Search found 1577 matches

by Zott
Oct 1st '23, 02:36
Forum: Marathon Discussion
Topic: ada_lovelace vs. donkeykong
Replies: 2
Views: 2958

Re: ada_lovelace vs. donkeykong

I'm also interested. No luck on the Wayback Machine. http://switch.sjsu.edu/archive/CrackingtheMaze/patches.html https://www.linkedin.com/in/benjamin-eakins-35aa617/ Thought it might be this guy since he shares the name and also went to San Jose State University. I sent a connect message. We'll see ...
by Zott
Mar 26th '23, 22:26
Forum: Editors, Emulation, Etcetera
Topic: Lua Help - Sides and Lines
Replies: 3
Views: 3888

Re: Lua Help - Sides and Lines

Thank you for the response! 1) Noted about ipairs vs pairs. This will be solo only, so it won't matter, but I'll switch it. 3) I define Player somewhere else, but I meant to remove that anyways. 5) So the workaround is to 'tag' a side with a specific texture to change it later via Lua. It's a good i...
by Zott
Mar 19th '23, 04:17
Forum: Editors, Emulation, Etcetera
Topic: Lua Help - Sides and Lines
Replies: 3
Views: 3888

Lua Help - Sides and Lines

I want to change some specific walls to a different texture in-game via Lua. Right now, I have a list of the wall's numbered lines from Weland - this code works, but it changes the wrong walls. Thank you for the help. function spaceMode() arenaLines = { 97, 85, 100, 101, 102, 106, 32, 33, 25, 35, 36...
by Zott
May 27th '21, 05:57
Forum: Aleph One Discussion
Topic: Marathon 1 Aleph One Shield Recharges
Replies: 3
Views: 2448

Re: Marathon 1 Aleph One Shield Recharges

Write up a piece of mml. Example below is for replacing the pistol sound, but you apply the design structures for changing control panel pitch. Look at the <control_panels> section of the guide linked by treellama. Put this finished mml in a 'mml' or 'Scripts' subfolder either in the Aleph One folde...
by Zott
Apr 12th '21, 06:35
Forum: Aleph One Discussion
Topic: Aleph One 1.4
Replies: 6
Views: 3367

Re: Aleph One 1.4

Thanks again for fixing the external sound issues.
The interpolation is lovely!
by Zott
Jan 12th '21, 02:45
Forum: Marathon Discussion
Topic: So, about the BoBs...
Replies: 5
Views: 2535

Re: So, about the BoBs...

Pfhorrest wrote: Jan 7th '21, 08:13 Or it's just an engine limitation.
I refuse to believe the Tiny BOB was a critical gameplay element and couldn't have been replaced. :D
by Zott
Oct 18th '20, 01:20
Forum: Projects
Topic: Make Marathon maps in Source engine
Replies: 3
Views: 2292

Re: Make Marathon maps in Source engine

Looking nice! Any way to import 3D models into Source? I recall there were some Marathon 3D map exporters out there. Might help you out.
by Zott
Sep 27th '20, 18:46
Forum: The Pfhorums
Topic: Unparalleled in the history of the universe
Replies: 5
Views: 3812

Re: Unparalleled in the history of the universe

There's less hinting between topics. Two iterations ago, there was this subtle 3D effect so things jumped out at you, even if it was only 2 pixels thick. The previous iteration had alternating light-and-dark bands between each topic. This one just has an invisible 1 pixel black line, which I can on...
by Zott
Sep 8th '20, 03:54
Forum: Marathon Discussion
Topic: Is anyone plannig to make Marathon 2/Infinity RTX?
Replies: 3
Views: 2964

Re: Is anyone plannig to make Marathon 2/Infinity RTX?

One might also possibly infer the supposed light sources of an existing map from the lighting of the surfaces: what lights would best approximate the illumination of these surfaces. This. Slap a light source somewhere in the middle of every convex polygon with an intensity corresponding to the surr...
by Zott
Aug 28th '20, 02:48
Forum: Chat
Topic: Raycaster Again
Replies: 30
Views: 12893

Re: Raycaster Again

(Is 3 months too long to necro content? :P ) Maybe like this? If you want a grid spacing of 4, and the current coordinate is 3. 3/4 = 0.75 let's round that number. Round(3/4) = 1 The new coordinate should be 1 * 4 = 4. Same pattern - Let's say you start with 13. Your new output would be 12. Hit the ...
by Zott
Apr 5th '20, 02:20
Forum: Marathon Discussion
Topic: I was bored so I made some Animal Crossing designs
Replies: 5
Views: 3009

Re: I was bored so I made some Animal Crossing designs

Neat! I approve!

The Welcome to Macintosh logo is always such a whimsical design.
by Zott
Jan 25th '20, 20:56
Forum: Aleph One Discussion
Topic: Lightmapping (Optional)
Replies: 12
Views: 5706

Re: Lightmapping (Optional)

Time to learn some programming and get to work on it!
Adding colored lighting is possible with shaders this old thread used to have an impressive photo of a hard coded light source on a Marathon map:
http://pfhorums.com/viewtopic.php?f=24&t=6271
by Zott
Dec 20th '19, 04:39
Forum: Marathon Discussion
Topic: Is netplay canon?
Replies: 4
Views: 2683

Re: Is netplay canon?

During the teleportation from one level to the next, the Marine interacts with other reality streams: Half hallucination, half shadowy figments. You're not really shooting bullets at Marines, but the player's mind can't comprehend it otherwise. The designers of the teleporter deemed it a feature, no...
by Zott
Dec 18th '19, 06:01
Forum: Marathon Discussion
Topic: epic official Marathon™ gamer merch (not clickbait)
Replies: 9
Views: 6599

Re: epic official Marathon™ gamer merch (not clickbait)

What! They're already out of Mediums?! Did they only make like 7 of these?
by Zott
Jul 23rd '19, 22:59
Forum: Editors, Emulation, Etcetera
Topic: New to Weland - How Do I Function Goals
Replies: 3
Views: 2423

Re: New to Weland - How Do I Function Goals

It's been a while since I mapped, but what activation do you have for the monster?

Note that monsters get distracted easily. You should make them blind and deaf so they don't engage the player instead.
by Zott
Apr 12th '19, 01:33
Forum: Mapping
Topic: Aye Mak Sicur, but its Garry's Mod
Replies: 3
Views: 3592

Re: Aye Mak Sicur, but its Garry's Mod

That's some interesting trivia Lion O Cyborg. Had to see for myself.
Video Link for more info: https://www.youtube.com/watch?v=H8g-n8ClZ1s
by Zott
Apr 8th '19, 00:35
Forum: Welcome
Topic: Hello! Curious about the Aleph One engine!
Replies: 7
Views: 8141

Re: Hello! Curious about the Aleph One engine!

What kind of features are you looking for?

If you're leaning towards anything in the 3D-modeling camp, Aleph One wouldn't be my first selection.
by Zott
Aug 10th '18, 00:00
Forum: Projects
Topic: Simple horror project.
Replies: 2
Views: 2876

Re: Simple horror project.

Why not try it? Shouldn't take more than a couple hours to trial.
by Zott
Jul 2nd '18, 01:29
Forum: Artwork and Music
Topic: Gran Turismo - Nobody
Replies: 1
Views: 2476

Re: Gran Turismo - Nobody

Hey, that's neat. Considering that Durandal came out near the tail of 1995, not too many months between that and the track's release.
by Zott
Apr 18th '18, 00:08
Forum: Projects
Topic: Kill Bob LeVitus Marathon
Replies: 5
Views: 4842

Re: Kill Bob LeVitus Marathon

Wow, this is one of those dumb but brilliant marketing stunts. I guess the next step would have been a 'Gameboy Camera' style: "Put your face in the game" Macworld booth.
by Zott
Mar 11th '18, 16:41
Forum: The Pfhorums
Topic: Wanted: People who know more about Marathon than is healthy
Replies: 30
Views: 15672

Re: Wanted: People who know more about Marathon than is heal

You may wish to try the source code for Shapefusion. It is an editor capable of modifying physics files. https://sourceforge.net/p/shapefusion/code/HEAD/tree/ As far as what the physics actually mean. You can view this link for a high-level understanding of some of the properties. https://web.archiv...
by Zott
Sep 20th '17, 03:57
Forum: Mapping
Topic: Monsters can't be on platforms?
Replies: 4
Views: 3613

Re: Monsters can't be on platforms?

It has been a while, but I thought that mini-gun glitch was fixed in Aleph One?

I definitely recall a map showing how to do it. I cannot find the thread however.
by Zott
Jun 15th '17, 04:05
Forum: Welcome
Topic: Sankara
Replies: 4
Views: 7585

Re: Sankara

Welcome.

Release the gimmicks!
by Zott
Apr 19th '17, 00:21
Forum: The Pfhorums
Topic: I need help
Replies: 4
Views: 6390

Re: I need help

Which game? Which Level?