Search found 585 matches

by Hopper
Apr 4th '19, 14:47
Forum: Marathon Discussion
Topic: Contacting the Portal of Sigma team
Replies: 12
Views: 4061

Re: Contacting the Portal of Sigma team

despite Simon giving Ryoko textures that weren't from his project/his to give, the textures from Portal of Sigma are still legitimately from him and his team, yes? You buy a used stereo from a friend. "I've had it for years, but I'm upgrading," he says. Really good deal, you hand him the cash. A we...
by Hopper
Apr 4th '19, 14:29
Forum: Aleph One Discussion
Topic: Aleph One 1.3b3
Replies: 94
Views: 36312

Re: Aleph One 1.3b3

Is this a signing issue or a sandbox issue? It's a sandbox issue. The binaries and disk images are fully signed and spctl claims everything is fine, but AFAICT, whenever Gatekeeper pops up a dialog box first, the app fails to launch. I assume something in the SDL startup is getting disrupted, but I...
by Hopper
Apr 4th '19, 14:18
Forum: Aleph One Discussion
Topic: Aleph One 1.3b3
Replies: 94
Views: 36312

Re: Aleph One 1.3b3

Since you've said elsewhere that 1.4 will be about moving to a new graphics API (which probably won't be compatible with older hardware) is this a last call for OpenGL ideas? 1.4 won't necessarily drop any hardware compatibility. The libraries I'm evaluating for 1.4 provide a high-level API which g...
by Hopper
Apr 1st '19, 17:47
Forum: Aleph One Discussion
Topic: Multiplayer Options
Replies: 18
Views: 7528

Re: Multiplayer Options

In 1.3b3, multiple keys are technically allowed by editing the XML preferences file. Unfortunately they will be reset if you enter the Controls preference dialog and click "Accept" there, so nobody can adjust mouse sensitivity, etc. without wiping out the multiple key bindings. Basically the underly...
by Hopper
Apr 1st '19, 17:19
Forum: Aleph One Discussion
Topic: Aleph One 1.3b3
Replies: 94
Views: 36312

Aleph One 1.3b3

Please test 1.3b3 This fixes several bugs with beta 2 (sorry, Windows metaserver players) and brings a few new items, including: The invincibility/teleport effect now glows when bloom is enabled. New mouse options for those who want a different mouse feel. Select "Classic" to get the same behavior ...
by Hopper
Apr 1st '19, 16:53
Forum: Aleph One Discussion
Topic: Is there a way to play in a more vanilla (chocolate) way?
Replies: 7
Views: 2307

Re: Is there a way to play in a more vanilla (chocolate) way

When Aleph One 1.3 comes out (or if you use the latest beta release), I recommend using Software mode over OpenGL. Set the resolution to 640x480, but you can leave it in fullscreen.

Eventually, I'd like to add a "Classic" vs. "Enhanced" choice when you first run a scenario, to make the setup easier.
by Hopper
Nov 19th '18, 02:16
Forum: Aleph One Discussion
Topic: Aleph One 1.3b1
Replies: 97
Views: 23321

Re: Aleph One 1.3b1

It has come to my attention that all of the starting terminals in Mararthon: Yuge (the bigliest scenario ever created) are broken in the beta version of AlephOne. They work just fine in the latest stable. The terminal code isn't finding a relevant group for the current level status. This suggests t...
by Hopper
Nov 19th '18, 02:05
Forum: Aleph One Discussion
Topic: Aleph One 1.3b1
Replies: 97
Views: 23321

Re: Aleph One 1.3b1

Mouse: the "OS input" option is supposed to behave just like 1.2. A lot of the code was reworked to accommodate SDL 2, but I double-checked the scaling and acceleration code today, and it produces the same input flags given the same mouse-movement values. (There is one difference related to very sm...
by Hopper
Oct 6th '18, 07:50
Forum: Aleph One Discussion
Topic: Aleph One 1.3b1
Replies: 97
Views: 23321

Re: Aleph One 1.3b1

1.3b2 is out now, with (attempted) fixes for:
  • No sound under Windows
  • Broken Lua APIs including adjacent_polygons()
  • Failure to launch when no theme is loaded
  • Custom loading screen display
  • Backwards scroll wheel behavior in lists
  • Clip plane issues under Linux Mesa drivers
by Hopper
Oct 3rd '18, 20:00
Forum: Aleph One Discussion
Topic: Aleph One 1.3b1
Replies: 97
Views: 23321

Re: Aleph One 1.3b1

there's no longer separate horizontal and vertical mouse sensitivity!? Alas! IIRC the XML prefs are still there, you can edit them in text and they should stick as long as you don't use the Controls dialog. What values were you using before? Does this mean no using 3D models without the depth testi...
by Hopper
Oct 3rd '18, 18:04
Forum: Aleph One Discussion
Topic: Aleph One 1.3b1
Replies: 97
Views: 23321

Re: Aleph One 1.3b1

if I'm running/swimming while turning left, it switches me out of game to the desktop, and then control-right will switch me back. I'm guessing AO is using Spaces on OSX, which I don't really use Yep, that's it. You can go to System Preferences > Keyboard > Shortcuts > Mission Control and turn off ...
by Hopper
Oct 3rd '18, 17:57
Forum: Aleph One Discussion
Topic: Aleph One 1.3b1
Replies: 97
Views: 23321

Re: Aleph One 1.3b1

Turns out the line in the shader which asks for clipping, was disabled due to a bug in old Mesa implementations. I took out that workaround and my Linux box no longer has untextured portals. Hopefully that fixes your machine too, treellama - it's the latest commit in master.
by Hopper
Oct 2nd '18, 21:17
Forum: Aleph One Discussion
Topic: Aleph One 1.3b1
Replies: 97
Views: 23321

Re: Aleph One 1.3b1

Classic renderer is indeed gone. Shader renderer handles both "3D perspective" options. SDL 2 brought features which required significant rewrites, plus all platforms are shifting from OpenGL to Metal or Vulkan, so maintaining two OpenGL-based renderers isn't feasible. Post-1.3, the focus will be on...
by Hopper
Oct 2nd '18, 20:40
Forum: Aleph One Discussion
Topic: Aleph One 1.3b1
Replies: 97
Views: 23321

Re: Aleph One 1.3b1

The Mac releases have been repackaged to address the code-signing issue. This isn't the first signed release (1.2.1 was signed), but several factors (including a bug on Apple's end ) broke the previous workflow. I'm still experiencing a problem running the applications directly from the disk image. ...
by Hopper
Oct 1st '18, 02:22
Forum: Aleph One Discussion
Topic: Aleph One 1.3b1
Replies: 97
Views: 23321

Aleph One 1.3b1

What's three years between friends?

Download from GitHub

UPDATE: 1.3b2 is now the latest.
by Hopper
May 18th '16, 23:31
Forum: Aleph One Discussion
Topic: Saving Games and Brightness Question
Replies: 13
Views: 5908

Re: Saving Games and Brightness Question

Saving: You can reduce the number of unwanted saves in Preferences > Environment > Unnamed Saves to Keep. To keep a particular save forever, give it a name from the Continue dialog. The old behavior is no longer available. Brightness: Long story short, Apple broke the key brightness API we were usi...
by Hopper
May 6th '16, 00:39
Forum: Aleph One Discussion
Topic: Bloom issues
Replies: 32
Views: 11401

Re: Bloom issues

Lj6014, do you see the same distortions if you turn off "Bloom Effects" and "Bump Mapping" in Preferences > Graphics > Rendering Options? I haven't seen this before, but it'd be helpful to know if either of those options are part of the problem.
by Hopper
May 5th '16, 17:51
Forum: The Pfhorums
Topic: The Stupid Questions Thread.
Replies: 142
Views: 67372

Re: The Stupid Questions Thread.

Have you considered changing playback to instead just save the file as a standard video (mov, mkv, ogv, ect.). That will also make uploading youtube vids & live streams easier. Video export is such a good idea, I went back in time and added it to Aleph One a couple years ago. Hold down Option when ...
by Hopper
May 4th '16, 00:02
Forum: Chat
Topic: happy burfday irons
Replies: 10
Views: 8438

Re: happy burfday irons

reinstate nightly builds
i mean,
do your podcast
by Hopper
May 4th '16, 00:01
Forum: The Pfhorums
Topic: The Stupid Questions Thread.
Replies: 142
Views: 67372

Re: The Stupid Questions Thread.

Of course weapon switching has been considered, along with a host of other actions that require additional keys. This could be done in a handful of lines of Lua, if you could bind additional keys to scripts. The issue is that the engine was built around a specific number of inputs and was not design...
by Hopper
Apr 17th '16, 19:01
Forum: Aleph One Discussion
Topic: Limiting respawns in Co-op play
Replies: 5
Views: 2799

Re: Limiting respawns in Co-op play

The timed wait is built in: check "Penalize Dying" on the gather screen. (It's possible to build it in Lua, but this is simpler, if you're fine with the 10-second value.) Then you need to exit the game when all players are dead. Exiting the game from Lua is easy: you set "Game.over" to true. The Lua...
by Hopper
Apr 9th '16, 22:18
Forum: The Pfhorums
Topic: The Stupid Questions Thread.
Replies: 142
Views: 67372

Re: The Stupid Questions Thread.

See Asylum's work on Damage and PT.
by Hopper
Apr 7th '16, 20:10
Forum: The Pfhorums
Topic: The Stupid Questions Thread.
Replies: 142
Views: 67372

Re: The Stupid Questions Thread.

when & how often do you play multiplayer? How often & when do other people play online? While it became semi-hidden in a site redesign, the metaserver home page includes a nice chart showing the busiest times of the week. You can also visit the game history section to see exactly when and how many ...
by Hopper
Mar 31st '16, 17:06
Forum: The Pfhorums
Topic: POLL: Which poll thread are you most tired of?
Replies: 83
Views: 36605

Re: POLL: Which poll thread are you most tired of?

I don't know why anyone says this community is dead. Just look at all this activity lately. Once someone announces a contest we'll be back to the glory days.
by Hopper
Mar 29th '16, 21:58
Forum: Marathon Discussion
Topic: POLL: The Future of 'Tour of Duty'
Replies: 70
Views: 28230

Re: POLL: The Future of 'Tour of Duty'

PerseusSpartacus wrote:you should take this thread more seriously
mararthon w'rkncacnter is serious business
p.s. hopper + patrick 4-eva