Search found 50 matches
- Aug 9th '09, 08:35
- Forum: Marathon Discussion
- Topic: The Marathon
- Replies: 20
- Views: 9376
Okay, so if the Marathon is Deimos, why is it that when looking out the windows you're looking into space as if you're walking along the side of it? If it's center of gravity hasn't been somehow altered, shouldn't you be walking around deimos's surface in a mannar that you're looking up out into sp...
- Apr 14th '09, 10:23
- Forum: Projects
- Topic: Marathon Remake
- Replies: 219
- Views: 104760
Humans at the time the Pfhor attacked weren't just unskilled labour- we are one of the most advanced races in the galaxy. Remember that all Pfhor technology is stolen, right? We are technologically superior to them. They would gain so much knowledge by controlling us. I know that the Pfhor are usin...
- Apr 10th '09, 23:34
- Forum: Projects
- Topic: Marathon Remake
- Replies: 219
- Views: 104760
Wow, this is exactly the thread I was hoping to start when I signed up here just now. Having read through most of these posts, I have some comments and questions with respect to sketching out the aims and goals of the project. First of all, any remake of the original Marathon ought to maintain the ...
- Apr 10th '09, 04:57
- Forum: The Pfhorums
- Topic: M1 Remake- How far should the changes go?
- Replies: 63
- Views: 39680
The question is then, is there enough mature support within the community at this time to go forward? In all honesty, I'd have to say no. With multiple projects still staked within the A1 environment we risk splitting a already tiny community in half over something like this, even assuming it ever ...
- Apr 9th '09, 21:35
- Forum: The Pfhorums
- Topic: M1 Remake- How far should the changes go?
- Replies: 63
- Views: 39680
Having reviewed a large number of these topics, I must say that nothing is really going to come out of this. Unless somehow we get large numbers of dedicated people with expertise in a more advanced engine (Source being one thrown around), this crap is not going to take off. Nevermind a lack of lea...
- Apr 6th '09, 22:53
- Forum: The Pfhorums
- Topic: M1 Remake- How far should the changes go?
- Replies: 63
- Views: 39680
Halo is the new communism. EDIT: I don't think carrying the ammo and weapons around should be hard to deal with. I'd say you really only need three or four weapons: shotguns, an AR/grenade launcher with sniper mode, and an energy weapon that uses five different types of energy attacks. That would s...
- Apr 6th '09, 21:01
- Forum: The Pfhorums
- Topic: M1 Remake- How far should the changes go?
- Replies: 63
- Views: 39680
- Apr 6th '09, 08:13
- Forum: The Pfhorums
- Topic: M1 Remake- How far should the changes go?
- Replies: 63
- Views: 39680
Maybe some purists don't like the idea of making marathon too modern, but there's always M1A1. I feel, however, that Marathons strongest aspect was its story (especially in M1, which was more lacking in other areas) and atmosphere, and that as long as the story is maintained and there's still a str...
- Apr 4th '09, 23:14
- Forum: Projects
- Topic: Marathon Remake
- Replies: 219
- Views: 104760
- Apr 4th '09, 18:30
- Forum: Projects
- Topic: Marathon Remake
- Replies: 219
- Views: 104760
This project isn't going anywhere unless everyone is united around the same (clarified) vision and we are all in agreement about what we are doing. If anyone else can think of questions like the ones above, please ask them. When I think of a truly modernized Marathon I'm thinking of something that ...
- Apr 4th '09, 10:51
- Forum: Projects
- Topic: Marathon Remake
- Replies: 219
- Views: 104760
I didn't want to TOTALLY re-map the game. Some levels work for the most part - Like Arrival. It's a great Level in terms of it making sense (for the most part. However, that hulk bewteen the patern buffer and the door sucks). I think that its sole purpose was to teach the player the way the game wo...
- Apr 4th '09, 02:02
- Forum: Projects
- Topic: Marathon Remake
- Replies: 219
- Views: 104760
i think you'll find there'll be no interest as long as your not interested in doing a verbatim remake. Agreed. Not to toot my own horn, but I think I did a pretty good job of updating the look of the levels I did for M:R while remaining faithful to the floorplan. But it's quite correct to look at M...
- Feb 28th '09, 12:39
- Forum: Projects
- Topic: Secret project coming soon
- Replies: 191
- Views: 69761
- Feb 15th '09, 00:24
- Forum: Projects
- Topic: Codename: Rebirth
- Replies: 81
- Views: 55219
Interesting thoughts, though John's the only one working on this at the moment, so the call is up to him. I see you have M:R links in your signature. However, I believe we established somewhat that a branching away from either M1, or M:R was probably best. I've been throwing around some ideas as to...
- Feb 14th '09, 19:41
- Forum: Projects
- Topic: Codename: Rebirth
- Replies: 81
- Views: 55219
First off - Some cool stuff you are showing off there. Second - I noticed you kind of had a shift in development in the past couple of pages, so my own recommendation is to go with something like UT2004. Your best chances of actually completing a remake is to start from a platform where most of the ...
- Feb 14th '09, 19:22
- Forum: Projects
- Topic: Secret project coming soon
- Replies: 191
- Views: 69761
Regarding female Bob sounds: You might consider posting an ad on Craigslist for this kind of thing. I actually posted an ad for female Voice Actors last year and got some responses from professional VAs looking to get some resume experience with videogames [although all of them flaked, so you'll nee...
- Apr 26th '08, 11:59
- Forum: Projects
- Topic: 3D Monsters
- Replies: 27
- Views: 14574
I never noticed this thread before, but since it's here I guess maybe I should mention... My 3D guy for Eternal X Omega, Julian, is patently insane, and suggesting that after we're done with Eternal's weapons and players (and Bobs now, it turns out), we should just go ahead and remodel all of the m...
- Apr 13th '08, 05:28
- Forum: Projects
- Topic: Marathon: Resurrection
- Replies: 45
- Views: 23250
- Apr 7th '08, 20:35
- Forum: Projects
- Topic: Marathon: Resurrection
- Replies: 45
- Views: 23250
Wow i cant find any resurrection servers lol (yes i installed the menu fix) You can always host your own. The thing is, for a non dedicated server (or, realistically, even a dedicated server) you need to coordinate people's schedules unless you don't mind leaving your computer running the server fo...
- Apr 5th '08, 23:58
- Forum: Projects
- Topic: Marathon: Resurrection
- Replies: 45
- Views: 23250
there is a fusion pistol on 'smells like napalm, tastes like chicken' is this a bug or just something put on purpose? Mistake, was in there for playtesting purposes and forgot to take it out. Definitely beat myself up over that one considering the explicit objective of the next level is getting it....
- Apr 5th '08, 11:03
- Forum: Projects
- Topic: Marathon: Resurrection
- Replies: 45
- Views: 23250
- Mar 31st '08, 07:05
- Forum: Projects
- Topic: Marathon: Resurrection
- Replies: 45
- Views: 23250
some of the sheild rechargers aren't working... (explanation, please?) Bugs. Your best bet is to stand as far away from the shield recharger as you can while still receiving the action key notice. That, and trying different angles sometimes works. QUOTE(Crater Creator)It's cool that you're trying n...
- Mar 23rd '08, 23:37
- Forum: Projects
- Topic: Marathon: Resurrection
- Replies: 45
- Views: 23250
- Feb 22nd '08, 07:00
- Forum: Marathon Discussion
- Topic: My opinion of Marathon 4
- Replies: 6
- Views: 2947
Well, making a Marathon 4 seems like a bad idea. Where exactly do you go from Infinity? Remaking Marathon would be possible, but as said, they'd probably piss off some fans of the original if they made too many concessions towards making it accessible. Lets not forget to mention, Marathon is an extr...
- Feb 21st '08, 02:22
- Forum: Projects
- Topic: Marathon: Resurrection
- Replies: 45
- Views: 23250