages...).
The Pf'hak - Read it.
Science technology jargon physics.
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LegacyTyphoon

Post Feb 25th '08, 01:20

Grayswandir wrote:This was the first time I tried downloading Eternal X
I'm using OS X 10.4.11 and I'm using a 3rd party application called "Unarchiver" since Stuffit kinda sucks (I did try Stuffit but it suddenly quit right in the middle and didn't bring up any error messages...).

Hmm if you're on OSX, the Finder should be able to decompress zip files by itself just fine. Why are you using a 3rd party utility at all?
-Forrest Cameranesi, Geek of All Trades
Director of the Xeventh Project, the team behind Eternal
"I am Sam. Sam I am. I do not like trolls, flames, or spam."
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Pfhorrest
California

Post Feb 25th '08, 01:58

1. I didn't know that 10.4.11 had its own built-in decompressor...what's it called?
2. Stuffit can't deal with 7zip files so I use the Unarchiver which can deal with all sorts of compression...its actually pretty cool.
The Pf'hak - Read it.
Science technology jargon physics.
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LegacyTyphoon

Post Feb 25th '08, 02:47

Grayswandir wrote:1. I didn't know that 10.4.11 had its own built-in decompressor...what's it called?


It's called BOMArchiveHelper (yeah, what a dumb name...). If you right-click or control-click on a zip, tar, bzip2, or gzip file, the Open With... menu will give the option to open it with BOMArchiveHelper. I've had more than a few problems with the utility; it craps out when opening perfectly fine zip/bzip2 files, and it sometimes creates weird ones, itself.
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irons
(.Y.)

Post Feb 25th '08, 09:16

Okay, I got it working, thanks for the help. So far I'm enjoying it, but the level pacing seems slow to me, maybe I'm just impatient. The weapons are fun and the textures are good, but it seems like there's a lot of switch hunting going on.
Last edited by LegacyTyphoon on Feb 25th '08, 09:34, edited 1 time in total.
The Pf'hak - Read it.
Science technology jargon physics.
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LegacyTyphoon

Post Feb 25th '08, 22:25

Grayswandir wrote:Okay, I got it working, thanks for the help. So far I'm enjoying it, but the level pacing seems slow to me, maybe I'm just impatient. The weapons are fun and the textures are good, but it seems like there's a lot of switch hunting going on.

Glad you got it working. Give it a few levels for the pacing to kick up... some levels are slow and atmospheric, but others are colossal fsckfests where you'd do best never to stop running or firing. I tried to make sure the early levels were really easy and the last few levels were pure hell; in between it kind of ramps up and down as appropriate to the setting. By the time you hit "This Message Will Self-Destruct" or "We Met Once In The Garden", you'll be begging for the slow walks in hard vacuum of "Sahkmet Rising".
-Forrest Cameranesi, Geek of All Trades
Director of the Xeventh Project, the team behind Eternal
"I am Sam. Sam I am. I do not like trolls, flames, or spam."
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Pfhorrest
California

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