ravenshining wrote:Current goals:
LOTS more Lua!
Implement physics changes as voted on in previous polls
Theme plugin
HUD plugin
Some more 3D modelling perhaps
Possibly nix a lot of the staff/smg progression because it's not fun and a pain to keep track of the physics models
Maybe move the 1024x1024 textures into a plugin rather than having them on all the time?
Prologue hopefully
The Man wrote:suggested the AOPID method and using solid walls
HelviusRufus wrote:OSHA probably wouldn't like the impale yourself fences either.
HelviusRufus wrote:Darkness. The darkness is too intense in many places e.g.
HelviusRufus wrote:Exchange the infravision, where the jacquerie BoB's are hiding, with the invisibility. The infravision is useless where it's located but would be very useful where the invisibility is located and would be a good prize for finding it. The jacqueries would probably be more interested in an invisibility anyway.
HelviusRufus wrote:Jumping. The grenades don't provide enough push to jump; unless there's another way to visit the invisible compilers and loot their ammo stash.
HelviusRufus wrote:Reset the circuit. You must have the AR to reset the circuit so can't return to get the AR without already having the AR. Well, almost. I did some experimenting and it takes me about three to five hits with a staff to reset it and by this time you may not have that many left. Probably all the bouncing around eventually puts me in just the right place. I'd reposition the barrels (if'n you can do that without much trouble) so you could hit it with a fist. Perhaps you could hit it while farther away.
ravenshining wrote: using the action key.
HelviusRufus wrote:In a vacuum you can't hear exploding grenades, toasted Pfhor screaming, or anything else unless it physically smacks into your suit or comes over the radio.
Just sayin.
ravenshining wrote: are you saying I left in too much sound on
ravenshining wrote: the flamethrower currently doesn't work in vacuum, so I'm not sure how you got to hear screaming toasted Pfhor
ravenshining wrote:are you saying I left in too much sound on G4 and NHNL?
Bobwithkeycard wrote:so there is a good balance between realism and gameplay
HelviusRufus wrote:no, just a general observation
HelviusRufus wrote:A fun thing to do in Arrival is doorbell ring 'n' run. Go bang on the door then run up the stairs and watch the guard come out to see who's there... wait for it.
HelviusRufus wrote:In BGN, shouldn't Hamish's storage unit number have at least one 7 in it?
ravenshining wrote:I suppose I could make one of the doors player-openable; but making either one monster-openable
ravenshining wrote: gravitational shifting, could you elaborate?
ravenshining wrote: activate the compass to point towards goals shown in the terminals.
HelviusRufus wrote:Too bad you can't rally the BoB and take 'im with you. Uh oh; creeping Mass Effect.
HelviusRufus wrote:See the attached film. Upon entry you ratchet toward one o the walls without having to touch anything on the keyboard or mouse.
HelviusRufus wrote:Heresy. Creeping Destinyism. Next you'll be wantin capes and cute helmets.ravenshining wrote: activate the compass to point towards goals shown in the terminals.
HelviusRufus wrote:In my humble opinion, G4 teminal: the artwork is very fine but the Parasaurolophus Pfhor are just not Marathon.
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