Dugit wrote:The bottom of the fountain hasn't been textured (is untextured); it looks a little odd. This could indicate that you maybe are not aware of the 'Pave' function (in 'Special' in Weland). It avoids the problem of smearing when texturing and gives a good insight to the architecture of a level before texturing even begins. If it looks good in 0-light primary water textures, you're on the right track. There was very little good variation in elevations.
Dugit wrote:The lack of texture variation is a little disconcerting. I only remember a couple of cases where I noticed a texture that wasn't part of the hegemonic set. The very simple architecture brings this out. Pfhormal Writing, compared to Water Nearby, was just... meh. It felt, in terms of gameplay, like a carbon copy of Water Nearby, except the architecture was a little different and there was a (frankly uninspired) application of the Pfhor set. Weight of the World was much better. There was some spots of clever lighting and some wholesome architecture, and the map altogether was satisfying.
#alephone wrote:QUOTE(#alephone @ last night)02:34 < brilliant7> hey for those of you who havent already seen, and care, i uploaded the map im currently working on to the pfhorums
02:37 < Jun_Watarase> cool map, bro
02:39 < brilliant7> thanks jun
02:40 < Wrkncacnter> it's such a cool map, holy shitdude, seriously. dude.
brilliant wrote:Ok, I've updated "Hi." I raised the height in the SW corner to 2WU, and I have also removed some pillars in the center. I originally wanted to limit the SPNKRS on the map, but I now believe it will be more fun with more SPNKRS, and considering what Ares said, I've added two more. Thanks to Hux for getting me to think of another way to get across the map, resulting in the addition of the water flow on the west side of the map. Ares, "Hi" is just a temporary name i gave the map, as with all of my maps, while I'm testing it. I will probably name it The Pharos. Also attached is my other map I have been working on this summer, Hot, which is a small map. I'm Still unsure about the weapons, though. I was considering having only two or three weapons to choose from, instead of four. Thank you all for your suggestions!
Dugit wrote:Perhaps a solid-transparent edge may ratify this?
patrick wrote:Lesser men defer to definitions; Dugit detourns them.
Dis wrote:My only quip is seeing the lava set light texture used like it is in Dugit's second screenshot always bothers me a bit, but I may be alone in this.
Dugit wrote:The yellow circle denotes a windowsill that I can easily get into. Perhaps a solid-transparent edge may ratify this?
Windbreaker wrote:I can't stand it when any light texture doesn't perfectly align to the surface it's being used on. Same goes for those tan and brown block textures.
Ares Ex Machina wrote:Marathon fans are going to be dying for you to throw an f in there.
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