OK, I think I'm about at the point in this process where I'm supposed to announce that my hard drive crashed and I lost everything.
Unfortunately, that didn't happen, so I figured I'd give a bit of a status update instead. Since the demo, I've improved the balance quite a bit, and have added a few features.
* MOAH/MOAC and Juggernauts spawn now. Plus a new boss monster has been added.
* A random monster type is selected to help you each level. This also means bobs and stuff that are usually friendly will be your enemy unless they are selected. This helps with the variation of monster types.
* This is a full scenario with some custom sounds, wall textures, music, menu screens, etc. All maps will continue to be fully compatible with infinity as well.
* The main scenario will be around 30 levels with a bunch of secret levels thrown in (probably). Along with that, I'll most likely include a set of bigly bonus packs with 256 levels each with varying degrees of difficulty and other modified parameters.
I'm just about done with all the level generation stuff I had hoped to accomplish. At this point I will probably just be doing minor tweaks to balance and stuff like that.
The main thing left is mapping. Windbreaker has been going nuts making yugeparts, and with $lave's additions we've already got quite a bit more diversity than when the demo was posted. There is still more work to do though. I'm trying to get an idea of how much more mapping I can expect from other people. Please respond to this if you're working on maps or are planning to start within the next couple months. I'm hoping for a summer release.
Here's where the mapping currently stands:
Corners: 6. Target = 10+
Hallway Intersections: 8. Target = 10+
Hallways: 7. Target = 10+
Intersections: 5. Target = 10+
Large Intersections: 9. Target = 20+
Long Halls: 2. Target = 10+ (This is a new one windbreaker made. I will attach it for anyone that wants to work on these)
Medium Rooms: 9. Target = 20+
Yuge Rooms: 14. Target = 20+
While it's not absolutely critical we hit all these targets, I think people will be able to play more levels without getting bored if we do. Of course, if we go over those targets, it'll be even better.
Oh, I may have forgotten to mention: Mararthon: Yuge is a
COLO(U)RS scenario.