Search found 38 matches

by Grenth
Feb 19th '19, 20:47
Forum: Projects
Topic: Marathon: Inferno
Replies: 7
Views: 2600

Re: Marathon: Inferno

This is why around here we make fun of people who just announce a project or scenario while it's in the idea phase, because 99/100 times nothing ever actually becomes of it. Having project ideas is great! But don't make announcements before there's anything to show for it, it won't be well received.
by Grenth
Jun 11th '18, 09:39
Forum: Projects
Topic: Marathon: Paths of Jjaro.
Replies: 11
Views: 3302

Re: Marathon: Paths of Jjro.

This is a massively better start to a project than some ugly title screen artwork. You have my attention, and my best wishes for the success of your project.
by Grenth
Apr 30th '18, 18:59
Forum: Projects
Topic: Eternal X 1.2
Replies: 1708
Views: 280807

Re: Eternal X 1.2

I don't know what I'm doing wrong, but when I try to test out the latest posted alpha, it just quits the moment a map finishes loading. Though it seems to be specifically maps with the redone textures and bumpmapping, as maps with the old textures load okay. I'm on Windows 10 64-bit, trying to run E...
by Grenth
Jan 30th '18, 21:33
Forum: Projects
Topic: Eternal X 1.2
Replies: 1708
Views: 280807

Re: Eternal X 1.2

I personally really liked the old Eternal fusion firing sounds, the ones that were used for the Infinity Modulator in Star Trek Voyager Elite Forces, really gave them a nice punch. I was confused when they were replaced by the M1 fusion pistol sounds in the first place.
by Grenth
Aug 20th '17, 16:31
Forum: Projects
Topic: Mr. Project DX
Replies: 822
Views: 307872

Re: Mr. Project DX

I'm still interested, but I have no expectations. I never have any expectations on the Pfhorums.
by Grenth
Mar 18th '17, 09:37
Forum: Projects
Topic: Finally throwing out Halathon
Replies: 345
Views: 152063

Re: Finally throwing out Halathon

This is being worked on again? Well count me in whenever something gets released! I remember following along with the amazing progress on this thing years ago, and it's incredible to see the progress that's been getting done on this Marathon TC.
by Grenth
Feb 24th '12, 18:35
Forum: Projects
Topic: losing classic scenarios?
Replies: 60
Views: 30353

To the best of my understanding, the reason that the creators of Trojan didn't want it ported to Aleph One was, at the time (years and years and years ago) Aleph One wasn't able to fully copy the way marathon 1 worked, for example: no in-game music, damage floors, or glue/super glue. Now that most (...
by Grenth
Feb 13th '12, 21:13
Forum: Projects
Topic: Finally throwing out Halathon
Replies: 345
Views: 152063

Treellama deserves all the credit, for both the idea and the implementation. I'm just the guy who lets you drink way too much coffee before you start punching out Pfhor. [attachment=5444:Too_Much_Coffee.zip] Do yourself a favor and try out ShapeFusion , it's really quite excellent. Well then your b...
by Grenth
Feb 12th '12, 23:10
Forum: Projects
Topic: Finally throwing out Halathon
Replies: 345
Views: 152063

Now that plugins can have shapes patches , you aren't limited to Bungie's handful of animation frames -- you can render and display 30 distinct frames for the 30-tick pistol reload , so the animation is perfectly smooth. If you do that and run into horrible problems, then we'll talk. [MGrin] You're...
by Grenth
Jan 29th '12, 20:35
Forum: Artwork and Music
Topic: Gorans Highres Infinity Textures
Replies: 338
Views: 164904

Crater Creator wrote:10 - There's a vent in the upper left that I don't see at all in the original.
What? I see a vent in the original texture.
by Grenth
Jul 28th '10, 20:24
Forum: TCBY
Topic: pfhorum game - count as high as possible!!!
Replies: 97
Views: 38590

Oh why not. 2
by Grenth
Jul 1st '10, 05:44
Forum: Marathon Discussion
Topic: Marathon: Phoenix 1.1.0
Replies: 294
Views: 127287

My 21-level major conversion is finally complete after three long years and is currently available on Simplici7y.com until a better option presents itself. The file is 107 mb. Come and get it! Marathon: Phoenix is an action-oriented scenario with particular stylistic emphasis on strong level design...
by Grenth
Jun 25th '10, 07:35
Forum: Projects
Topic: Eternal X v1.1
Replies: 158
Views: 80673

I always wondered how i was breathing in a vacuum
by Grenth
Jun 25th '10, 07:31
Forum: TCBY
Topic: RAY MUST GO
Replies: 71
Views: 31834

So , you want to ban Ray for telling someone to go away , and that your from space?

Also , bring Patrick back!
by Grenth
Jun 25th '10, 07:23
Forum: TCBY
Topic: Go away gmanyo
Replies: 23
Views: 9391

Hey Ray , can i go away to? [MLaugh]
by Grenth
May 12th '10, 22:55
Forum: Aleph One Discussion
Topic: Need help running AO on Windows 7
Replies: 2
Views: 1680

That fixed it. Thanks Treellama! [MUp]
by Grenth
May 11th '10, 03:08
Forum: Aleph One Discussion
Topic: Need help running AO on Windows 7
Replies: 2
Views: 1680

heres the deal , i'm trying to get aleph one to work on windows 7 , but i'm having some trouble , it worked fine the first time i started aleph one up and played marathon infinity a bit , but later i fired aleph one up again and started a new game and all i got was sound and a blank screen. My graph...
by Grenth
Mar 2nd '10, 01:56
Forum: Aleph One Discussion
Topic: Optimizing mouse control?
Replies: 18
Views: 7420

I cast my worthless vote that there be a separate version of Aleph One with smooth mouse control. So what if i have to make new save and film files , it'd be worth it!
by Grenth
Nov 25th '09, 19:41
Forum: Legends
Topic: In The Shadows.
Replies: 602
Views: 274589

I vote for the AA-12 Shotgun from Modren Warfare 2
by Grenth
Nov 23rd '09, 23:05
Forum: Aleph One Discussion
Topic: Need Help Making My Weapons Homing
Replies: 11
Views: 5420

I stand by what I said. You are one tough cookie , still think i have bad memory huh? Ok , i'll post some screenshots. This is the version of AO i'm using: [attachment=3335:From_Clipboard.jpg] And here are some ingame screens: [attachment=3336:From_Clipboard_2.jpg] [attachment=3337:From_Clipboard_3...
by Grenth
Nov 23rd '09, 21:23
Forum: Legends
Topic: In The Shadows.
Replies: 602
Views: 274589

Fishman92 wrote:Just had a thought, anyone want to play the unfinished demo 2???
I will upload it if so.
I do!
by Grenth
Nov 4th '09, 23:20
Forum: Aleph One Discussion
Topic: Need Help Making My Weapons Homing
Replies: 11
Views: 5420

EDIT: Surely, this should be in Aleph One Discussion? I have a weird way of introducing myself is all. Player guided MML never worked as far as I know--you may be misremembering. Let me rephrase myself. I am currently using the above posted mml script on my G3 iMac with the february 17 2002 build o...
by Grenth
Oct 28th '09, 22:30
Forum: Aleph One Discussion
Topic: Need Help Making My Weapons Homing
Replies: 11
Views: 5420

A long time ago i played a map called swedish mayhem that had an embedded script that enabled player homing , here it is: <marathon> <player guided="true"/> </marathon> Unfortunately it only seems to work on old OS9 builds of Aleph One. So , would somebody mind making a script that enables player ho...
by Grenth
Sep 21st '09, 19:39
Forum: Legends
Topic: In The Shadows.
Replies: 602
Views: 274589

So , no second demo? [MErr] I am sad. [MFrown]
by Grenth
Sep 12th '09, 22:39
Forum: Aleph One Discussion
Topic: Aleph One 0.22
Replies: 10
Views: 4766

Technically, the Xcode that comes with Snow Leopard won't even build for 10.3.9, but Hopper says he got it working :) Well that doesn't bother me any seance i'm running 10.4.11(PowerPC) Great job with the updates! [MUp] . The fact that you guys continue to improve an already great engine is very en...