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thedoctor45 wrote:For proper texturing just take a look at the original Halo maps - "Furthest" is the AlephOne equivalent of Halos "Longest" netmap.
Awesome, I loved Longest in Halo 1, was my favorite multilayer map!
I've worked around the holoswitch problem and I'm making progress now. I'm planning to release a completely polished 2 or 3 level demo sometime next month, if everything goes as planned. Still I could use a bit of help from a skilled mapper since designing levels is not what I'm particularly good a...