Search found 16 matches

by deram_scholzara
Feb 4th '24, 06:54
Forum: Aleph One Discussion
Topic: Creating a map converter
Replies: 13
Views: 4175

Re: Creating a map converter

You're welcome to steal stuff from Forge+, which steals stuff from Weland to produce 3D geometry from maps in Unity (which you can then export to FBX from Unity Editor, if you want). Full geometry and texturing support - the only missing bit is that it doesn't generate "portal" side geomet...
by deram_scholzara
Mar 22nd '20, 05:43
Forum: Editors, Emulation, Etcetera
Topic: Weland Loads Walls Wrong - Here's a Fix
Replies: 1
Views: 1812

Weland Loads Walls Wrong - Here's a Fix

Still needs to be approved and pulled into master by treellama, but it's ready to go: https://github.com/treellama/weland/pull/4 This makes it so that when using a shapes file where your Walls Collection sequence frames point to a bitmap with a different index from the frame, it'll still show up cor...
by deram_scholzara
Sep 18th '13, 21:36
Forum: Marathon Discussion
Topic: Why does Marathon have a small map size limit?
Replies: 21
Views: 12346

Re: Why does Marathon a small map size limit?

Back when Marathon came out, it was huge. If you play the fan-made map Labyrinth, you might still think it's huge. Nowadays, we have GPUs and vastly superior CPUs, and WAY more hard drive space. The original marathon applications for pre-OSX actually took user's manually set memory allotment (via Ge...
by deram_scholzara
Nov 9th '12, 21:45
Forum: Projects
Topic: Arrival
Replies: 24
Views: 13806

Well, if any of you can think of a way to cover my income for a few months while I work on it, I'd be happy to get going again. For now though, I can only work on it when I have free time, which is rare unfortunately.
by deram_scholzara
Nov 6th '12, 13:20
Forum: Projects
Topic: Arrival
Replies: 24
Views: 13806

What's with the really bright spot on the walls? Are you trying to recreate the DOUCHEMAPS plugin or something? As mentioned above, the lighting was, more so than other things, intended as a quick placeholder. The bright spots are just point lights blowing out since I hadn't converted the game from...
by deram_scholzara
Nov 5th '12, 22:16
Forum: Projects
Topic: Arrival
Replies: 24
Views: 13806

Since there seems to be some interest, here are a few more screenshots from the same intro area. You can see a few ares that haven't been fully built yet.
by deram_scholzara
Nov 5th '12, 21:57
Forum: Projects
Topic: Arrival
Replies: 24
Views: 13806

Childlike? I would say industrial concept art. Maybe cartoonish. Childlike seems a bit harsh to me. Nah, I definitely get what he's saying. There were several things I was planning on doing to fix some of that. To a degree, I wanted the edges to feel more rounded since most real-life forms do not m...
by deram_scholzara
Nov 4th '12, 10:27
Forum: Projects
Topic: Arrival
Replies: 24
Views: 13806

One thing that always gets me is transferring the architecture of the ship into a modern game. The screenshot is very nice and very inspiring. Thanks for posting! Yeah, the main thought process I had on that was just to model all the textures as actual geometry, and then lay them out in the environ...
by deram_scholzara
Nov 2nd '12, 04:43
Forum: Projects
Topic: Arrival
Replies: 24
Views: 13806

Patrick, fun modification, but... is that a vacuum?
by deram_scholzara
Nov 1st '12, 00:32
Forum: Projects
Topic: Arrival
Replies: 24
Views: 13806

About a year and a half ago, I randomly decided that I wanted to do a project where I would remake the first level of each Marathon game in Unity. I was calling it "Arrival". The levels would be reconstructed with a high level of modern graphical detail. I was also planning to update the g...
by deram_scholzara
Oct 30th '12, 05:11
Forum: Marathon Discussion
Topic: Bungie working on a new Marathon game
Replies: 46
Views: 31753

Envy's been working on a Unity project for some time now. But, it's been inactive for several months afaik. Yeah, I was looking at that a while ago - it's something I'm glad Envy was messing around with, but I'm thinking of something much more polished. Some high to low-poly surface tranfer normal ...
by deram_scholzara
Oct 24th '12, 20:03
Forum: Marathon Discussion
Topic: Bungie working on a new Marathon game
Replies: 46
Views: 31753

...there were so many things briefly alluded to in the terminals that never made it into the actual gameplay not that everything needs to be spelled out one thing I appreciate about Bungie... As I recall, there's more that was alluded to than actually shown. Limitations of the engine made it hard t...
by deram_scholzara
Aug 25th '12, 05:39
Forum: Editors, Emulation, Etcetera
Topic: Weland 1.4
Replies: 81
Views: 62460

Yeah, Weland isn't set up to receive donations, but the default SourceForge page doesn't realize that. I'm blessed enough to be able to work on Weland in my spare time, so I'd be delighted if people would donate to a local charity instead! Sounds like a good plan. What do you do with your not spare...
by deram_scholzara
Aug 24th '12, 16:46
Forum: Editors, Emulation, Etcetera
Topic: Weland 1.4
Replies: 81
Views: 62460

Treellama wrote:Weland 1.4 is available from SourceForge
Treellama, the link on your site for donating money doesn't work. Have an alternative?

Edit: Referring to this: http://weland.sourceforge.net/
by deram_scholzara
Jul 7th '12, 07:57
Forum: Marathon Discussion
Topic: Bungie working on a new Marathon game
Replies: 46
Views: 31753

Bungie will get my money regardless of whatever they make.

The next Marathon game may or may not be a disappointment to the trilogy fans (myself included), but I'm sure it will be a great game of its own nonetheless.
by deram_scholzara
May 5th '12, 18:50
Forum: Artwork and Music
Topic: M.A.D.D. Model
Replies: 39
Views: 24023

What did you do the base mesh in? It looks like ZBrush's default material, but it sounds like you hadn't actually taken it into ZBrush at that point yet.