Search found 87 matches

by Coraxus
Apr 20th '20, 02:06
Forum: Projects
Topic: Marathon 1 Redux
Replies: 437
Views: 308662

Re: Marathon 1 Redux

I'm just curious if this topic is still active or what.
by Coraxus
Apr 18th '20, 23:08
Forum: Artwork and Music
Topic: Custom Marathon Folder Icons
Replies: 1
Views: 3090

Custom Marathon Folder Icons

I come bearing gifts :D. I wanted to take a break while making Durandal wall textures by making these icons for the trilogy set. I don't know how well it will translate for Windows though so take it at high risk. But should there be any problems, lemme know and I'll try to fix it or something. :shru...
by Coraxus
Nov 21st '18, 17:40
Forum: Editors, Emulation, Etcetera
Topic: ShapeFusion Won't Open M1A1's Sound File
Replies: 15
Views: 5462

Re: ShapeFusion Won't Open M1A1's Sound File

I've downloaded that file and extracted it. So far, it looks like I'm able to open it up with ResEdit, (and Rezilla for that matter). Even though it was a generic blank document with no suffix, I was able to get it to work when I placed it directly in the Data Files folder. One thing I did notice yo...
by Coraxus
Nov 21st '18, 07:08
Forum: Editors, Emulation, Etcetera
Topic: ShapeFusion Won't Open M1A1's Sound File
Replies: 15
Views: 5462

Re: ShapeFusion Won't Open M1A1's Sound File

This is the file in question: Sounds.zip By default it bares a generic document blank icon. At most I can change the suffix from ".sndz" to ".sndA" and its icon would change accordingly and by adjusting the mml script to match the file name, I can play the game with sound effects...
by Coraxus
Nov 20th '18, 03:03
Forum: Editors, Emulation, Etcetera
Topic: ShapeFusion Won't Open M1A1's Sound File
Replies: 15
Views: 5462

Re: ShapeFusion Won't Open M1A1's Sound File

In that case, I'll have to go with SheepShaver as that's what I got installed on my Mac right now. Though specifically Chubby Bunny. So does the site still host the download for the Mac Classic version of M1A1, or should I go to another site to do that? Also, what utility app would I need to downloa...
by Coraxus
Nov 20th '18, 01:07
Forum: Editors, Emulation, Etcetera
Topic: ShapeFusion Won't Open M1A1's Sound File
Replies: 15
Views: 5462

Re: ShapeFusion Won't Open M1A1's Sound File

Well, as I stated before I'm playing version 1.2.1, which is an AIO app, but I've placed my modded .sndA file within where the original sound file "Sounds.sndz" is located. As for SF, it's version 0.6 and I'm running all of this on Mac OS X 10.8.6 Snow Leopard. But yes, I did get that mess...
by Coraxus
Nov 20th '18, 00:22
Forum: Editors, Emulation, Etcetera
Topic: 5-D Intersections Weland plugin
Replies: 3
Views: 4093

Re: 5-D Intersections Weland plugin

A long time ago, I actually made a map that would utilize 5D space. I shaped the map into a sort of figure 8 just to see if standing at one particular spot, I could see both intersection simultaneously and what it would look like. Needless to say, when I did that, it crashed my game entirely. Of cou...
by Coraxus
Nov 20th '18, 00:18
Forum: Editors, Emulation, Etcetera
Topic: ShapeFusion Won't Open M1A1's Sound File
Replies: 15
Views: 5462

Re: ShapeFusion Won't Open M1A1's Sound File

I was trying to tinker around with modding sound effects and stuff. Apparently the file that I downloaded seems to be structured the same way as all the other ones. Incidentally, I did earlier before tried to use one of them as a sort of "plugin" of sorts just to see how it turned out. Wha...
by Coraxus
Nov 19th '18, 22:56
Forum: Editors, Emulation, Etcetera
Topic: ShapeFusion Won't Open M1A1's Sound File
Replies: 15
Views: 5462

Re: ShapeFusion Won't Open M1A1's Sound File

Thanks. And given the suffix, it looks like this might work. :3
by Coraxus
Nov 19th '18, 22:27
Forum: Editors, Emulation, Etcetera
Topic: ShapeFusion Won't Open M1A1's Sound File
Replies: 15
Views: 5462

Re: ShapeFusion Won't Open M1A1's Sound File

I downloaded the game from Aleph One's website whose recent version was 1.2.1. It's a self-contained game app just like the other two Marathon games.
by Coraxus
Nov 19th '18, 21:23
Forum: Editors, Emulation, Etcetera
Topic: ShapeFusion Won't Open M1A1's Sound File
Replies: 15
Views: 5462

ShapeFusion Won't Open M1A1's Sound File

Within the classic first Marathon file is a sound file that ShapeFusion is unable to open. I even tried to change the suffix from .sndz to .sndA but that file refuses to open. I scoured the internet looking for an alternative utility to open that particular file. I have no other problem opening the ...
by Coraxus
Dec 30th '12, 17:13
Forum: Aleph One Discussion
Topic: Aorta 2.1 Crashes Instantly
Replies: 5
Views: 3317

A case sensitive file system is hardly factory spec. You had to go way out of your way to cause this much trouble for yourself! Actually, I was launching Aorta off from an external USB harddrive. If a case sensitive is giving me all this much trouble, then damnit! To reformat the drive is a pain, u...
by Coraxus
Dec 30th '12, 05:18
Forum: Aleph One Discussion
Topic: Aorta 2.1 Crashes Instantly
Replies: 5
Views: 3317

::Update!:: Damnit! It was too far good to be true -_- Even this new version crashes instantly upon launch. Well for anyone who knows how to read "Greek", here's the crash log: Process:         Aorta [30385] Path:            /Volumes/The Grand Vault/Game HQ/Marathon Trilogy/Aleph One Work...
by Coraxus
Dec 26th '12, 21:49
Forum: Aleph One Discussion
Topic: Aorta 2.1 Crashes Instantly
Replies: 5
Views: 3317

I haven't toyed with Aorta 1.2 for quite awhile, but now that I want to launch it, it quits instantly. Is there an alternative app I can download to which to view and/or edit DDS files? I'm running the latest Mac OS X Snow Leopard on my 2007 Mac Mini with factory specs.
by Coraxus
Nov 6th '12, 03:51
Forum: Projects
Topic: Arrival
Replies: 24
Views: 13807

What's with the really bright spot on the walls? Are you trying to recreate the DOUCHEMAPS plugin or something? I'm sure you noticed in the trilogy games, ceiling lights and other types of lights are not common throughout the levels. In a realistic 3D environment, the lighting sources sticking to w...
by Coraxus
Apr 30th '12, 14:19
Forum: Artwork and Music
Topic: Gorans Highres Infinity Textures
Replies: 338
Views: 184312

Impressive. No way I could have easily reworked the original textures as fast and as good as you can for Infinity. I've only had small opportunity to work on my texture project for Durandal. I hope to see you plan to do them as well seeing that you already have some of the ground work already set up...
by Coraxus
Oct 6th '11, 20:52
Forum: Chat
Topic: Steve Jobs - REST IN PIECE
Replies: 9
Views: 15496

Tim wrote:Yeah, so fuck him.
Jeez, that's a helluva thing to say to Steve Jobs, unless you were referring to someone else. [MFrown]
by Coraxus
Sep 10th '08, 04:20
Forum: Marathon Discussion
Topic: Pfhor pronunciation.
Replies: 51
Views: 22190

I find it amusing that S'pht is all consonants with absolutely no vowels in it what-so-ever. As for the "P" in Pfhor, I assumed it was a strong emphasis when pronouncing it, so when you say its name, it has a hard sharp F sound to it rather than a soft sound that you normally find in Engli...
by Coraxus
Aug 14th '08, 17:00
Forum: Artwork and Music
Topic: A Photoshop Question (Kinda)
Replies: 15
Views: 8914

While there's sort of an open-source version of Photoshop out there called GIMP, I found one that could be very promising even though they might have a demo, but you might wanna check it out. It's called Pixelmator.
by Coraxus
Aug 14th '08, 16:50
Forum: Artwork and Music
Topic: Cyborg Model sheet
Replies: 22
Views: 22050

Long time no visit. Anyways, I couldn't help noticed that you drew the Pfhor melee fighter M1 style *cough clown nose cough*
by Coraxus
Jul 1st '08, 08:18
Forum: Artwork and Music
Topic: The Terminal: Reimagined
Replies: 38
Views: 29485

Umm, I can't seem to play the video, it requires a Veoh plugin and unfortunately, the country I live in has been black listed by that Nazi site called Veoh.
by Coraxus
Jan 18th '08, 04:04
Forum: Editors, Emulation, Etcetera
Topic: Pfhred Editor
Replies: 4
Views: 2970

Thanks for the info, though I just came to realize that a physics editor was what I'm needing. I'll have to look for one that can allow me to do one for M1 though. You see, what I want to do just for fun is make invisible Bobs in M1.
by Coraxus
Jan 18th '08, 03:27
Forum: Editors, Emulation, Etcetera
Topic: Pfhred Editor
Replies: 4
Views: 2970

You mean from the "Get Marathon" page? If so, I'll try it, but I suspect that Pfhred being a Classic-based app may not read OSX-based files or something but I'll try it nonetheless. [EDIT]In the open dialog box where I went into the M1A1 folder, there were no shapes file that showed up, ju...
by Coraxus
Jan 18th '08, 02:49
Forum: Editors, Emulation, Etcetera
Topic: Pfhred Editor
Replies: 4
Views: 2970

This is the closest utility I can find that I think will allow for editing shapes for M1. Problem is, when I go to the open dialog box, it won't even read any of the vital files for Marathon, not even the old Classic versions. What type of file can Pfhred only open? I want to be able to tinker aroun...
by Coraxus
Jan 17th '08, 00:46
Forum: Artwork and Music
Topic: Marathon 2 Texture Facelift
Replies: 35
Views: 19933

Try it now, I've improved the reflection.