I'm not sure if it makes more sense to post here about issues I have with the latest master code, or file issues on Github, since it's not really in a released version. Anyway, I'll just post here for now, you guys can let me know if you'd rather me post on Github.
I've got 2 issues with the latest master code that I didn't have with the latest tagged beta:
1) I get a seg fault after dying and the game attempts to reload the saved game. Reloading the game from the menu works just fine. gdb reports this stack trace:
- Code: Select all
Thread 1 "alephone" received signal SIGSEGV, Segmentation fault.
ResetFieldOfView () at screen_shared.h:342
342 if (current_player->extravision_duration)
(gdb) bt
#0 0x0000555555905083 in ResetFieldOfView() () at screen_shared.h:342
#1 0x000055555560fe80 in revert_game() () at game_wad.cpp:1278
#2 0x00005555557c7d35 in idle_game_state(unsigned int) (time=<optimized out>) at interface.cpp:1156
#3 0x00005555555d76d7 in main_event_loop () at shell.cpp:805
#4 0x00005555555d76d7 in main(int, char**) (argc=<optimized out>, argv=<optimized out>) at shell.cpp:346
2) Unless I have bloom turned on in my preferences, my screen briefly blacks out every time I switch weapons. I tried some other graphics options and wasn't able to narrow it down any more than this.