Crater Creator wrote:All the replacement textures I've seen for original Bungie textures attempt to simulate glow and bump effects by coloring the diffuse map itself. In other words they were made without glow and bump maps in mind, so they just fake it. Now would be a good time to make a batch where the illusion of bump comes solely from the bump map, and the illusion of glow comes solely from the glow map. Put differently, these textures would only look like the originals when using all three (diffuse, bump, glow) at once; the diffuse by itself would look flat and unlit.
G.S.10 wrote:I have a suspicion that modern game engines have far more sophisticated renderers, which allow them to do what you described.
G.S.10 wrote:I have a suspicion that modern game engines have far more sophisticated renderers, which allow them to do what you described. Have you tried bumpmaps in A1 enough to make you confident in your suggestion? In my own experience, a plain texture + bump map will not look satisfactionary good.
Crater Creator wrote:No, I haven't. What I mean to say is, existing replacement textures like the TTEP were made at a time when the diffuse map was WYSIWYG. Texture artists should keep in mind that's no longer the case. That means not being afraid of making a diffuse map that doesn't look right without the bump, alpha, and glow maps adding to the final result.
G.S.10 wrote:What is a DXTC version and how can I make them? I was meaning to convert the textures to dds eventually, but it's good to have them in png in the beginning to make updates.
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