11:27 PM <moppypuppy> Eternal, I looked at the textures, I got to be honest, I'm not impressed...
11:27 PM <pfhorrest> Um. Wow. Thanks.
11:27 PM <pfhorrest> ugh
11:27 PM <pfhorrest> yeah, I really shouldn't be here
11:27 PM <moppypuppy> sorry...
11:27 PM <pfhorrest> I don't get along with people
11:27 PM <nashvillemac1> pfhorrest - why? you have outstanding warrants or something? ;)
11:28 PM <moppypuppy> too many levels...
11:28 PM <moppypuppy> feels like work...
11:28 PM <moppypuppy> to play...
11:28 PM <moppypuppy> the game....
11:28 PM <pfhorrest> Most people are particularly good at something.
11:28 PM <pfhorrest> One thing.
11:29 PM -!- Pain x Addict has joined
11:29 PM <pfhorrest> They've got some function.
11:29 PM <nashvillemac1> where'd you get an idea like that?
11:29 PM <pfhorrest> Observation.
11:29 PM <nashvillemac1> :)
11:29 PM <moppypuppy> something degrading happened to you recently hasn't it?
11:29 PM <mjjoonlilrnoinrs> nah. take me ... i'm good at everything :P
11:29 PM <pfhorrest> No, I've just been feeling degraded my entire life.
11:30 PM <moppypuppy> stop feeling degraded...
11:30 PM <moppypuppy> sound good?
11:30 PM <appleswitch@mac.com> wow, that was profesional theropy
11:30 PM <pfhorrest> How do you suggest I do that?
11:30 PM <nashvillemac1> just out of curiosity - realizing, of course, this is TOTALLY off-topic - is anybody running a gather?
11:30 PM <pfhorrest> irons was
11:30 PM <mjjoonlilrnoinrs> i;ve gotta test my rpg
11:30 PM <moppypuppy> watch shrek 2 while eating cheesy nacho hamburger helper.
General-RADIX wrote:I've thought about offering rough visual ideas for some textures, but if you've already got specific things in mind for all of them, I'm not sure how useful it'd actually be.
irons wrote:not a fan of the bump-mapping.
moppy was indeed a prophet. what's old is new again.
Pfhorrest wrote:Within the constraint that the new textures have to fit in the same layout as the old ones so as not to create tons of new work retexturing everything, I'd love to hear any ideas you have.
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