Search found 399 matches

by thedoctor45
Jan 27th '21, 16:22
Forum: Marathon Discussion
Topic: WMaiD
Replies: 92
Views: 61588

Re: WMaiD

We‘ve decided to give the WMaiD homepage another quick update with some screenshots of the new maps we've been working on. http://bighouse.bungie.org/wmaid/screenshots.html Overall progress is very steady atm, so rest assured that an Alpha of the game will be released sometime later this year. Right...
by thedoctor45
Oct 7th '20, 02:23
Forum: Projects
Topic: Finally throwing out Halathon
Replies: 346
Views: 250887

Re: Finally throwing out Halathon

Alright here're the files but they use a special ADPCM codec so they have to be decoded manually to be useful on a PC - you can use the xbadpdec command line tool to do this:

http://www.mediafire.com/file/wh1gjtslv ... nd.7z/file

https://aluigi.altervista.org/papers/xbadpdec.zip
by thedoctor45
Aug 12th '20, 13:49
Forum: Chat
Topic: Website (For reallier)
Replies: 100
Views: 47744

Re: Website (For reallier)

I think people have all been moving to Discord nowadays, it's just more social and convenient to talk over there.
by thedoctor45
Dec 15th '19, 11:33
Forum: Projects
Topic: Finally throwing out Halathon
Replies: 346
Views: 250887

Re: Finally throwing out Halathon

There will be another, more fleshed out demo release for WMaiD at the beginning of next year but the project is obviously not yet nearing completion, even though we're currently aiming for a 2020 release date. I've just decided that completing Halathon is a more feasible short term goal compared to ...
by thedoctor45
Dec 15th '19, 01:48
Forum: Projects
Topic: Finally throwing out Halathon
Replies: 346
Views: 250887

Re: Finally throwing out Halathon

I just wanted to leave a quick note to let people know that I've once again resumed work on the project and am still aiming for a release sometime next year (hopefully).
by thedoctor45
Sep 21st '19, 12:40
Forum: Projects
Topic: Marathon 1 Redux
Replies: 437
Views: 307284

Re: Marathon 1 Redux

Have you thought about adding Bridges & Balconies to M1R? I think it would be a nice feature to have if used properly and sparingly. Crater Creator made a neat lua script called "Better Bridges" for use with Halathon a while ago which hasn't found much use in other scenarios yet (which...
by thedoctor45
Sep 14th '19, 14:45
Forum: Projects
Topic: Let's Make A TC
Replies: 18
Views: 9449

Re: Let's Make A TC

There're already a bunch of Work-in-Progress scenarios in development around here atm so why not contribute your time and effort to help get one of those finishined instead of starting another name- & plotless scenario with little chance of ever being completed?
by thedoctor45
Jun 11th '19, 10:11
Forum: Marathon Discussion
Topic: WMaiD
Replies: 92
Views: 61588

Re: WMaiD

Not that I can remember - the source files Blayne sent me did not include any enemy sprites for the Nebulons and I think he sent me everything - I didn`t see any posted in the WmaiD Yahoo group either.
by thedoctor45
Jun 10th '19, 21:55
Forum: Marathon Discussion
Topic: WMaiD
Replies: 92
Views: 61588

Re: WMaiD

Those red-ish corpses lying around on the floor are what's left of the Nebulons - there are currently no plans for adding live Nebulons to the game tbh.
by thedoctor45
Apr 20th '19, 17:11
Forum: Marathon Discussion
Topic: Wanted: Two old scenarios (1 / 2 found)
Replies: 4
Views: 3904

Re: Wanted: Two old scenarios

The second scenario you're describing sounds like it could be Harkozynx 9.
by thedoctor45
Mar 23rd '19, 11:04
Forum: Marathon Discussion
Topic: Is there an Aleph One version of Return to Marathon?
Replies: 4
Views: 2731

Re: Is there an Aleph One version of Return to Marathon?

Luckily I still have that Scenario backed up on my MF account: http://www.mediafire.com/folder/8qugy1o ... thon_Stuff

Haven't tested it with the latest AlephOne version but I'm assuming it won't have any major problems.
by thedoctor45
Feb 25th '19, 18:48
Forum: Projects
Topic: AlephOne: Pathways Into Darkness
Replies: 39
Views: 18451

Re: AlephOne: Pathways Into Darkness

Hey doc, do you mind if I include your icon in the next version of AOPID? I've already got several fixes based on experiences people have had, and other things I noticed, so I'll probably be releasing an update somewhat soon. Also, if anyone has tried this and found any bugs or inconsistencies with...
by thedoctor45
Feb 25th '19, 18:21
Forum: Projects
Topic: Mr. Project DX
Replies: 823
Views: 379172

Re: Mr. Project DX

Anyway, so how's Halathon's development? I don't want to derail this topic so I'll make this short: Basically most of the interior designs are complete - I'm having mostly trouble with getting the outdoor areas to look decent in the Marathon engine - the main problem here is the lack of suitable/ti...
by thedoctor45
Feb 24th '19, 10:59
Forum: Projects
Topic: Mr. Project DX
Replies: 823
Views: 379172

Re: Mr. Project DX

considering the fact that Halo featured mostly huge organic looking outdoor areas I'd say Halathon's defnitely more on he crazy side here. ;D
by thedoctor45
Feb 17th '19, 19:42
Forum: Projects
Topic: AlephOne: Pathways Into Darkness
Replies: 39
Views: 18451

Re: AlephOne: Pathways Into Darkness

Nice work as usual - you're by far the most productive member of the community as of late - btw, here‘s a quickly thrown together high-res icon for the game:
pid_icon.png
pid_icon.png (41.17 KiB) Viewed 9119 times
by thedoctor45
May 24th '18, 21:11
Forum: Marathon Discussion
Topic: WMaiD
Replies: 92
Views: 61588

Re: WMaiD

CryoS and I did some tweaking on the Nebulon Rifle today and it turned out really neat so I thought I'd share this with y'all:
test41.gif
by thedoctor45
May 22nd '18, 13:43
Forum: Marathon Discussion
Topic: WMaiD
Replies: 92
Views: 61588

Re: WMaiD

We also gave the mines a major redesign btw:
mines.jpg
by thedoctor45
May 21st '18, 16:27
Forum: Marathon Discussion
Topic: WMaiD
Replies: 92
Views: 61588

Re: WMaiD

This a huge step up from what was shown of the older build(s)! I may take some visual cues from the Nebulon set for my own Nebulons. Is there some CLUT trickery going on with the SO's weapons in said set, or can A1 do tinted lighting? Not sure what you`re referring to but these weapon effects are a...
by thedoctor45
May 21st '18, 02:35
Forum: Marathon Discussion
Topic: WMaiD
Replies: 92
Views: 61588

Re: WMaiD

A lot of stuff has happened since I took over the project in 2014 so I think it's about time for a major status update post: 01b.jpg ar2.jpg Eyecandy.png kantresrealm.jpg MementoMore_0003.jpg MementoMore_0004.jpg neb.jpg Screen_Shot_2018-05-20_at_7.55.53_PM.jpg Screen_Shot_2018-05-20_at_7.56.17_PM.j...
by thedoctor45
May 18th '18, 18:45
Forum: Marathon Discussion
Topic: Finding old scenarios
Replies: 15
Views: 5138

Re: Finding old scenarios

Marathon Infested was a standalone indie game developed on the Dim3 game engine by Alexander Smith. http://www.indiedb.com/members/alexandersmith I don't think he's active on the Pfhorums anymore though, but you can try to PM him here: http://pfhorums.com/memberlist.php?mode=viewprofile&u=1310 r...
by thedoctor45
May 14th '18, 22:36
Forum: Marathon Discussion
Topic: Finding old scenarios
Replies: 15
Views: 5138

Re: Finding old scenarios

General-RADIX wrote:I'm using Windows 7. Might have to try this again if I ever get a chance to use an OS X machine that's not the eMac (it's old and I'unno if it can run the latest A1).
How big is the extracted scenarios folder on your machine? Is it 250 or rather around 50 MB?
by thedoctor45
May 14th '18, 22:20
Forum: Marathon Discussion
Topic: Finding old scenarios
Replies: 15
Views: 5138

Re: Finding old scenarios

Most scenarios work fine for me using the latest Marathon download on Sourceforge https://sourceforge.net/projects/marath ... p/download

I'm on OS X though, there could be a resource fork issue on Windows or idk..
by thedoctor45
May 14th '18, 17:29
Forum: Marathon Discussion
Topic: Finding old scenarios
Replies: 15
Views: 5138

Re: Finding old scenarios

I‘ve converted/patched most of the M1 scenarios from the old fileball archive for use with AlephOne 1.2.1 - some work quite well but sometimes I get this error when loading a custom map file: Bild 2.PNG You can grab the file over here and take a look for yourself: https://cl.ly/0V3A2Z1v1S03 regards ...