Search found 585 matches
- Apr 4th '19, 14:47
- Forum: Marathon Discussion
- Topic: Contacting the Portal of Sigma team
- Replies: 12
- Views: 6585
Re: Contacting the Portal of Sigma team
despite Simon giving Ryoko textures that weren't from his project/his to give, the textures from Portal of Sigma are still legitimately from him and his team, yes? You buy a used stereo from a friend. "I've had it for years, but I'm upgrading," he says. Really good deal, you hand him the ...
- Apr 4th '19, 14:29
- Forum: Aleph One Discussion
- Topic: Aleph One 1.3b3
- Replies: 94
- Views: 63316
Re: Aleph One 1.3b3
Is this a signing issue or a sandbox issue? It's a sandbox issue. The binaries and disk images are fully signed and spctl claims everything is fine, but AFAICT, whenever Gatekeeper pops up a dialog box first, the app fails to launch. I assume something in the SDL startup is getting disrupted, but I...
- Apr 4th '19, 14:18
- Forum: Aleph One Discussion
- Topic: Aleph One 1.3b3
- Replies: 94
- Views: 63316
Re: Aleph One 1.3b3
Since you've said elsewhere that 1.4 will be about moving to a new graphics API (which probably won't be compatible with older hardware) is this a last call for OpenGL ideas? 1.4 won't necessarily drop any hardware compatibility. The libraries I'm evaluating for 1.4 provide a high-level API which g...
- Apr 1st '19, 17:47
- Forum: Aleph One Discussion
- Topic: Multiplayer Options
- Replies: 18
- Views: 10358
Re: Multiplayer Options
In 1.3b3, multiple keys are technically allowed by editing the XML preferences file. Unfortunately they will be reset if you enter the Controls preference dialog and click "Accept" there, so nobody can adjust mouse sensitivity, etc. without wiping out the multiple key bindings. Basically t...
- Apr 1st '19, 17:19
- Forum: Aleph One Discussion
- Topic: Aleph One 1.3b3
- Replies: 94
- Views: 63316
Aleph One 1.3b3
Please test 1.3b3 This fixes several bugs with beta 2 (sorry, Windows metaserver players) and brings a few new items, including: The invincibility/teleport effect now glows when bloom is enabled. New mouse options for those who want a different mouse feel. Select "Classic" to get the same...
- Apr 1st '19, 16:53
- Forum: Aleph One Discussion
- Topic: Is there a way to play in a more vanilla (chocolate) way?
- Replies: 7
- Views: 3788
Re: Is there a way to play in a more vanilla (chocolate) way
When Aleph One 1.3 comes out (or if you use the latest beta release), I recommend using Software mode over OpenGL. Set the resolution to 640x480, but you can leave it in fullscreen. Eventually, I'd like to add a "Classic" vs. "Enhanced" choice when you first run a scenario, to ma...
- Nov 19th '18, 02:16
- Forum: Aleph One Discussion
- Topic: Aleph One 1.3b1
- Replies: 97
- Views: 31719
Re: Aleph One 1.3b1
It has come to my attention that all of the starting terminals in Mararthon: Yuge (the bigliest scenario ever created) are broken in the beta version of AlephOne. They work just fine in the latest stable. The terminal code isn't finding a relevant group for the current level status. This suggests t...
- Nov 19th '18, 02:05
- Forum: Aleph One Discussion
- Topic: Aleph One 1.3b1
- Replies: 97
- Views: 31719
Re: Aleph One 1.3b1
Mouse: the "OS input" option is supposed to behave just like 1.2. A lot of the code was reworked to accommodate SDL 2, but I double-checked the scaling and acceleration code today, and it produces the same input flags given the same mouse-movement values. (There is one difference related ...
- Oct 6th '18, 07:50
- Forum: Aleph One Discussion
- Topic: Aleph One 1.3b1
- Replies: 97
- Views: 31719
Re: Aleph One 1.3b1
1.3b2 is out now, with (attempted) fixes for:
- No sound under Windows
- Broken Lua APIs including adjacent_polygons()
- Failure to launch when no theme is loaded
- Custom loading screen display
- Backwards scroll wheel behavior in lists
- Clip plane issues under Linux Mesa drivers
- Oct 3rd '18, 20:00
- Forum: Aleph One Discussion
- Topic: Aleph One 1.3b1
- Replies: 97
- Views: 31719
Re: Aleph One 1.3b1
there's no longer separate horizontal and vertical mouse sensitivity!? Alas! IIRC the XML prefs are still there, you can edit them in text and they should stick as long as you don't use the Controls dialog. What values were you using before? Does this mean no using 3D models without the depth testi...
- Oct 3rd '18, 18:04
- Forum: Aleph One Discussion
- Topic: Aleph One 1.3b1
- Replies: 97
- Views: 31719
Re: Aleph One 1.3b1
if I'm running/swimming while turning left, it switches me out of game to the desktop, and then control-right will switch me back. I'm guessing AO is using Spaces on OSX, which I don't really use Yep, that's it. You can go to System Preferences > Keyboard > Shortcuts > Mission Control and turn off ...
- Oct 3rd '18, 17:57
- Forum: Aleph One Discussion
- Topic: Aleph One 1.3b1
- Replies: 97
- Views: 31719
Re: Aleph One 1.3b1
Turns out the line in the shader which asks for clipping, was disabled due to a bug in old Mesa implementations. I took out that workaround and my Linux box no longer has untextured portals. Hopefully that fixes your machine too, treellama - it's the latest commit in master.
- Oct 2nd '18, 21:17
- Forum: Aleph One Discussion
- Topic: Aleph One 1.3b1
- Replies: 97
- Views: 31719
Re: Aleph One 1.3b1
Classic renderer is indeed gone. Shader renderer handles both "3D perspective" options. SDL 2 brought features which required significant rewrites, plus all platforms are shifting from OpenGL to Metal or Vulkan, so maintaining two OpenGL-based renderers isn't feasible. Post-1.3, the focus ...
- Oct 2nd '18, 20:40
- Forum: Aleph One Discussion
- Topic: Aleph One 1.3b1
- Replies: 97
- Views: 31719
Re: Aleph One 1.3b1
The Mac releases have been repackaged to address the code-signing issue. This isn't the first signed release (1.2.1 was signed), but several factors (including a bug on Apple's end ) broke the previous workflow. I'm still experiencing a problem running the applications directly from the disk image. ...
- Oct 1st '18, 02:22
- Forum: Aleph One Discussion
- Topic: Aleph One 1.3b1
- Replies: 97
- Views: 31719
- May 18th '16, 23:31
- Forum: Aleph One Discussion
- Topic: Saving Games and Brightness Question
- Replies: 13
- Views: 7444
Re: Saving Games and Brightness Question
Saving: You can reduce the number of unwanted saves in Preferences > Environment > Unnamed Saves to Keep. To keep a particular save forever, give it a name from the Continue dialog. The old behavior is no longer available. Brightness: Long story short, Apple broke the key brightness API we were usi...
- May 6th '16, 00:39
- Forum: Aleph One Discussion
- Topic: Bloom issues
- Replies: 32
- Views: 14497
Re: Bloom issues
Lj6014, do you see the same distortions if you turn off "Bloom Effects" and "Bump Mapping" in Preferences > Graphics > Rendering Options? I haven't seen this before, but it'd be helpful to know if either of those options are part of the problem.
- May 5th '16, 17:51
- Forum: The Pfhorums
- Topic: The Stupid Questions Thread.
- Replies: 142
- Views: 96273
Re: The Stupid Questions Thread.
Have you considered changing playback to instead just save the file as a standard video (mov, mkv, ogv, ect.). That will also make uploading youtube vids & live streams easier. Video export is such a good idea, I went back in time and added it to Aleph One a couple years ago. Hold down Option w...
- May 4th '16, 00:02
- Forum: Chat
- Topic: happy burfday irons
- Replies: 10
- Views: 11353
Re: happy burfday irons
reinstate nightly builds
i mean,
do your podcast
i mean,
do your podcast
- May 4th '16, 00:01
- Forum: The Pfhorums
- Topic: The Stupid Questions Thread.
- Replies: 142
- Views: 96273
Re: The Stupid Questions Thread.
Of course weapon switching has been considered, along with a host of other actions that require additional keys. This could be done in a handful of lines of Lua, if you could bind additional keys to scripts. The issue is that the engine was built around a specific number of inputs and was not design...
- Apr 17th '16, 19:01
- Forum: Aleph One Discussion
- Topic: Limiting respawns in Co-op play
- Replies: 5
- Views: 3717
Re: Limiting respawns in Co-op play
The timed wait is built in: check "Penalize Dying" on the gather screen. (It's possible to build it in Lua, but this is simpler, if you're fine with the 10-second value.) Then you need to exit the game when all players are dead. Exiting the game from Lua is easy: you set "Game.over&qu...
- Apr 9th '16, 22:18
- Forum: The Pfhorums
- Topic: The Stupid Questions Thread.
- Replies: 142
- Views: 96273
Re: The Stupid Questions Thread.
See Asylum's work on Damage and PT.
- Apr 7th '16, 20:10
- Forum: The Pfhorums
- Topic: The Stupid Questions Thread.
- Replies: 142
- Views: 96273
Re: The Stupid Questions Thread.
when & how often do you play multiplayer? How often & when do other people play online? While it became semi-hidden in a site redesign, the metaserver home page includes a nice chart showing the busiest times of the week. You can also visit the game history section to see exactly when and h...
- Mar 31st '16, 17:06
- Forum: The Pfhorums
- Topic: POLL: Which poll thread are you most tired of?
- Replies: 83
- Views: 59345
Re: POLL: Which poll thread are you most tired of?
I don't know why anyone says this community is dead. Just look at all this activity lately. Once someone announces a contest we'll be back to the glory days.
- Mar 29th '16, 21:58
- Forum: Marathon Discussion
- Topic: POLL: The Future of 'Tour of Duty'
- Replies: 70
- Views: 35180
Re: POLL: The Future of 'Tour of Duty'
mararthon w'rkncacnter is serious businessPerseusSpartacus wrote:you should take this thread more seriously
p.s. hopper + patrick 4-eva