Search found 989 matches

by megabyte
Oct 19th '15, 18:58
Forum: Marathon Discussion
Topic: ULTRA MARATHON
Replies: 23
Views: 9619

Re: ULTRA MARATHON

RyokoTK wrote:looks greatmy favorite part of the video is the lua error in the survival part
The first time I look at this board in years and one of the first things I see is how one of my highschool projects has an error. Great. Looks like a new version of Survival is coming out soon.
by megabyte
Jul 16th '13, 15:39
Forum: Aleph One Discussion
Topic: Checking Whether on Ground in Lua
Replies: 8
Views: 3398

Re: Checking Whether on Ground in Lua

I haven't been around here in ages but this just popped up in my RSS reader. I haven't tested this out yet, but one of the first scripts I released was a jump script. The primary difference is that players grunt on jumping in mine :P. Oh also there was a reason i didn't check the Z value and compare...
by megabyte
Apr 18th '12, 20:38
Forum: Chat
Topic: Anyone actually play Minotaur?
Replies: 5
Views: 44844

I play relatively frequently. I know two Minotaur fans I play with. We have a row of eMacs set up and get together and lan. I recently had the game retire a character (as a champion) for have a total of 50 kills and deaths. I've been emailed around to people known to have the source code in an effor...
by megabyte
Jan 13th '12, 18:00
Forum: Artwork and Music
Topic: A few wallpapers, icons, and theme(s)
Replies: 15
Views: 12037

There is only one way these could have been better: 1920x1080.
My laptop found a new desktop though!
by megabyte
Sep 19th '11, 17:24
Forum: Aleph One Discussion
Topic: 1.1 Roadmap
Replies: 31
Views: 13162

The reason you can't access the internal variables is that doing so would conflict with latency hiding. There are complicated strategies to get around that, some of which include just disabling latency hiding when Lua scripts need to access internal variables, and making Lua scripts do their own la...
by megabyte
Sep 18th '11, 07:34
Forum: Aleph One Discussion
Topic: 1.1 Roadmap
Replies: 31
Views: 13162

But then, I'd also like an option for "realistic physics" that would eliminate mid-air course corrections while jumping. [MSmile] This could easily be done with lua. Check to see if you are falling and if so counteract the internal velocities by manipulating the external ones. Which wouldn't be the...
by megabyte
Jul 7th '11, 13:46
Forum: Mapping
Topic: cool new map idea
Replies: 16
Views: 11132

Gyffes had a map that did this a long time ago but was lost in a hard drive crash, which was too bad because it was a lot of fun.
W wrote:It sounds like you're describing luaplity. Too bad it's gone forever.
This doesn't happen to be the one I'm talking about, does it?
by megabyte
Jan 19th '11, 18:28
Forum: Projects
Topic: AlephOne iPad Port -- Looking for icons, artwork, etc...
Replies: 50
Views: 30848

I've doing a bit of iOS dev recently and I was wondering if you did a port to Objective C. Also, does your port support LUA?
by megabyte
Aug 6th '10, 22:37
Forum: Projects
Topic: Spectator.lua
Replies: 17
Views: 8214

Whatever "passes all the way through" means, if one of the polygon's lines is crossed by the line segment leaving the polygon, it returns it. If not, it returns nil. I guess the note in the docs could be more specific: "can be nil if the line segment doesn't intersect a polygon line leaving the pol...
by megabyte
Aug 6th '10, 20:28
Forum: Projects
Topic: Spectator.lua
Replies: 17
Views: 8214

What happens when that bug gets fixed, and Lua doesn't let you set invalid player positions any more? I'm looking into new ways, but I don't have to worry about this right now so I'm going to focus on other bugs first. What if the source and destination of the camera move are not adjacent polygons?...
by megabyte
Aug 6th '10, 13:32
Forum: Projects
Topic: Spectator.lua
Replies: 17
Views: 8214

Please accept the fact that you cannot do everything you want with Lua. Focus on the things you can do, which are numerous, rather than trying to hack in things you can't. Like I said, I'd rather not use invalid player positions but it seems to be the most effective way at the moment. When you move...
by megabyte
Aug 5th '10, 19:35
Forum: Projects
Topic: Spectator.lua
Replies: 17
Views: 8214

Well, it sets players to invalid positions, which may break some day. It doesn't handle 5D space. Sound is broken. Lua cameras are currently buggy. For spectating, just killing the player, and rerouting his action key to toggle views with :view_player() would work better, and be much less complicat...
by megabyte
Aug 5th '10, 14:51
Forum: Projects
Topic: Spectator.lua
Replies: 17
Views: 8214

How so?
by megabyte
Aug 5th '10, 03:54
Forum: Projects
Topic: Spectator.lua
Replies: 17
Views: 8214

The Spectator.lua script makes any players on yellow team able to passively watch the game without interfering. They wont be visible to the other players and will not be able to block bullets or interfere in anyway. they move using the the turn/look keys(or mouse) and the left and right triggers to ...
by megabyte
Aug 2nd '10, 16:53
Forum: Projects
Topic: Dropship.lua
Replies: 12
Views: 7689

This was a problem i had with my Survival script. Did you import all the necessary collections?
by megabyte
Jul 2nd '10, 03:30
Forum: Projects
Topic: Survival.lua
Replies: 42
Views: 24250

A new version is up at simplici7y Added in this version is a polling system where once 50% of the players hit ready(the mic key) the break ends and the next round begins. There is still a time limit on the breaks. I also added a fusion bolt that hovers over the players bodies so they are easy to se...
by megabyte
Apr 9th '10, 20:25
Forum: Projects
Topic: Survival.lua
Replies: 42
Views: 24250

There is a new version out with an improved interface and a waiting period between rounds
by megabyte
Mar 1st '10, 01:43
Forum: Chat
Topic: Top 5 games
Replies: 43
Views: 15595

SynthNinja wrote:I think a Marathon plugin for EV Nova would be epic.
There was some Marathon built in.
You see a lot of references if you read the whole thread.
by megabyte
Feb 28th '10, 04:27
Forum: Editors, Emulation, Etcetera
Topic: Monster Corpses
Replies: 6
Views: 3433

Is there a way to delete monster corpses using lua? I'd like to actually delete them and not just make them invisible.
by megabyte
Feb 27th '10, 20:01
Forum: Aleph One Discussion
Topic: Optimizing mouse control?
Replies: 18
Views: 7751

Does this still work?
by megabyte
Feb 24th '10, 02:06
Forum: Aleph One Discussion
Topic: Can LUA access player names?
Replies: 24
Views: 9794

Starts with K, ends with ampfer.
by megabyte
Feb 24th '10, 01:31
Forum: Aleph One Discussion
Topic: Can LUA access player names?
Replies: 24
Views: 9794

I had made a reasonable administration script (team management) a while back for this one unruly guy who is always online and always likes to unbalance teams. It allowed me to change people's teams during the game.
I can polish it up and upload it once I finish survival if you guys like.
by megabyte
Feb 22nd '10, 03:07
Forum: Projects
Topic: Survival.lua
Replies: 42
Views: 24250

In the coming version, I'm adding a compass pointing to the nearest dead player, a readout of who the nearest dead guy is(in red letters for more visibility), and a bonus 5 points(monster kills) for a revive. I'll include an alternate script that includes revives at the end of each round.
by megabyte
Feb 16th '10, 03:52
Forum: Chat
Topic: What games are you currently playing?
Replies: 109
Views: 40381

I love Loom and all other Lucas Arts Adventure games. Full Throttle is the greatest though.
by megabyte
Feb 15th '10, 22:12
Forum: Mapping
Topic: Marathon Survival Project
Replies: 55
Views: 27561

With Megabyte's script and its problems, I decided it was the right time for it. I'd like to point out that there are virtually no problems in this script. The newest release fixes just about everything wrong in the previous versions. If there are any I've missed please point them out. Megabyte cho...