treellama wrote:Original Marathon music is specified by the indexes in the map file. Aleph One looks in a Music directory for files that match the index, so for example it looks for 01.ogg then 01.mp3 for levels that ask for track 1.
So you just need to replace the files in the Music directory.
Pfhorrest wrote:Only Marathon 1 used music indexed by the map file. Marathon 2 and Infinity had no music, so Aleph One originally reimplemented music in an entirely different way (in the <marathon_levels> MML), which is how most scenarios (including Eternal) do it.
Lion O Cyborg wrote:Does Weland's Song Index function for M1 Classic compatible maps actually force the game to use the default skybox for that map's base texture set like the tool tip for it in Weland seems to say? If so, then why? It doesn't make much sense to have the music index tied to a Landscape texture.
treellama wrote:Lion O Cyborg wrote:Does Weland's Song Index function for M1 Classic compatible maps actually force the game to use the default skybox for that map's base texture set like the tool tip for it in Weland seems to say? If so, then why? It doesn't make much sense to have the music index tied to a Landscape texture.
No, and there's no tool tip to that effect.
Bungie repurposed the "song_index" field in the Marathon map format to specify which landscape collection to load in Marathon 2. Aleph One doesn't use that field for landscapes any more--it scans a level beforehand and loads all the collections used in the level. That's why you can use multiple landscapes in the same Aleph One level.
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