Pattern Buffer Always Causes Crashes

Have a question, suggestion, or comment about Aleph One's features and functionality (Lua, MML, the engine itself, etc)? Post such topics here.

Pattern Buffer Always Causes Crashes

Post Aug 22nd '17, 07:21

Was looking forward to replaying the series, but discovered that the Pattern Buffer terminals consistently crash the game to desktop every time they are activated, making it impossible to save the game (and thus to play it... without crazy ability, that is).
I tried some obvious steps, like running as administrator and messing with compatibility settings, to no avail.

Has anyone else had this problem, or is this just an isolated issue?

I appreciate any help that can be offered :)



Windows 7 Home Premium 64bit (6.1 Build 7601)
GeForce GT 650M (352.86) // Intel HD Graphics 4000 (10.18.10.4653)
Latest Aleph One version, All three Marathon games
Happens with all renderer settings (though I'm intending on using 'software')
drexciyan

Post Aug 25th '17, 23:11

I really don't know much about this sort of stuff, but
this topic may help.
It helped another who was having buffer problems.
I just play 'em; I don't know how they work.
User avatar

HelviusRufus


Return to Aleph One Discussion



Who is online

Users browsing this forum: No registered users