Oh man, I've been waiting for this day to arrive. This may top the original for me. Can't wait to play!
(Also, damn, I've never seen ModDB overloaded before. Guess I'll have to wait a little longer to download this.) Nevermind. XD
Search found 39 matches
- Oct 2nd '22, 15:46
- Forum: Marathon Discussion
- Topic: Apotheosis X – A total conversion for Marathon Infinity – Release thread
- Replies: 37
- Views: 8550
- Oct 27th '21, 20:37
- Forum: Projects
- Topic: Eternal X 1.2
- Replies: 1731
- Views: 520008
Re: Eternal X 1.2
Ah, alright. Thanks for clearing that up at least.
- Oct 22nd '21, 15:34
- Forum: Projects
- Topic: Eternal X 1.2
- Replies: 1731
- Views: 520008
Re: Eternal X 1.2
Sorry if I'm out of the loop here, but are those enemy sprites now the default look for this scenario, or is that just a plugin preference you're using?
- Jan 28th '21, 15:58
- Forum: Marathon Discussion
- Topic: WMaiD
- Replies: 92
- Views: 62192
Re: WMaiD
PS: We've been discussing the option of publishing a separate release of WMaiD for people who prefer playing the game in classic (software) mode - without additional fancy graphic effects and features - would there be any interest among hardcore/purist gamers in the community for such a release? I'...
- Jul 26th '18, 05:13
- Forum: Marathon Discussion
- Topic: My favorite Marathon scenarios. (And least favorite.)
- Replies: 53
- Views: 15698
Re: My favorite Marathon scenarios. (And least favorite.)
Apotheosis for me. Probably my favorite texture sets out of any scenario (that decayed cityscape is brilliant), and has some great architecture and atmosphere for the most part. The level that introduced those assassin enemies has to be the most memorable level out of any I've played ("Comfort...
- Jun 18th '18, 01:44
- Forum: Marathon Discussion
- Topic: Putting the Marathon Vidmaster's Challenge films on YouTube
- Replies: 98
- Views: 41478
Re: Putting the Marathon Vidmaster's Challenge films on YouT
Not sure why I wasn't paying much attention to this topic before, but I'm glad someone is helping to post these sorts of videos, if only to help archive lost or forgotten scenarios. I've actually been attempting some playthroughs on YT myself (non vid-runs, though), but many of the ones on the list ...
- Apr 28th '18, 23:22
- Forum: Projects
- Topic: Eternal X 1.2
- Replies: 1731
- Views: 520008
Re: Eternal X 1.2
As far as location shots go, I'm definitely for the K'lia drawing (with the scanline additions).
- Apr 28th '18, 01:53
- Forum: Projects
- Topic: Eternal X 1.2
- Replies: 1731
- Views: 520008
Re: Eternal X 1.2
My apologies, RADIX, I did not intent for my response to be a personal jab at your work, rather just a concern for the consistency regarding an already established scenario. I was also under the impression that these were all merely suggestion concepts, not something that's already been confirmed.
- Apr 28th '18, 00:51
- Forum: Projects
- Topic: Eternal X 1.2
- Replies: 1731
- Views: 520008
Re: Eternal X 1.2
Ah, sorry, guess I need to refresh my memory on the prologue again. From what I remember, I never had any issue with how it was. I know others have though, and wasn't sure if it was just them getting lost in the level. Marathon certainly did have a more cartoony style at times, but it's still very d...
- Apr 27th '18, 19:34
- Forum: Projects
- Topic: Eternal X 1.2
- Replies: 1731
- Views: 520008
Re: Eternal X 1.2
Hey, just thought I'd hop on board again and share a couple thoughts. I'm wondering why the need to split up the terminals is a issue, especially since this is the prologue level. If the pacing regarding the switch hunt is the real issue, why not alter the map to have a path that leads directly to t...
- Feb 10th '18, 19:21
- Forum: Projects
- Topic: Eternal X 1.2
- Replies: 1731
- Views: 520008
Re: Eternal X 1.2
I belatedly checked this today and it seems that just turning off the HUD and weapons plugins doesn't break anything, so the answer is yes. Although, something seems a little off about the firing animation for the fusion cannon when the HD plugin is off. President People, any chance you could look ...
- Feb 1st '18, 18:09
- Forum: Projects
- Topic: Eternal X 1.2
- Replies: 1731
- Views: 520008
Re: Eternal X 1.2
Been meaning to play through this scenario again, so it's nice to see one more major update going on. Keep it up!
Just out of curiosity, will it still be possible to play through it without using the additional 3D effects (bump maps, weapons, hud) should one choose to?
Just out of curiosity, will it still be possible to play through it without using the additional 3D effects (bump maps, weapons, hud) should one choose to?
- Jan 27th '18, 20:23
- Forum: Marathon Discussion
- Topic: And yet no one knows
- Replies: 16
- Views: 6319
Re: And yet no one knows
Same question then - What happens when you try merging the folder?
- Jan 27th '18, 18:55
- Forum: Marathon Discussion
- Topic: And yet no one knows
- Replies: 16
- Views: 6319
Re: And yet no one knows
What exactly happened when you tried to split the map file? Did it give you an error? Also, this is probably irrelevant, but which map file were you splitting?
- Jan 16th '18, 20:09
- Forum: Marathon Discussion
- Topic: Rubicon X - Alternate exit in "It's not *my* brain"?
- Replies: 4
- Views: 2902
Re: Rubicon X - Alternate exit in "It's not *my* brain"?
Thank you. What an odd secret.
And to further prove how out of touch I am, I have to ask, what program uses that index feature?
And to further prove how out of touch I am, I have to ask, what program uses that index feature?
- Jan 16th '18, 18:36
- Forum: Marathon Discussion
- Topic: Rubicon X - Alternate exit in "It's not *my* brain"?
- Replies: 4
- Views: 2902
Rubicon X - Alternate exit in "It's not *my* brain"?
I've been playing Rubicon again, attempting to find all secret exits and alternate routes this time around. Two different level flowcharts for the scenario indicate that there is an alternate pathway on the Tycho Plank level "It's not *my* brain" that takes you back a few levels earlier to...
- Oct 18th '17, 20:01
- Forum: Marathon Discussion
- Topic: A fourth Marathon??
- Replies: 114
- Views: 64870
Re: A fourth Marathon??
I'm not sure if I would want a Marathon 4 to be honest. I don't know how many people here have played Destiny, but there were a lot of problems with it. From very anti-consumer practices such as cutting content that was on the disc to be resold as ridiculously overpriced DLC to ignoring the communi...
- Jul 15th '16, 23:03
- Forum: Aleph One Discussion
- Topic: Saving On Windows?
- Replies: 3
- Views: 3048
Re: Saving On Windows?
I forget exactly how, but you actually can quicksave via a cheat. Yes, using "cheats.lua" and typing "yourmom()" into the console, you can save on the spot. Technically not a quicksave, but the closest thing to it that I'm aware of (I had to resort to using it on more than one o...
- Mar 31st '16, 01:38
- Forum: The Pfhorums
- Topic: POLL: Current state of Marathon and the community
- Replies: 180
- Views: 118240
Re: POLL: Current state of Marathon and the community
In all seriousness, I still wish this community had taken off in the same way the Doom community had, if only for the chance to try out more fan-made scenarios. I know I haven't done anything to contribute here, but I do frequent this place often just to check up on new activity. My desire to create...
- Mar 31st '16, 00:58
- Forum: The Pfhorums
- Topic: POLL: Current state of Marathon and the community
- Replies: 180
- Views: 118240
Re: POLL: Current state of Marathon and the community
I think you need to go back to the topic and check the initial timestamps.3371-Alpha wrote:I know you're joking, but seriously!? Please stop being an ass.
- Mar 30th '16, 02:21
- Forum: Marathon Discussion
- Topic: POLL: The Future of 'Tour of Duty'
- Replies: 70
- Views: 35200
Re: POLL: The Future of 'Tour of Duty'
If you decide to continue doing this series after Rubicon, I'd like to see you tackle Apotheosis next. I haven't seen any sort of commentary on that scenario thus far and it's probably my favorite. Pfh'Joueur is another odd one I'd like to see. As for W'rkncacnter, it's anniversary is in a couple da...
- Mar 12th '15, 00:05
- Forum: Editors, Emulation, Etcetera
- Topic: Pitch black landscapes/textures
- Replies: 24
- Views: 14328
Re: Pitch black landscapes/textures
I've actually been having the same issue with the landscapes. Even trying to revert them back to normal doesn't work.
Is there an OSX version of that fix you provided, Treellama? Thanks in advanced.
Is there an OSX version of that fix you provided, Treellama? Thanks in advanced.
- Jul 20th '11, 00:02
- Forum: Marathon Discussion
- Topic: Looking for some Mods/Scenarios/map packs/whatever
- Replies: 5
- Views: 3766
- Nov 23rd '10, 19:58
- Forum: Marathon Discussion
- Topic: Apotheosis Question
- Replies: 2
- Views: 2450
- Nov 10th '10, 16:33
- Forum: Projects
- Topic: Marathon: Aeon
- Replies: 371
- Views: 155020