Changing ammo count

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Changing ammo count

Post May 18th '18, 00:21

I am having some issues with changing the way ammo shows up in the vanilla HUD for my scenario.

For some of my weapons, I want to put in graphics for something instead of the box like the Fusion Gun has. I tried to change this with MML but even when I tell it to pull graphics instead of a box, it still shows up in the game.
"He looked at his hands, but the fire in his eyes made him blink."
User avatar

WeirdoYYY
Mars

Post May 18th '18, 02:28

It might be easier to resolve the issue if you post the MML you're using. Could be a syntax error (I've definitely had those before - probably still have a few). It's sometimes difficult to tell about those in scripting languages where there's no compiler, per se.
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The Man
Sarasota, FL

Post May 20th '18, 20:29

The Man wrote:It might be easier to resolve the issue if you post the MML you're using. Could be a syntax error (I've definitely had those before - probably still have a few). It's sometimes difficult to tell about those in scripting languages where there's no compiler, per se.


<interface>

<!-- TR -->
<weapon index="2" shape="39" left="440" top="370">
<ammo index="0" type="2" left="390" top="370" across="100" delta_x="4" delta_y="10" bullet_shape="57" empty_shape"58" right_to_left="1" />
<ammo index="1" type="2" left="390" top="370" across="100" delta_x="4" delta_y="10" bullet_shape="57" empty_shape"58" right_to_left="1" />
</weapon>

</interface>
"He looked at his hands, but the fire in his eyes made him blink."
User avatar

WeirdoYYY
Mars


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