sgraff wrote:Sure is an impressive rendition of the M2/Infinity design of the Marine. I am interested in seeing what kind of project you are working on.
His muscle mass might be a tad overdone in my opinion but we all have our own views on what each character looks like in the trilogy.
Ares Ex Machina wrote:Thanks! Hopefully it will be more clear in a future rendition, but that isn't muscle mass -- it's suit mass. This is not at all my perception of what the main character looks like in M2/Infinity, but rather a new design for a new era. Just as all the characters underwent a design overhaul going from M1 to M2 (with the exception of the Pfhor Fighter), so too will they evolve in their design for this project. The new look is intended to show the passage of time since the end of M2.
The foremost purpose of this suit is to serve as a protective layer of armor, so naturally this makes it heavy. To compensate for this, the suit (which is based on human anatomy) operates like muscle and bears the weight of the armor. The suit stays in tune with the wearer's own muscles and nervous system, and will contract accordingly when the user's muscles contract. But it doesn't give the wearer any added strength per se. Instead, the user experiences the suit itself as having no weight, effectively increasing his endurance, and allowing for quicker and more fluid movements than would normally be possible while wearing such armor. In other words, the weight of the suit cancels out any strength it might bestow.sgraff wrote:By suit mass, are you implying the suit actually acts as extra muscle? If so, I am reminded of the suits used in Gantz which swell with muscle when the body stresses for it to be used.
Thanks, man. I meant a new era in terms of the passage of time in the Marathon universe, and how that passage of time is reflected in the overall visual look of the world (in this case, the visual look of the world being represented by characters, weapons, etc.). Enough time passes in between Marathon and Marathon 2: Durandal to warrant a change in the visual look of the world. And enough time passes in between Marathon 2: Durandal and Marathon 3: Oraculum to change the look of the world once again.fier wrote:Awesome pic. Now, what do you mean by new era?
The idea behind the story of Marathon 3: Oraculum is that it's a direct sequel to Marathon 2: Durandal. In this universe, Marathon Infinity never happens (and neither does any other scenario that isn't created by Bungie). Marathon 3: Oraculum is meant to replace Marathon Infinity's plot with one that is less ambiguous, and (from a storytelling standpoint) to end the Marathon saga in a way that is much more dramatic and climactic. The only scenarios that have any connection or relevance to this story are Marathon and Marathon 2: Durandal.Dugit wrote:Where does Marathon 3: Oraculum stand? Is it a few years after M2 but before Rubicon? Or is it after Rubicon/Squadron, as in Rubicon, the Marine had no upgrades to his suit?
I'm glad you like the idea! But you'll notice I haven't announced this project as a playable scenario, but rather as artwork. I'm taking things one step at a time, that way no one can say I never finished. Right now the goal is to complete part of the visual design. If we were to compare this project to the stages of a film, I would now be in the "development" stage. While the impact of this story would be highest if it were released as a playable scenario, it's too early in development to announce it as such.fier wrote:This is the kind of scenario I've been waiting for, don't let this fall into the realm of never-finished-but-potentially-awesome games!
Yes.fier wrote:Does this mean that we get to fight in the Human-Pfhor War?
Yes.fier wrote:Will there be BoBs armed with more than pistols?
Ares Ex Machina wrote:The idea behind the story of Marathon 3: Oraculum is that it's a direct sequel to Marathon 2: Durandal. In this universe, Marathon Infinity never happens (and neither does any other scenario that isn't created by Bungie). Marathon 3: Oraculum is meant to replace Marathon Infinity's plot with one that is less ambiguous, and (from a storytelling standpoint) to end the Marathon saga in a way that is much more dramatic and climactic. The only scenarios that have any connection or relevance to this story are Marathon and Marathon 2: Durandal.
Treellama wrote:I'll give you a tip. You could do the same thing without trashing Infinity for being too "ambiguous" or somehow implying it wasn't a scenario created by Bungie. You'll get more interest if you don't advertise that your sense of drama and climax is so undeveloped you don't recognize it when you see it; and that your sense of a good game is limited to those that leave no possibility for interpretation or use of the imagination.
I mean, let's be honest, we already know that you're no Kirkpatrick, and you'll never beat "I know who you are."
Pfhorrest wrote:Bungie was originally working on a proper Marathon 3 before they decided to do Myth instead, and so a part of me still doesn't buy Infinity as the third Marathon game, but more of a (very awesome) Marathon 2 expansion pack. Damn would I like to know what that Marathon 3 was going to be...
Pfhorrest wrote:And in retrospect, I do rather wish that Infinity, as awesome as it was, had done as Mark Levin interpreted it, and taken place "on the sidelines", ending back at the end of M2, just with the universe un-destroyed thanks to all of our time-traveling adventures.
Treellama wrote:Remind me again why you believe this isn't the case? I, too, like Mark's interpretation.
Even if it isn't exactly the same universe, the end result is probably similar enough not to matter (I'm reminded of Time and Punishment from Treehouse of Horror V)
The only reason the number 3 is in there at all is to indicate how this story fits into the Marathon saga/timeline. The 3 is intended to help tip people off that this is a sequel to Marathon 2's story, and not Infinity's. And since everyone knows Infinity is the real and official third installment, then the 3 in Oraculum's title serves as an indicator that Oraculum's story can't possibly be anything but an alternative to Infinity's story.Pfhorrest wrote:(And I do not approve of any fan product calling itself "[original title] [sequential number]". See also "Myth IV: The Wind Age", grrr).
There will be no nods to any non-Bungie Marathon scenarios.Dugit wrote:I'm assuming there'll be nods to Rubicon, in terms of weaponry?
I trashed Infinity? When did that happen? I did say that Oraculum's story is less ambiguous than Infinity's, but that certainly doesn't mean I think Infinity is "too ambiguous". For the record, I do like Infinity. Given the story constraint that it absolutely had to take place on Lh'owon, it was brilliant and inventive. It's just that I've always wondered: what would it be like if Bungie created a story that picked up where Marathon 2 left off?Treellama wrote:You could do the same thing without trashing Infinity for being too "ambiguous"
That was just my way of answering Dugit's question about whether or not Oraculum's story would have any relevance to Rubicon. And what I was implying was that a considerable part of Infinity was created by Double Aught -- not Bungie.Treellama wrote:or somehow implying it wasn't a scenario created by Bungie.
EDIT: I have to say I'm not at all concerned with how well my sense of drama and climax is represented in a simple Q&A. This is just a place to show some of the art I've been doing and to discuss it -- it's not the delivery of the story itself. That having been said, I would be happy if you explained what led you to believe [my sense of drama and climax] is undeveloped and in what way you think I advertised it.Treellama wrote:You'll get more interest if you don't advertise that your sense of drama and climax is so undeveloped you don't recognize it when you see it;
You know I'm a Marathon fan, and we both know the Marathon games leave plenty of possibility for interpretation and use of the imagination...so how did you arrive at this conclusion?Treellama wrote:and that your sense of a good game is limited to those that leave no possibility for interpretation or use of the imagination.
When I was talking about ending the Marathon saga in a way that is more dramatic and climactic, I wasn't referring to the final ending screen; I was referring to the events in the story leading up to it.Treellama wrote:I mean, let's be honest, we already know that you're not Kirkpatrick, and you'll never beat "I know who you are."
Pfhorrest wrote:Because in the last "branch" of Infinity (i.e. everything after the last dream sequence), events happen which did not happen in Marathon 2, such as Durandal and Thoth being merged into a single entity, and Lh'owon's sun being collapsed upon itself instead of exploding in a supernova.
(I also recall someone demonstrating that that timeline derived from a timeline where you were not taken from Tau Ceti by Durandal, but rather captured by the Pfhor, as in the Despair timeline; but I can't find the post/chart/etc that argued that point, and I don't remember the details myself).
Treellama wrote:my own nearly-completed scenario.
I don't want to disclose everything about the story at this point. I would like for you to have a few surprises, even if they are at the beginning! I will say it does take place somewhere not seen in Marathon 2, and that there is a noticeable gap in time.Dugit wrote:So, where is the scenario going to take place? Some place not seen in Marathon 2? Will it start on Lh'owon as Marathon 2 ends, or will there be a noticeable gap between these two?
I appreciate the enthusiasm, but the project is not yet at that stage. There's nothing to test!Dugit wrote:If you want, I could write poetry and beta test for this scenario.
Dugit wrote:I'm interested.
Cool- another thing to be excited about! The next couple of years is going to be full of awesome new scenarios! TGI:BX, TL's one, Syndicate, Winter II, Oraculum, Nova, MPDX, Sundown, Halathon, Jack Hammer, Shadow, Marathon C, maybe even WMaiD and Vengeance... have I missed anything out?
Users browsing this forum: No registered users