3D game engine that works like marathon

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3D game engine that works like marathon

Post Sep 28th '18, 22:36

I want to talk about making a 3D game engine that works like marathon. The only idea I have is 3D shapes that are independent from one another can occupy the same space and are linked together on the sides only to form a map. Maybe I can do this with separate bsp trees for each 3D shape. I know I need a way to split up a wall so differently sized 3D shapes can link with no problems.
Qweasy908


Post Sep 29th '18, 18:18

Pfhorrest wrote:https://en.m.wikipedia.org/wiki/Portal_rendering


Thanks.
I should start with portal rendering then try to find a way to keep marathons 5D space.
Qweasy908

Post Sep 29th '18, 21:23

Portal rendering will (or can) give you 5D space right off the bat. Marathon's 5D space is a consequence of its portal rendering method.
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Pfhorrest
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