Search found 49 matches

by Blake37
Jun 28th '16, 06:53
Forum: Editors, Emulation, Etcetera
Topic: Weland 1.4
Replies: 81
Views: 47989

Re: Weland 1.4

Stuff below is old problems...Now every time I try to launch the Weland.exe app, an instance of weland appears in my task manager but does not actually launch. Further, I *cannot* kill these instances. It is very odd. Edit the third: Apparently I just had to open it from Mono...which was probably ap...
by Blake37
Oct 27th '09, 00:34
Forum: TCBY
Topic: Bye Guys
Replies: 31
Views: 12282

I am a junior. This is my first C. Evar. But i don't think it's fair, since it is an AP class. Over achiever! Ha, it got the point where my parents were happy if nothing was below a C for too long. 'too long,' of course, being a somewhat flexible timescale. I could go on about my experience in Virg...
by Blake37
Oct 24th '09, 18:30
Forum: Mapping
Topic: Pushing
Replies: 15
Views: 5907

WastdJamacan wrote:I think you actually go through the platform, because it takes teh same amount of time to fall as when you are pushed. that's why it smears.

I was wondering about the time. You do, however, bounce much higher when pushed by the platform than you do when you just drop.
by Blake37
Oct 24th '09, 16:09
Forum: Mapping
Topic: Pushing
Replies: 15
Views: 5907

He will never be accelerated. He will either be hurt, or the platform will reverse direction. I just built a map to test this, and you are indeed accelerated, although it's still unusable, since being pushed that hard by the platform makes the screen go all weird. Contains: map which has a 10 WU dr...
by Blake37
Oct 23rd '09, 21:47
Forum: Projects
Topic: Beginnings
Replies: 121
Views: 48446

Yeah, but there was nothing quite like "unleashing" a "belt" of ammo into a Devlin and it pretty much ignoring you. Come on, if 20-30 shotgun pellets will kill it, why not 57 full sized bullets? Yeah, but how many of marathons weapons have ever made sense? I mean, how many .44 mag rounds can a frai...
by Blake37
Oct 23rd '09, 15:14
Forum: Projects
Topic: Beginnings
Replies: 121
Views: 48446

OH! Just thought of another serious gun-mod sin. When you change EVERYTHING about the MA-75B... EXCEPT THE DAMN GUN. Different sound, different name, different shapes, different *theoretical* function... It means nothing if the damn thing still fires 57 rounds inaccurately for primary, and launches...
by Blake37
Oct 23rd '09, 02:27
Forum: Mapping
Topic: question from a novice mapper
Replies: 14
Views: 6245

Treellama wrote:Nope. That's actually answered in the very first post.

Should've caught that, sorry for being lame =/

hmmm, I think I have a few C# books in here somewhere.... that'll be the day =)
by Blake37
Oct 23rd '09, 02:22
Forum: Mapping
Topic: question from a novice mapper
Replies: 14
Views: 6245

I read your post, but all I saw was SO HARD Weland is just *that* exciting! Treellama, forgive me if you've answered this several times before (the Weland thread is 20 pages long...), but are there plans to integrate Weland with visual mode into one app? Visual mode preferably having more forge-lik...
by Blake37
Oct 23rd '09, 01:51
Forum: Mapping
Topic: question from a novice mapper
Replies: 14
Views: 6245

Ahhhh. cool, thanks. Man, visual lua works great, but it is not intuitive. Of course, easy for me to say
by Blake37
Oct 23rd '09, 01:19
Forum: Mapping
Topic: question from a novice mapper
Replies: 14
Views: 6245

All you need to do is make a polygon, fill that polygon, set floor/ceiling heights so that you can walk into that polygon, and then add a liquid to that polygon. I don't think that the sides of liquids are automatically textures, so you'll have to texture them as you'd texture any other transparent...
by Blake37
Oct 23rd '09, 01:10
Forum: Mapping
Topic: question from a novice mapper
Replies: 14
Views: 6245

I *know* this can be done, as I have seen it, however I can't figure out how to texture the side of a liquid. In simple terms, how would I, as an example, make a cube of water in a room that one could walk into the side of and swim to the top of? Or a waterfall you could swim up, would be a more pra...
by Blake37
Oct 22nd '09, 21:05
Forum: Editors, Emulation, Etcetera
Topic: Weland
Replies: 594
Views: 209742

Thanks guys!

Weland suggestion: Any way to remove those useless features from Weland, so as not to confuse noobs like me? =)
by Blake37
Oct 22nd '09, 20:00
Forum: Editors, Emulation, Etcetera
Topic: Weland
Replies: 594
Views: 209742

I'm having two problems. 1) none of my locked doors are actually locked, they just open on up like any other doors. This is how they're all set up, did I miss something?[attachment=3205:doors.JPG] And 2) I've got a room that I can't enter, but monsters can. All relevant lines are non-solid, weland f...
by Blake37
Oct 22nd '09, 01:33
Forum: Editors, Emulation, Etcetera
Topic: Weland
Replies: 594
Views: 209742

Envy wrote:they aren't incredibly useful, but they make the map look nice. One instance of usefulness was when the TI people wrote a poem through the level.

By 'poem' you mean 'Nine Inch Nails song' :P
by Blake37
Oct 22nd '09, 01:00
Forum: Aleph One Discussion
Topic: Weland map crashing aleph
Replies: 18
Views: 7957

Treellama wrote:Yeah, the switch was pointing to polygon 8. Weland should renumber those switches when you delete a polygon, like it renumbered the platform and line. I'll look into it.

Cool cool!
by Blake37
Oct 22nd '09, 00:46
Forum: Aleph One Discussion
Topic: Weland map crashing aleph
Replies: 18
Views: 7957

Line 42 has a platform switch attached to it that points to an invalid platform. Goto line 42, remove textures, and the map runs OK. Also, you have a zero length line--picking Find Zero Length Lines will find it for you so you can delete it. I had already caught that zerolength line, although I'm p...
by Blake37
Oct 22nd '09, 00:19
Forum: Aleph One Discussion
Topic: Weland map crashing aleph
Replies: 18
Views: 7957

UPDATE: ...ish Using magic, I opened the map in forge under basilisk II, which didn't really help, but was interesting. It gave me accurate stats (poly count, etc.), but only displayed a couple of filled polys, some stray lines, and a bunch of points. It also did not recognize it as a map file, eve...
by Blake37
Oct 21st '09, 23:20
Forum: Aleph One Discussion
Topic: Weland map crashing aleph
Replies: 18
Views: 7957

UPDATE: ...ish Using magic, I opened the map in forge under basilisk II, which didn't really help, but was interesting. It gave me accurate stats (poly count, etc.), but only displayed a couple of filled polys, some stray lines, and a bunch of points. It also did not recognize it as a map file, even...
by Blake37
Oct 21st '09, 19:18
Forum: Aleph One Discussion
Topic: Weland map crashing aleph
Replies: 18
Views: 7957

Treellama wrote:Pave level, not nuke textures!

Have paved, didn't help =( lol, good call about not nuking. I very nearly did
by Blake37
Oct 21st '09, 19:15
Forum: Aleph One Discussion
Topic: Weland map crashing aleph
Replies: 18
Views: 7957

That log message is unrelated. To upload the map you just need to zip it first. You can send it to me as a PM if you like. Try paving the map before saving, like in Forge. I'll try paving. Don't want to have to re texture everything though... Oh well. The map has some *huge* viewing distances (like...
by Blake37
Oct 21st '09, 18:47
Forum: Aleph One Discussion
Topic: Weland map crashing aleph
Replies: 18
Views: 7957

It's really puzzling me, everything was working fine, I was texuring in visual lua (kinda hrd to use, IMO, but might be easier if I switch to mouse) and mapping in Weland, when I decided to needed to add a comm terminal. I made my little alcove, filled the poly, opened up A1 and got a runtime error....
by Blake37
Oct 20th '09, 21:53
Forum: Editors, Emulation, Etcetera
Topic: Sheepsaver for Windows (get forge!)
Replies: 62
Views: 24327

UPDATE: Got everything working, downloaded Jphysics thingy, am ready to map! Thanks guys!
by Blake37
Oct 20th '09, 20:24
Forum: Editors, Emulation, Etcetera
Topic: Sheepsaver for Windows (get forge!)
Replies: 62
Views: 24327

Which installer? .Net or GTK# for .Net ? If you already had .Net you only needed GTK#. The mono installer you would want is linked on the same page as the GTK# for .Net installer, by the way. If you can't get that far I'm not aware of anyone that can build you a copy. There haven't been any SVN cha...
by Blake37
Oct 20th '09, 18:04
Forum: Editors, Emulation, Etcetera
Topic: Sheepsaver for Windows (get forge!)
Replies: 62
Views: 24327

Goran wrote:Forge 1.0.4 runs perfectly for me in sheepsaver. No annoying bugs. I remember I too had that problem with basilisk.

EDIT: Talk to effigy if you want a compiled version of weeland for xp.

Sweet. Is there any reason to use Forge over Weland?
by Blake37
Oct 20th '09, 18:03
Forum: Editors, Emulation, Etcetera
Topic: Sheepsaver for Windows (get forge!)
Replies: 62
Views: 24327

This is too technical, can you explain what you did and what happened, in plain English? =) I downloaded the installer, which, when run, asked me if I wanted to uninstall .net or repair .net, which I though was odd, since I had not yet installed .net, but I said repair anyway, figuring that made sl...