Search found 600 matches

by JohannesG
Jan 7th '19, 07:11
Forum: Aleph One Discussion
Topic: Replacing ingame sounds with MML
Replies: 1
Views: 919

Replacing ingame sounds with MML

I've been running into some problems with replacing ingame sound effects (sound object placed on a map) with external sounds using MML. In this case the wind sound effect (95) but the original sound simply gets played instead. I've tested this both with the latest stable version along with the lates...
by JohannesG
Dec 30th '18, 17:19
Forum: Projects
Topic: Susannah
Replies: 1
Views: 942

Susannah

CanyouSeetheStars_0000.png Susannah is an experimental Aleph One scenario developed back in 2009 and presented at the art exhibition Þrír í Þriðja in Hjalteyri, Iceland the same year. In 2013 it was released on Simplici7y . Now it's time to give Susannah a bit of a facelift and this thread will ser...
by JohannesG
Oct 20th '18, 06:48
Forum: Marathon Discussion
Topic: Excalibur: Morgana's Revenge
Replies: 19
Views: 4995

Re: Excalibur: Morgana's Revenge

On other topic, does anyone know if the Unreal Tournament version on Steam works with Marathon: Resurrection at all? Kind of curious about that.
I do know that the UT '99 Game of the Year edition over at GOG works with Marathon Resurrection at least.
by JohannesG
Sep 3rd '18, 23:26
Forum: Mapping
Topic: Vasara, a texturing plugin for Aleph One
Replies: 16
Views: 8455

Re: Vasara, a texturing plugin for Aleph One

I am running into an issue with Vasara 1.0.3 on Ubuntu 18.04. Upon starting a map with Vasara enabled I get the error message "[string "HUD Lua"]:399: attempt to index field 'cursor_menu' (a nil value)" in the console, and no mouse cursor is visible which makes working with Vasara a bit tricky. (Tha...
by JohannesG
Mar 24th '18, 13:46
Forum: Projects
Topic: Is the Marathon Rubicon website down for good? :/
Replies: 9
Views: 3438

Is the Marathon Rubicon website down for good? :/

Seems like it's currently down. Anyone know what's up with it? http://www.marathonrubicon.com/
by JohannesG
Mar 17th '18, 09:57
Forum: Projects
Topic: Eternal X 1.2
Replies: 1712
Views: 305230

Re: Eternal X 1.2

I did ask you actually, and thanks for the input. :) I think there is something of an uncanny valley sort of thing happening wherever two textures with depth and contours meet at a sudden sharp angle and then have to interact like the flat surfaces they really are. I don't really know what to do ab...
by JohannesG
Mar 15th '18, 14:10
Forum: The Pfhorums
Topic: Wanted: People who know more about Marathon than is healthy
Replies: 30
Views: 9388

Re: Wanted: People who know more about Marathon than is heal

Yeah, the problem with lighting in maps is that it's relatively freeform and many mapping methods use lighting in a more "practical way" rather than realistic.

Then there's of course the problem with custom lights. :/
by JohannesG
Mar 15th '18, 09:03
Forum: The Pfhorums
Topic: Wanted: People who know more about Marathon than is healthy
Replies: 30
Views: 9388

Re: Wanted: People who know more about Marathon than is heal

Yes, the landscape textures are displayed as regular textures. and if i am not mistaken I also noticed some transparent textures simply displayed as blue (where it was supposed to be transparent) when I tested out the Marathon Eternal data files.

What's your plan regarding lighting?
by JohannesG
Mar 14th '18, 17:17
Forum: The Pfhorums
Topic: Wanted: People who know more about Marathon than is healthy
Replies: 30
Views: 9388

Re: Wanted: People who know more about Marathon than is heal

Tested out some of my ancient maps from 20 years ago. Working quite nicely apart from it really doesn't like 5D space like expected.

Image
by JohannesG
Mar 14th '18, 17:01
Forum: The Pfhorums
Topic: Wanted: People who know more about Marathon than is healthy
Replies: 30
Views: 9388

Re: Wanted: People who know more about Marathon than is heal

Apparently the bug is in the menu/file chooser. For some reasons if I for example choose a physics file in the Physics box it will both populate the physics box and shapes box menu item with the physics model path. This was causing the above error as it was trying to read the physics model as a shap...
by JohannesG
Mar 14th '18, 14:27
Forum: The Pfhorums
Topic: Wanted: People who know more about Marathon than is healthy
Replies: 30
Views: 9388

Re: Wanted: People who know more about Marathon than is heal

Just downloaded this and loaded up in Unity. Selected the Marathon Infinity data files but when I hit "Go" I get "Display 1 No cameras rendering" on the screen and the following error in the console. ArgumentOutOfRangeException: Argument is out of range. Parameter name: index System.Collections.Gene...
by JohannesG
Mar 13th '18, 08:14
Forum: The Pfhorums
Topic: Wanted: People who know more about Marathon than is healthy
Replies: 30
Views: 9388

Re: Wanted: People who know more about Marathon than is heal

Now this is a fascinating project! I am looking forward to seeing the code of this up on github. <3
by JohannesG
Oct 6th '17, 09:37
Forum: Projects
Topic: Project Conflict
Replies: 49
Views: 18133

Re: Project Conflict

Any plans on putting this up on Simplici7y? http://simplici7y.com/
by JohannesG
Jan 20th '17, 09:26
Forum: Artwork and Music
Topic: Susannah's Soundtrack now on Spotify
Replies: 0
Views: 1971

Susannah's Soundtrack now on Spotify

http://simplici7y.com/screenshot/file/1297/content/susannah-screenshot-1.jpg?1382194167 Possibly the first ever Marathon scenario soundtrack to get released on Spotify (and other major streaming services), the OST to Susannah ( http://simplici7y.com/items/susannah-osx ), titled Susannah's Soundtrac...
by JohannesG
Dec 22nd '16, 11:31
Forum: Marathon Discussion
Topic: WMaiD
Replies: 85
Views: 34931

Re: WMaiD

So I just noticed this thread now. Great to see this scenario still being alive after all this time. Correct me if i am wrong, but who was the original author (or team leader) of WMaiD? Wasn't it Blayne Scott? If so, does anyone know where he is now a days? I am trying to reconnect with some old pal...
by JohannesG
Dec 22nd '16, 11:13
Forum: Artwork and Music
Topic: Marathon 1 MIDI files (complete download!)
Replies: 1
Views: 2188

Re: Marathon 1 MIDI files (complete download!)

Oh shit, I was just wondering about this the other day when I saw your music remaster project thread. I remember finding these MIDI files probably over 10 or 15 years ago but was worried they had been affected by linkrot. Thank you for saving those. You should maybe upload this to archive.org for th...
by JohannesG
Dec 22nd '16, 10:55
Forum: The Pfhorums
Topic: Closing Marathon Orphanage
Replies: 8
Views: 7714

Re: Closing Marathon Orphanage

I just looked through some of the files and some of the projects have readme's with quite undetailed "license information". A lot of them have none, which is kind of sad as it seriously affects the survivability of this work. :( ...which makes me wonder (slightly off topic) if the 'thon community mi...
by JohannesG
Dec 19th '16, 17:38
Forum: The Pfhorums
Topic: Closing Marathon Orphanage
Replies: 8
Views: 7714

Re: Closing Marathon Orphanage

Does anyone know what license there is on all those files and/or what can be done with them. I do think I saw somewhere a simple "do whatever you want" kind of message, but I wanted to make sure I understood that correctly before I start using them. For example, in my case, I have started some post ...
by JohannesG
Aug 15th '16, 20:39
Forum: Editors, Emulation, Etcetera
Topic: Compiling Weland 1.4.3 on Linux
Replies: 5
Views: 3594

Re: Compiling Weland 1.4.3 on Linux

All you need is the Mono Framework to use Weland, at least from my understanding. Mono framework and gtk-sharp2 on Linux to be more precise. You have to use binfmt to do that second thing. Ubuntu must come configured that way. Scary! Oh wow, feels like a bit of an overkill to play around with modpr...
by JohannesG
Aug 14th '16, 18:37
Forum: Editors, Emulation, Etcetera
Topic: Compiling Weland 1.4.3 on Linux
Replies: 5
Views: 3594

Re: Compiling Weland 1.4.3 on Linux

oh... yes, that works! I just thought it was a windows executable but apparently it works fine under Linux. Double clicking it makes it run through Wine though which doesn't seem to work. 'mono Weland.exe" and "./Weland.exe" runs it flawlessly.

Thank you
by JohannesG
Aug 14th '16, 12:16
Forum: Editors, Emulation, Etcetera
Topic: Compiling Weland 1.4.3 on Linux
Replies: 5
Views: 3594

Compiling Weland 1.4.3 on Linux

It's been a while since I last used Weland (and anything 'thon related as a matter of fact) and decided to check out Weland for a bit of a nostalgia. Got stuck on trying to figure out how to actually compile it. After I've installed gtk2-sharp and mono "make" spits out the following: mcs @weland.rsp...
by JohannesG
Aug 14th '16, 12:10
Forum: The Pfhorums
Topic: Simplici7y status update
Replies: 44
Views: 21224

Re: Simplici7y status update

<3
by JohannesG
Jan 9th '14, 10:29
Forum: Aleph One Discussion
Topic: FFMPEG Problems with compiling Aleph One 1.1 on Ubuntu 13.10
Replies: 20
Views: 6821

Re: FFMPEG Problems with compiling Aleph One 1.1 on Ubuntu 1

If you're feeling generous, the README and INSTALL files that come with the releases haven't been touched in over 7 years, and are full of obsolete info and links. You'd have my undying gratitude if you could bring those in line with present reality, and that process would probably highlight where ...
by JohannesG
Jan 7th '14, 13:37
Forum: Aleph One Discussion
Topic: FFMPEG Problems with compiling Aleph One 1.1 on Ubuntu 13.10
Replies: 20
Views: 6821

Re: FFMPEG Problems with compiling Aleph One 1.1 on Ubuntu 1

PS: Treellama, if you need someone to help with documentation and such for the Linux builds then I am more than ready to look into it. Just let me know.
by JohannesG
Jan 6th '14, 17:12
Forum: Aleph One Discussion
Topic: FFMPEG Problems with compiling Aleph One 1.1 on Ubuntu 13.10
Replies: 20
Views: 6821

Re: FFMPEG Problems with compiling Aleph One 1.1 on Ubuntu 1

The configuration failed and I couldn't make afterwards. (no makefile generated if I remember correctly)

I just tried installing the dev packages and now everything runs smoothly and detects FFMPEG.