Search found 68 matches
- Jun 2nd '11, 10:52
- Forum: Projects
- Topic: Banefire Physics
- Replies: 6
- Views: 4627
After charging the flamethrower, and letting go, the shot would glitch. The frames would freeze for a second. Yeah, that happens sometimes. I set the contrail to be grenade explosion because it looks really, really awesome when it works, but maybe I should change it to something that doesn't want t...
- Jun 2nd '11, 02:45
- Forum: Projects
- Topic: Banefire Physics
- Replies: 6
- Views: 4627
- Jun 1st '11, 10:58
- Forum: Projects
- Topic: Banefire Physics
- Replies: 6
- Views: 4627
Thanks! The flamethrower was really glitchy, as well as the fusion pistol The fusion pistol is one weapon i've been having trouble with; i've tried almost everything and it's ony marginally better. Also, I didn't like how the fusion bolts that came out of the SPNKR could cause damage to myself when ...
- May 29th '11, 02:50
- Forum: Projects
- Topic: Banefire Physics
- Replies: 6
- Views: 4627
As you can see, i've completed (or at least mostly debugged) the physics I started working on in this thread, and I've posted it here for anyone to download and test. I'm putting it here instead of S7 because I'm still considering making changes to it; it's not a finished product. I still, however, ...
- May 22nd '11, 13:00
- Forum: Projects
- Topic: Marathon:4 Pathways into Time
- Replies: 204
- Views: 106039
- May 22nd '11, 12:53
- Forum: Mapping
- Topic: Max items and difficulty level
- Replies: 4
- Views: 4763
- May 22nd '11, 12:38
- Forum: Projects
- Topic: Marathon:4 Pathways into Time
- Replies: 204
- Views: 106039
- May 22nd '11, 00:52
- Forum: Projects
- Topic: Marathon:4 Pathways into Time
- Replies: 204
- Views: 106039
Wouldn't it just be easier to use the pfhorums' Private Message (pm) system?The (UESC) Master Chief (: wrote:ok i have a map maker if you wont to help please contact me at uescmasterchief@yahoo.com. Master Cheif (:
- May 21st '11, 02:20
- Forum: Projects
- Topic: Marathon:4 Pathways into Time
- Replies: 204
- Views: 106039
- May 21st '11, 01:50
- Forum: Projects
- Topic: Marathon:4 Pathways into Time
- Replies: 204
- Views: 106039
- May 20th '11, 21:46
- Forum: Projects
- Topic: Marathon:4 Pathways into Time
- Replies: 204
- Views: 106039
ok man you got me so lets make this game on the aleph one engine were can i get a utility to make the maps and shapes and ect The engine is here , as are the files for the three original games. I'd recommend using Infinity, just because it has another weapon slot (SMG) You can also get them here at...
- May 20th '11, 20:56
- Forum: Projects
- Topic: Marathon:4 Pathways into Time
- Replies: 204
- Views: 106039
you tell me were to get the stuff and i will consider it if you help me Master Chief (: Haha, okay! Assuming you have marathon infinity, just go into the folder where the application is and you should see different files: shapes, map, sounds, theme, standard (physics). Say you download a map file a...
- May 20th '11, 19:39
- Forum: Projects
- Topic: Marathon:4 Pathways into Time
- Replies: 204
- Views: 106039
what do i say you are right but i do not wont the same stuff thats in marathon 1..2 and 3 and i do not no how to use the aleph one? Since the application is completely dependent on the support files (shapes, map, etc.), it's just a matter of changing those. The only one I don't know how to change i...
- May 20th '11, 16:13
- Forum: Projects
- Topic: Marathon:4 Pathways into Time
- Replies: 204
- Views: 106039
on the unreal engine 3 it will feature fully 3d modles a full 3d enviroment I think that if you put it into the Aleph One engine you could do just as much with a whole lot less work (I'm just thinking how much time it would take to make good 3D sprites). The only things you'd really lose are bridge...
- May 20th '11, 11:50
- Forum: Projects
- Topic: Marathon:4 Pathways into Time
- Replies: 204
- Views: 106039
- May 20th '11, 01:58
- Forum: Projects
- Topic: Marathon:4 Pathways into Time
- Replies: 204
- Views: 106039
- May 1st '11, 02:56
- Forum: The Pfhorums
- Topic: Phorums back online
- Replies: 18
- Views: 17020
- Apr 30th '11, 16:31
- Forum: The Pfhorums
- Topic: Phorums back online
- Replies: 18
- Views: 17020
- Apr 30th '11, 02:00
- Forum: Projects
- Topic: Physics- why not?
- Replies: 107
- Views: 64366
What settings do you have on the fusion bolts? And what velocity settings? Note: this is all done in Forge 1.0.3. The value before the slash is the regular bolt, and the number after is for the overload bolt. the problem applies to both, as far as I can tell. Graphic collection: 16/4 Color table: 0...
- Apr 19th '11, 18:06
- Forum: Projects
- Topic: Physics- why not?
- Replies: 107
- Views: 64366
- Apr 19th '11, 17:35
- Forum: Projects
- Topic: Physics- why not?
- Replies: 107
- Views: 64366
- Apr 19th '11, 17:11
- Forum: Projects
- Topic: Physics- why not?
- Replies: 107
- Views: 64366
No- I took the P&V off the major bolt to see if that would fix it, but it doesn't. They will detonate harmlessly against other players and sometimes hurt aliens, but if you shoot either at point-blank range at a wall they will always hurt you.Treellama wrote:So do they just fly right through other players?
- Apr 19th '11, 16:16
- Forum: Projects
- Topic: Physics- why not?
- Replies: 107
- Views: 64366
- Apr 19th '11, 14:52
- Forum: Projects
- Topic: Physics- why not?
- Replies: 107
- Views: 64366
Hey everyone, sorry for not finishing the model, but I've been having some non-marathon related issues recently. Also, i have a small problem with the fusion pistol bolts- they don't do damage. They have a blast radius that can and will hurt the player if you fire it against a wall, but when shootin...