Bill: Mine is futzed with a lot to try to approximate the existing icon as much as possible while addressing the one specific thing that bothered me about it. So it's not really directly shaded, which is probably what you're catching.
A more straightforward approach, without the futzing (no gradient darkening the top, no dark inner glows, no fiddling with opacity and fill; just a big circle, outer ring, and little inner circle all beveled up as described before, clipped to the Marathon shape with the edge bevels and drop shadow, all colorized to a dark green) would be this:
If we wanted to approximate the bottom-lit approach that the original seems like it was maybe halfway going for (it was darker at the top but the bevel shadows were in the lower right), we could just change the lighting angle and get this:
I kinda like the glassy style of "Leendert"'s icon, but I'm not quite sure how to replicate that off the top of my head.
Greg: Got a link to the Marathon Revisited icons? I don't have that handy here.
And I think AO is green because that's one color that hasn't been used in any other Marathon game icons and it's the iconic color of Marathon logos in-game (e.g. in terminals on the Marathon itself). Blue, yellow, and grey have all been used; red has been used in-game, as has green; that leaves us with only cyan or magenta as alternative options amongst the primary and secondary colors. Do you have a preference for a different color? They're really easily recolored. (I remember when Marathon Open Source was new, and I was still harping on "Uberthon" as the name for the project, I threw together some icon that was some ugly rainbow mashup, to represent all the different Marathons under the one new app).
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