Troy, Post them pics in here.

For stupid topics only.

Post Apr 22nd '09, 06:53

Heres where i want you to post the pictures.
acks45
20 Minowere Dr. Fromidlov, Canada.

Post Apr 22nd '09, 07:35

Screenshot for you blu.
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acks45
20 Minowere Dr. Fromidlov, Canada.

Post Apr 22nd '09, 07:59

Pic2: how it should have looked and what we have to change all the corners back to.
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acks45
20 Minowere Dr. Fromidlov, Canada.

Post Apr 22nd '09, 09:17

uh-oh, scale issues, G-man is a tall mofo.
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acks45
20 Minowere Dr. Fromidlov, Canada.

Post Apr 22nd '09, 09:31

map scaled. Default npc's too short( no issue, B.O.B. will need to be modeled anyways....)
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acks45
20 Minowere Dr. Fromidlov, Canada.

Post Apr 22nd '09, 15:48

-- .. --
H-O-H
-- " --
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acks45
20 Minowere Dr. Fromidlov, Canada.

Post Apr 22nd '09, 16:26

I want to try and preserve jumping puzzles like this one. you can make this jump without getting hurt as shown here.
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acks45
20 Minowere Dr. Fromidlov, Canada.

Post Apr 23rd '09, 02:47

Very nice. Done in Hammer I see, and Waterloo Waterpark by the looks of it.
I have been wading in a long river and my feet are wet.
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L'howon
Somewhere outside the Citadel Of Antiquity

Post Apr 23rd '09, 03:14

Those pictures are actually pretty awesome. Good work. [spnkr]
I don't care anymore.
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Jim
Dayton, Ohio

Post Apr 23rd '09, 14:53

You've got our attention, ack. What are you up to?
Thank the sun that went nova so that Earth could have iron and silicon.
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effigy

Post Apr 23rd '09, 19:02

Absolutely nothun.
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acks45
20 Minowere Dr. Fromidlov, Canada.

Post Apr 23rd '09, 19:10

What kind of textures?
Thank the sun that went nova so that Earth could have iron and silicon.
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effigy

Post Apr 24th '09, 14:44

Well this maps are lookin good, I throw an advice, maybe you can rebump all the map designs, its true that Marathon maps are really amazong, Im playin'em now and ever, but i thought maybe we can do them look like MODERN, I mean modernize the maps, make'em look they wer built for todays games, thats what i really like...
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freakmean16

Post Apr 24th '09, 15:00

What program are you guys using to make a marathon map look so good? Well, actually they dont but the water is amazing.
Eternal - Xmas I - Xmas II - Xmas III - Victory Dance IV - Winter I: The Venom - KTA III - Phoenix - somewhere in the heavens, waiting: The Syndicate
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Drictelt
Belgium

Post Apr 24th '09, 18:41

using hammer, And I agree to a certain extent. I have some ideas on how to make them look nicer... will post sccreenshots in a minute or two of what i think would be good.
acks45
20 Minowere Dr. Fromidlov, Canada.

Post Apr 24th '09, 18:47

Adding some things like HDR and taking advantage of the havok engine would be nice. the level "Citadel" would be really rad with HDR.
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acks45
20 Minowere Dr. Fromidlov, Canada.

Post Apr 27th '09, 05:55

Slings and arrows Started.
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acks45
20 Minowere Dr. Fromidlov, Canada.

Post Apr 27th '09, 07:47

whoah mah gyawD!
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acks45
20 Minowere Dr. Fromidlov, Canada.

Post Apr 27th '09, 12:11

I'm confused, what are all the red MS-Paint lines for?
I have been wading in a long river and my feet are wet.
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L'howon
Somewhere outside the Citadel Of Antiquity

Post Apr 27th '09, 13:13

Communist / Democracy
Thank the sun that went nova so that Earth could have iron and silicon.
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effigy

Post Apr 27th '09, 19:07

the first red line with a circle around it is a 5D error that i have to fixe or make work via portal textures and the done line is how much of slings and arrows i have re-optimized.
Last edited by acks45 on Apr 27th '09, 19:07, edited 1 time in total.
acks45
20 Minowere Dr. Fromidlov, Canada.

Post Apr 27th '09, 21:49

almost ready to tex.
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acks45
20 Minowere Dr. Fromidlov, Canada.

Post Apr 27th '09, 23:20

a boom boom chicka chick boom boom
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