W wrote:What happens when someone signs up and then when it's their turn to finish of the map they decide not to? Or if they don't even tell anyone they've dropped out and you only find out at the deadline that someone didn't do their part? I don't know how likely that problem is, but some people just suck at everything.
My original thought is no, or to limit it only to the second mapper as you brought up. The problem is that, if the first mapper uses embedded textures, it forces the second mapper to use them too, which could be problematic. Visual Mode.lua might be less of an issue, but I don't know how fair it would be to require contestants to learn a new interface for texturing in order to compete.Will we be able to use the Aleph One Lua texturing to have access to all the available texture sets, or will this be limited to a Forge style/ one collection map making experience.
On that same note, embedding textures, yes or no? (And probably only for the 2nd mapper if yes)
Jus thought I'd get the usual questions out of the way. Otherwise I think this contest could be fun, except I am not the best mapper ever, even for a groundwork.
A careful reading of RyokoTK's idea will reveal that your "1 entry" map is rated before it is handed over to another mapper. In other words, if someone doesn't finish your map, you will still get your "1 entry" points.
W wrote:I wasn't worried as much about the person's score as the possibility of ending up with some crappy incomplete maps. Since the goal of these contests is to end up with some good new maps (or at least, I think that is the point) I'm wondering if this is the best idea. On the other hand, I have nothing better to suggest, so whatever. I guess I'll try to assume this community is small enough that everyone who signs up will do their part.
"Netmap" is in the topic title. They are netmaps, so no objectives or story will be required.Will these maps be given a specific objective or will the mappers make the objectives and story themselves?
Seeing as we're making this elaborate and trying to shy away from a "just make a better netmap than everyone else" style of contest
RyokoTK wrote:"Netmap" is in the topic title. They are netmaps, so no objectives or story will be required.
RyokoTK wrote:Author 2 will also be drawing part of the map. Author 1 will be under a maximum polygon limit (of, say, 100 polygons) so that he can establish the main body of the map but he can't fill it out.
$lave wrote:Can the first mapper at least fill the polygons (not texture or height them), just so you know when you've reached 100 (or however many) polygons?
screamingfool wrote:i suppose if you were feeling particularly controlling and deluded you could draw out more of the map past 100 (filled) polys as a suggestion, maybe that's what you're thinking about?
DeepThought wrote:very unique
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