Search found 6072 matches

by treellama
Oct 27th '20, 16:43
Forum: Aleph One Discussion
Topic: Aleph One 1.4 preview 1
Replies: 1
Views: 78

Aleph One 1.4 preview 1

I uploaded a preview build (executables only, no data files) so you can try out the new Lua "ephemera" feature, which can be used for precipitation or other render effects; or the new "editor" feature which improves visual editing scripts like Visual Mode or Vasara. Should offer improved performance...
by treellama
Oct 27th '20, 16:35
Forum: Editors, Emulation, Etcetera
Topic: weland 1.4.5
Replies: 1
Views: 65

weland 1.4.5

Weland 1.4.5 has a new feature I call Visual Mode. Basically, you can go into the Weland preferences, choose an Aleph One executable (1.4 or higher required, preview build linked below), and a scenario, and then "Edit Preferences". Configure your controls and choose the Lua visual editor of your cho...
by treellama
Sep 29th '20, 12:42
Forum: Projects
Topic: Eternal X 1.2
Replies: 1708
Views: 281255

Re: Eternal X 1.2

That's a bug in Aleph One:

https://github.com/Aleph-One-Marathon/a ... issues/201

Next version will fix it.
by treellama
Sep 7th '20, 21:37
Forum: Aleph One Discussion
Topic: Aleph One 1.3
Replies: 7
Views: 749

Re: Aleph One 1.3

I’m running a 1440p at 125% on a GTX1060 and I have no problems reaching max resolution. Make sure your Windows and drivers are up to date.
by treellama
Sep 5th '20, 01:45
Forum: Aleph One Discussion
Topic: Aleph One 1.3
Replies: 7
Views: 749

Re: Aleph One 1.3

And on its heels, 1.3.1 has a fix for Aleph One films with original Marathon data files, and another for wobble ceilings.

https://github.com/Aleph-One-Marathon/a ... e-20200904
by treellama
Sep 1st '20, 15:25
Forum: Aleph One Discussion
Topic: Aleph One 1.3rc1
Replies: 4
Views: 574

Re: Aleph One 1.3rc1

Unfortunately it's one commit that fixes three bugs, only one of which you care about. Good luck sorting that out :)
by treellama
Aug 31st '20, 00:24
Forum: Aleph One Discussion
Topic: Aleph One 1.3
Replies: 7
Views: 749

Aleph One 1.3

Aleph One 1.3 is available!

https://alephone.lhowon.org

Here are the release notes:

https://github.com/Aleph-One-Marathon/a ... e-20200830
by treellama
Aug 17th '20, 01:39
Forum: Editors, Emulation, Etcetera
Topic: shapefusion 0.7
Replies: 3
Views: 494

shapefusion 0.7

Now you can ShapeFusion in mac OS Catalina!

https://github.com/treellama/shapefusion/releases
by treellama
Aug 8th '20, 19:45
Forum: Aleph One Discussion
Topic: Aleph One 1.3rc1
Replies: 4
Views: 574

Aleph One 1.3rc1

Asymptotically approaching the finish line, here is the final test build of Aleph One 1.3. https://github.com/Aleph-One-Marathon/alephone/releases/tag/release-20200807 Changes: oh gosh. Improvements to Ogg music playback quality Fixes for disappearing sprites issue Better fix for UTF-8 characters in...
by treellama
Jul 14th '20, 11:59
Forum: Marathon Discussion
Topic: Seeking Dade footage (or vintage netgame footage in general)
Replies: 6
Views: 711

Re: Seeking Dade footage (or vintage netgame footage in gene

Sharkie Lino is a "Great of Marathon?" I have a ton of pre-internet films from LAN games at college, but never bothered to save many internet games because Aleph One film sync was broken for a long time. Somewhere here I may have a film of the *first* game we played with the new hub/spoke architectu...
by treellama
Jul 9th '20, 13:15
Forum: Aleph One Discussion
Topic: Converting old M1 content
Replies: 7
Views: 1080

Re: Converting old M1 content

I went back and looked, and Marathon shapes are stored as resources, so I guess one could store the shapes in the physics file. I don't know why anybody would want to do that, but scenario designers regularly create abominations I don't understand. Aleph One should accept the same file for both if y...
by treellama
Jul 6th '20, 17:16
Forum: Aleph One Discussion
Topic: Converting old M1 content
Replies: 7
Views: 1080

Re: Converting old M1 content

What makes you think the physics are in the shapes file? How would that even work?
by treellama
Jul 6th '20, 13:49
Forum: Aleph One Discussion
Topic: Converting old M1 content
Replies: 7
Views: 1080

Re: Converting old M1 content

No map modifications are necessary aside from resource fork conversion. If a level asks for song index 1, Aleph One will play 01.ogg (or 01.mp3). See Music::SetClassicLevelMusic in Music.cpp Aleph One is able to read original Marathon physics files, yep. There's no reason Trojan shouldn't work, exce...
by treellama
Jun 16th '20, 14:26
Forum: Editors, Emulation, Etcetera
Topic: Atque for Catalina
Replies: 7
Views: 1005

Re: Atque for Catalina

oh are we still doing that
by treellama
Jun 15th '20, 12:03
Forum: Editors, Emulation, Etcetera
Topic: Atque for Catalina
Replies: 7
Views: 1005

Re: Atque for Catalina

I'm already in wrk's cult. ::slices Tooncinator's neck in wrk cult pattern::
by treellama
Jun 14th '20, 01:34
Forum: Editors, Emulation, Etcetera
Topic: Atque for Catalina
Replies: 7
Views: 1005

Atque for Catalina

If you have a new Mac, you should be able to merge/split again. This is my first time notarizing/signing a binary, let me know if it works.

https://github.com/treellama/atque/rele ... 3-catalina
by treellama
May 19th '20, 21:24
Forum: Chat
Topic: Escape Velocity: Override kickstarter in the works!
Replies: 4
Views: 939

Re: Escape Velocity: Override kickstarter in the works!

Wow, thanks for the heads-up. Backed!
by treellama
May 6th '20, 22:43
Forum: Projects
Topic: Eternal X 1.2
Replies: 1708
Views: 281255

Re: Eternal X 1.2

Effects with delay call global random. Your precipitation may not use delay, but if the engine runs up against the effects limits because of precipitation and drops an effect with delay it’ll de sync.
by treellama
May 6th '20, 21:15
Forum: Projects
Topic: Eternal X 1.2
Replies: 1708
Views: 281255

Re: Eternal X 1.2

Maybe it's time to admit precipitation was a cool hack for a single simple net level, but is currently unsuitable to a major scenario. Put it on the shelf, some day maybe a better Aleph One can handle it.
by treellama
May 6th '20, 20:33
Forum: Projects
Topic: Eternal X 1.2
Replies: 1708
Views: 281255

Re: Eternal X 1.2

Effects in the engine use the global random number generator. If one instance has them, and another doesn't, sync is affected. If you really want to make precipitation optional (why?) you could ship two copies of the map, in which case the map identifier will keep things straight for you. But, pleas...
by treellama
May 5th '20, 12:11
Forum: Mapping
Topic: Atque merging old version of map
Replies: 1
Views: 1082

Re: Atque merging old version of map

When you save the level it goes to your local data directory: https://github.com/Aleph-One-Marathon/a ... ved-levels
by treellama
May 5th '20, 12:03
Forum: Projects
Topic: Eternal X 1.2
Replies: 1708
Views: 281255

Re: Eternal X 1.2

I don't think precipitation, as implemented, is a good idea in a plugin. It will make keeping films/net games in sync too hard for players. You need to decide: on or off for everyone. Or wait for an in-engine solution that doesn't affect the PRNG.
by treellama
Apr 10th '20, 02:13
Forum: Aleph One Discussion
Topic: Aleph One 1.3b3
Replies: 94
Views: 36312

Re: Aleph One 1.3b3

You either need a signing certificate, or you need to disable code signing.
by treellama
Apr 8th '20, 16:15
Forum: Marathon Discussion
Topic: epic official Marathon™ gamer merch (not clickbait)
Replies: 9
Views: 3102

Re: epic official Marathon™ gamer merch (not clickbait)

Large is 26.5 inches from collar to bottom. I've washed it a few times. It's 100% cotton :(
by treellama
Apr 6th '20, 11:59
Forum: Aleph One Discussion
Topic: Aleph One 1.3b3
Replies: 94
Views: 36312

Re: Aleph One 1.3b3

Here are some developer notes for compiling in mac OS: https://github.com/Aleph-One-Marathon/alephone/wiki/Developer-Notes You should not need to install anything using Homebrew; instead, you need to copy all the frameworks into your /Library/Frameworks. There is a link to the binary frameworks, but...