Search found 1577 matches
- Oct 1st '23, 02:36
- Forum: Marathon Discussion
- Topic: ada_lovelace vs. donkeykong
- Replies: 2
- Views: 2958
Re: ada_lovelace vs. donkeykong
I'm also interested. No luck on the Wayback Machine. http://switch.sjsu.edu/archive/CrackingtheMaze/patches.html https://www.linkedin.com/in/benjamin-eakins-35aa617/ Thought it might be this guy since he shares the name and also went to San Jose State University. I sent a connect message. We'll see ...
- Mar 26th '23, 22:26
- Forum: Editors, Emulation, Etcetera
- Topic: Lua Help - Sides and Lines
- Replies: 3
- Views: 3888
Re: Lua Help - Sides and Lines
Thank you for the response! 1) Noted about ipairs vs pairs. This will be solo only, so it won't matter, but I'll switch it. 3) I define Player somewhere else, but I meant to remove that anyways. 5) So the workaround is to 'tag' a side with a specific texture to change it later via Lua. It's a good i...
- Mar 19th '23, 04:17
- Forum: Editors, Emulation, Etcetera
- Topic: Lua Help - Sides and Lines
- Replies: 3
- Views: 3888
Lua Help - Sides and Lines
I want to change some specific walls to a different texture in-game via Lua. Right now, I have a list of the wall's numbered lines from Weland - this code works, but it changes the wrong walls. Thank you for the help. function spaceMode() arenaLines = { 97, 85, 100, 101, 102, 106, 32, 33, 25, 35, 36...
- Jun 1st '21, 05:55
- Forum: Mapping
- Topic: How to export a Marathon map as FBX model
- Replies: 3
- Views: 1975
Re: How to export a Marathon map as FBX model
Neat, it works! Thanks.
https://youtu.be/4f0qctViw-k
https://youtu.be/4f0qctViw-k
- May 27th '21, 05:57
- Forum: Aleph One Discussion
- Topic: Marathon 1 Aleph One Shield Recharges
- Replies: 3
- Views: 2448
Re: Marathon 1 Aleph One Shield Recharges
Write up a piece of mml. Example below is for replacing the pistol sound, but you apply the design structures for changing control panel pitch. Look at the <control_panels> section of the guide linked by treellama. Put this finished mml in a 'mml' or 'Scripts' subfolder either in the Aleph One folde...
- Apr 12th '21, 06:35
- Forum: Aleph One Discussion
- Topic: Aleph One 1.4
- Replies: 6
- Views: 3367
Re: Aleph One 1.4
Thanks again for fixing the external sound issues.
The interpolation is lovely!
The interpolation is lovely!
- Jan 12th '21, 02:45
- Forum: Marathon Discussion
- Topic: So, about the BoBs...
- Replies: 5
- Views: 2535
- Oct 18th '20, 01:20
- Forum: Projects
- Topic: Make Marathon maps in Source engine
- Replies: 3
- Views: 2292
Re: Make Marathon maps in Source engine
Looking nice! Any way to import 3D models into Source? I recall there were some Marathon 3D map exporters out there. Might help you out.
- Sep 27th '20, 18:46
- Forum: The Pfhorums
- Topic: Unparalleled in the history of the universe
- Replies: 5
- Views: 3812
Re: Unparalleled in the history of the universe
There's less hinting between topics. Two iterations ago, there was this subtle 3D effect so things jumped out at you, even if it was only 2 pixels thick. The previous iteration had alternating light-and-dark bands between each topic. This one just has an invisible 1 pixel black line, which I can on...
- Sep 8th '20, 03:54
- Forum: Marathon Discussion
- Topic: Is anyone plannig to make Marathon 2/Infinity RTX?
- Replies: 3
- Views: 2964
Re: Is anyone plannig to make Marathon 2/Infinity RTX?
One might also possibly infer the supposed light sources of an existing map from the lighting of the surfaces: what lights would best approximate the illumination of these surfaces. This. Slap a light source somewhere in the middle of every convex polygon with an intensity corresponding to the surr...
- Aug 28th '20, 02:48
- Forum: Chat
- Topic: Raycaster Again
- Replies: 30
- Views: 12893
Re: Raycaster Again
(Is 3 months too long to necro content? :P ) Maybe like this? If you want a grid spacing of 4, and the current coordinate is 3. 3/4 = 0.75 let's round that number. Round(3/4) = 1 The new coordinate should be 1 * 4 = 4. Same pattern - Let's say you start with 13. Your new output would be 12. Hit the ...
- Apr 5th '20, 02:20
- Forum: Marathon Discussion
- Topic: I was bored so I made some Animal Crossing designs
- Replies: 5
- Views: 3009
Re: I was bored so I made some Animal Crossing designs
Neat! I approve!
The Welcome to Macintosh logo is always such a whimsical design.
The Welcome to Macintosh logo is always such a whimsical design.
- Jan 25th '20, 20:56
- Forum: Aleph One Discussion
- Topic: Lightmapping (Optional)
- Replies: 12
- Views: 5706
Re: Lightmapping (Optional)
Time to learn some programming and get to work on it!
Adding colored lighting is possible with shaders this old thread used to have an impressive photo of a hard coded light source on a Marathon map:
http://pfhorums.com/viewtopic.php?f=24&t=6271
Adding colored lighting is possible with shaders this old thread used to have an impressive photo of a hard coded light source on a Marathon map:
http://pfhorums.com/viewtopic.php?f=24&t=6271
- Dec 20th '19, 04:39
- Forum: Marathon Discussion
- Topic: Is netplay canon?
- Replies: 4
- Views: 2683
Re: Is netplay canon?
During the teleportation from one level to the next, the Marine interacts with other reality streams: Half hallucination, half shadowy figments. You're not really shooting bullets at Marines, but the player's mind can't comprehend it otherwise. The designers of the teleporter deemed it a feature, no...
- Dec 18th '19, 06:01
- Forum: Marathon Discussion
- Topic: epic official Marathon™ gamer merch (not clickbait)
- Replies: 9
- Views: 6599
Re: epic official Marathon™ gamer merch (not clickbait)
What! They're already out of Mediums?! Did they only make like 7 of these?
- Jul 23rd '19, 22:59
- Forum: Editors, Emulation, Etcetera
- Topic: New to Weland - How Do I Function Goals
- Replies: 3
- Views: 2423
Re: New to Weland - How Do I Function Goals
It's been a while since I mapped, but what activation do you have for the monster?
Note that monsters get distracted easily. You should make them blind and deaf so they don't engage the player instead.
Note that monsters get distracted easily. You should make them blind and deaf so they don't engage the player instead.
- Apr 12th '19, 01:33
- Forum: Mapping
- Topic: Aye Mak Sicur, but its Garry's Mod
- Replies: 3
- Views: 3592
Re: Aye Mak Sicur, but its Garry's Mod
That's some interesting trivia Lion O Cyborg. Had to see for myself.
Video Link for more info: https://www.youtube.com/watch?v=H8g-n8ClZ1s
Video Link for more info: https://www.youtube.com/watch?v=H8g-n8ClZ1s
- Apr 8th '19, 00:35
- Forum: Welcome
- Topic: Hello! Curious about the Aleph One engine!
- Replies: 7
- Views: 8141
Re: Hello! Curious about the Aleph One engine!
What kind of features are you looking for?
If you're leaning towards anything in the 3D-modeling camp, Aleph One wouldn't be my first selection.
If you're leaning towards anything in the 3D-modeling camp, Aleph One wouldn't be my first selection.
- Aug 10th '18, 00:00
- Forum: Projects
- Topic: Simple horror project.
- Replies: 2
- Views: 2876
Re: Simple horror project.
Why not try it? Shouldn't take more than a couple hours to trial.
- Jul 2nd '18, 01:29
- Forum: Artwork and Music
- Topic: Gran Turismo - Nobody
- Replies: 1
- Views: 2476
Re: Gran Turismo - Nobody
Hey, that's neat. Considering that Durandal came out near the tail of 1995, not too many months between that and the track's release.
- Apr 18th '18, 00:08
- Forum: Projects
- Topic: Kill Bob LeVitus Marathon
- Replies: 5
- Views: 4842
Re: Kill Bob LeVitus Marathon
Wow, this is one of those dumb but brilliant marketing stunts. I guess the next step would have been a 'Gameboy Camera' style: "Put your face in the game" Macworld booth.
- Mar 11th '18, 16:41
- Forum: The Pfhorums
- Topic: Wanted: People who know more about Marathon than is healthy
- Replies: 30
- Views: 15672
Re: Wanted: People who know more about Marathon than is heal
You may wish to try the source code for Shapefusion. It is an editor capable of modifying physics files. https://sourceforge.net/p/shapefusion/code/HEAD/tree/ As far as what the physics actually mean. You can view this link for a high-level understanding of some of the properties. https://web.archiv...
- Sep 20th '17, 03:57
- Forum: Mapping
- Topic: Monsters can't be on platforms?
- Replies: 4
- Views: 3613
Re: Monsters can't be on platforms?
It has been a while, but I thought that mini-gun glitch was fixed in Aleph One?
I definitely recall a map showing how to do it. I cannot find the thread however.
I definitely recall a map showing how to do it. I cannot find the thread however.
Re: Sankara
Welcome.
Release the gimmicks!
Release the gimmicks!
- Apr 19th '17, 00:21
- Forum: The Pfhorums
- Topic: I need help
- Replies: 4
- Views: 6390
Re: I need help
Which game? Which Level?