Search found 1871 matches

by Shadowbreaker
Feb 22nd '12, 05:36
Forum: Aleph One Discussion
Topic: 3D object Scaling
Replies: 15
Views: 9683

jessenator wrote:Now if only my UVs worked.
I actually tried out some 3d objects I made recently in A1. I had to flip my texture file vertically after I had created it for some reason... I initally thought it was some weirdness of my 3d program, but it might be what's wrong with yours.
by Shadowbreaker
Feb 14th '12, 00:19
Forum: Welcome
Topic: who needs sh*t done?
Replies: 20
Views: 13353

If aleph one was a business market, 3D scenery sets is an unexplored niche with high payback. - high usage - good longevity - fills the unspoken demand for 3D scenery. Helping people with project X is a more risky business. The fail rate is high, and you only get a percentage of the glory. Say 10%....
by Shadowbreaker
Feb 13th '12, 00:05
Forum: Welcome
Topic: who needs sh*t done?
Replies: 20
Views: 13353

jessenator wrote:Not new, just back from the dead (unemployed again) So who needs stuff?

â?¢ music / sfx
â?¢ textures
â?¢ 3D
â?¢ BS
â?¢ story ideas (more BS)
â?¢ chicken sandwich?

Oh, I also have printer's ink.
My new project is also somewhat understaffed, some printer's ink would be nice!
by Shadowbreaker
Jan 31st '12, 01:17
Forum: Editors, Emulation, Etcetera
Topic: my own private ShapeFusion
Replies: 40
Views: 22293

Can't get this to happen. Can you post your system specs, and what shape files / collections make ShapeFusion crash for you? I'm running Mac OS X 10.5.8. It seems that only some things cause this error [attachment=5417:Picture_13.png] For instance, when I pasted this one in, the old set's sequences...
by Shadowbreaker
Jan 26th '12, 05:58
Forum: Editors, Emulation, Etcetera
Topic: my own private ShapeFusion
Replies: 40
Views: 22293

Wow, this is awesome. No more dependence on Shapes Juggler for collection swapping! I noticed that in the physics editor you can use collection numbers greater than 31, does this mean that we can actually use extra collections now? Ooh, and I found an error too! Whenever you copy into a new collecti...
by Shadowbreaker
Jan 24th '12, 23:31
Forum: Editors, Emulation, Etcetera
Topic: ShapeFusion icon
Replies: 43
Views: 19825

I like the design of Shadowbreaker's except for the lighting on the outer cog. The idea I had when making shiny stuff was that making sense wasn't that important. I guess I was wrong [MTongue] . I made an attempt at correcting some of the light (in the first one), and then I tried making one with j...
by Shadowbreaker
Jan 22nd '12, 23:12
Forum: Editors, Emulation, Etcetera
Topic: ShapeFusion icon
Replies: 43
Views: 19825

Hey, I made one!

[attachment=5357:shapefusionlogo.png]
[attachment=5358:shapefus...ogosmall.png]

I think it fits with the Weland icon pretty well.

I have other ideas for what the icon could be too, I'll see if I can make them.
by Shadowbreaker
Dec 17th '11, 02:20
Forum: Artwork and Music
Topic: Marathon in Brussels
Replies: 7
Views: 5589

Cool! It reminds me of when my friend superimposed the rubicon hulk in various photos. Good job!
by Shadowbreaker
Dec 12th '11, 03:41
Forum: Projects
Topic: Marathon: Legend (official thread)
Replies: 21
Views: 11076

How many chapters do you think it's gonna be then? The problem with chapter releasing is that you never know when you're gonna have to go back and change things.
by Shadowbreaker
Dec 6th '11, 00:41
Forum: Marathon Discussion
Topic: New M1 Conversion
Replies: 9
Views: 4601

I'm ashamed to admit it, but I have never played the original Marathon. I've only played it's conversion, M1A1. Now, since the release of Aleph One 1.0, I'm ready to play the games (again) as they would of been played more than a decade ago, but M1 is still a conversion. I see on http://marathon.so...
by Shadowbreaker
Dec 4th '11, 01:23
Forum: Projects
Topic: nerrrrrrrrrrrrrrrr
Replies: 8
Views: 3538

If you are enlisting help, would you be willing to provide your textures? I assume they are different than those from Winter II, since the textures had not been complete at that time. The Winter II textures, at the time that I stopped, consisted mainly of 1 set, an enormous 103 texture set which I ...
by Shadowbreaker
Nov 23rd '11, 03:12
Forum: Projects
Topic: nerrrrrrrrrrrrrrrr
Replies: 8
Views: 3538

(I loves me my glow maps) Zenith and his distrustful crew have returned from the strange swamp planet to their usual acts of piracy: stealing ships, plundering treasure, avoiding the authorities. After what seems to be a typical day of looting, however, Zenith reveals that he has acquired a "treasu...
by Shadowbreaker
Feb 23rd '11, 03:26
Forum: Aleph One Discussion
Topic: Aleph One 1.0b1
Replies: 69
Views: 37290

I tested it out and noticed some problems with the Scenario Seeker. I tested out several scenarios by selecting them from an Aleph One in my downloads folder, and some of them appeared to work and others didn't. When they "didn't work", the screen was black and had a mouse, and allowed me to force q...
by Shadowbreaker
Dec 2nd '10, 09:30
Forum: Chat
Topic: Steve Jobs angered when Microsoft bought Bungie
Replies: 12
Views: 9111

Instead, I'll share a drawing I made at the time, about 10 years ago now, when I was in high school. I realize I'm exposing myself to ridicule, but this doodle perfectly captured my feelings at that moment.
[attachment=4466:Picture_1.png] Shadowbreaker likes this post.
by Shadowbreaker
Nov 29th '10, 11:38
Forum: Projects
Topic: Marathon: Aeon
Replies: 371
Views: 132762

Now that you posted that I was able to determine that the problem must've been a physics model I had loaded. I am getting the Bobs now. The physics must've somehow given me a machinegun trooper. The trooper problem is my fault. But, it shouldn't have happened. You aughta merge physics into your maps...
by Shadowbreaker
Nov 25th '10, 23:37
Forum: Projects
Topic: Marathon: Aeon
Replies: 371
Views: 132762

Who doesn't shoot grenades? The only thing up the stairs is a 2x canister. I was thinking of making the door open on a platform trigger near the terminal, so it's impossible to try and fight off a large group of fighters and troopers without at least some protection. I thought that the Assault Rifl...
by Shadowbreaker
Nov 24th '10, 23:44
Forum: Projects
Topic: Marathon: Aeon
Replies: 371
Views: 132762

Well I like it. I think this one cramp room provides one thing I like most of any scenario out there. ATMOSPHERE. It's possible to be un-cramped and still have atmosphere. At lot of scenarios have atmospheric, yet comfortably large rooms. This room starts you out with rebellion health and a trooper...
by Shadowbreaker
Nov 22nd '10, 22:57
Forum: Projects
Topic: Marathon: Aeon
Replies: 371
Views: 132762

I just gave this scenario a try, and had a few things to say about it. My main problem was that 3 of the levels didn't work, at least for me. I think the problem is that you have some 256x256 sized textures in your sewage set: [attachment=4458:Picture_4.png] Another major problem I had was the fact ...
by Shadowbreaker
Nov 22nd '10, 11:07
Forum: Artwork and Music
Topic: Gorans Highres Infinity Textures
Replies: 338
Views: 164901

You are doing a much clearer and more shape conscious job than I did when I remade a few of these for my own purposes. I like it [MSmile] Are you using any sort of fancy photoshopping technique to get your shapes? Shapes have always given me trouble, especially when they are made with the actual Sha...
by Shadowbreaker
Nov 12th '10, 12:44
Forum: Marathon Discussion
Topic: It's more fun when they're faster on the draw.
Replies: 32
Views: 14249

In response to the previous posts about "stronger" monsters with "more damage" being more fun to play, I'd like to point out that RED seemed to follow this philosophy, and in the end was basically unbeatable without at least 2 bars of health at all times. In fact, the last few levels you need like 1...
by Shadowbreaker
Nov 10th '10, 01:26
Forum: Artwork and Music
Topic: cheap Bank Gothic
Replies: 20
Views: 13016

Uhhh, incase you weren't aware, the real Bank Gothic is included in the standard theme that comes with every Aleph One build. Besides, Bank Gothic is a pretty plain font to me, you should try fontgarden.com. You get free fonts (most of the time) and internet wisdom!
by Shadowbreaker
Aug 20th '10, 06:12
Forum: Chat
Topic: Halo Reach
Replies: 35
Views: 17428

Speaking of Halo, I just got an Xbox. Maybe I can finally try out Halo past the demo. :) A few weeks ago I played Halo for the very first time, and I sorta liked it. I played it on a Mac mind you, not an xbox, so the controls were a bit weird and the graphics were sometimes laggy. The music was goo...
by Shadowbreaker
Jul 28th '10, 05:04
Forum: Projects
Topic: Summer mapmaking collaboration project
Replies: 186
Views: 116722

Wow, I like, forgot about this. My map stopped at around 900 polies, I could go back to complete it, but it would definitely require like at least 1200 total. For those of you who didn't catch it, it too is a water map... like most of the other ones mentioned here. Oh well, I've put some of my spiff...
by Shadowbreaker
Jul 9th '10, 02:21
Forum: TCBY
Topic: pfhorum game - count as high as possible!!!
Replies: 97
Views: 38587

Dis wrote:Nothing associated with Techno can possibly be retarded.
Sure it can. It's called "most songs by BT"