Search found 8 matches

by andor
Nov 26th '19, 17:30
Forum: Aleph One Discussion
Topic: Running Excalibur: Morgana's Revenge on modern Aleph One
Replies: 3
Views: 3036

Re: Running Excalibur: Morgana's Revenge on modern Aleph One

I remade EMR map compatible with latest alephone (redone lots of lua and edited one map with unsupported locked door), but I'm afraid i could not share my changes due to legal reasons. Also enemies appears to be more dangerous even in most easiest mode now or that is just mine irrational thinking. I...
by andor
Nov 19th '19, 09:56
Forum: Aleph One Discussion
Topic: Transparent wall in 1.3b3
Replies: 2
Views: 2833

Re: Transparent wall in 1.3b3

This also happens with EMR. You never provided info in which scenario of Rubicon.
by andor
Jul 4th '11, 21:17
Forum: Aleph One Discussion
Topic: Aleph One 1.0b2
Replies: 194
Views: 97402

The powerup issue (and including many others...) was because I used ctrl + shift to start level, I think this did not worked even when I played emr for the first time few years ago. Issue with atque is resolved copying and renaming lua and mml scripts in Resources/TEXT to right levels. Ugly issues w...
by andor
Jul 3rd '11, 18:30
Forum: Aleph One Discussion
Topic: Aleph One 1.0b2
Replies: 194
Views: 97402

Crater Creator wrote:Were you involved in EMR's development at some point?
Nope.
by andor
Jul 3rd '11, 15:11
Forum: Aleph One Discussion
Topic: Aleph One 1.0b2
Replies: 194
Views: 97402

The problems it that using atque breaks stuff even more, previously working stuff is not working any more, like holodeck and crew spawn in 2nd level, Also terminal text is with bigger spacings between paragraphs.

I'm probably missing something here.
by andor
Jul 3rd '11, 12:11
Forum: Aleph One Discussion
Topic: Aleph One 1.0b2
Replies: 194
Views: 97402

You don't have to write the entire thing to use the new API--although that would be a good idea at some point, too, because some day we may want to remove the compatibility layer. Aleph One 1.0b3 now prints an error message to the log when a script fails to load, so that should help track down any ...
by andor
Jul 3rd '11, 10:54
Forum: Aleph One Discussion
Topic: Aleph One 1.0b2
Replies: 194
Views: 97402

At second look it looks to me that scripts: under TEXT under Resources in Quest.sceA should be completely rewritten,because even health power ups are broken, because it looks to me than global_idle and global_got_item are broken too and not going to work with new LUA api. First I need to make sure t...
by andor
Jul 2nd '11, 23:25
Forum: Aleph One Discussion
Topic: Aleph One 1.0b2
Replies: 194
Views: 97402

Treellama wrote:Seems like beta 1 broke some EMR scripts, too--what a surprise.
How can I find what scripts are broken so I can fix them?

Reviewing all scripts is a tedious task.