Search found 65 matches

by ftg.death.rhino
Aug 30th '13, 11:36
Forum: Marathon Discussion
Topic: Problems with recent Marathon beta
Replies: 10
Views: 4602

Re: Problems with recent Marathon beta

M1A1 is much less faithful to the original game though. Marathon support is new for this upcoming release; and I'd like to make sure terminals work for everyone! I'll see if I can reproduce this issue in a VM or something. I use Xubuntu, but I'm running 13.04. I myself have found a quite mis astoni...
by ftg.death.rhino
Aug 30th '13, 02:14
Forum: Projects
Topic: TrueJump.lua (not to be confused with the topic JUMP LUA)
Replies: 1
Views: 1294

TrueJump.lua (not to be confused with the topic JUMP LUA)

For a while now, I've been dwelling in the open world of lua scripting, which is a scent a fresh air from MML because in MML everything is limited to their own values, where in lua, you can can mix and match. So much in fact, you can make a script that allows you to kill yourself by leaving a media,...
by ftg.death.rhino
Aug 19th '13, 22:47
Forum: Aleph One Discussion
Topic: Can Lua Modify The FOV?
Replies: 3
Views: 2072

Can Lua Modify The FOV?

Maybe there is way around Extra-vision...
by ftg.death.rhino
Aug 19th '13, 07:57
Forum: Mapping
Topic: Questions About Polygons
Replies: 2
Views: 1430

Re: Questions About Polygons

This must explain why Software rendering is instant. When's the last time Aleph One has updated it's OpenGL version?
by ftg.death.rhino
Aug 19th '13, 02:17
Forum: Mapping
Topic: Questions About Polygons
Replies: 2
Views: 1430

Questions About Polygons

Does the number of polygons affect the map's loading times? I ask because I am currently working on massive maps and I don't want to wait so long. Does the size of polygons affect the map's loading times? I ask because of the same reason I asked the first question. Are polygons loaded numerically b...
by ftg.death.rhino
Aug 18th '13, 22:50
Forum: Mapping
Topic: How to make one full scenario Including Physics?
Replies: 51
Views: 25626

Re: How to make one full scenario Including Physics?

Hello, I'm got confused with this one. I've many DM maps, but it is separated not in one scenario. How to packed the map file into one scenario? Can I include a Physics file? What you need is two programs: Atque, and ShapeFusion. Atque allows you to combine MML Scripts, Lua Scripts, Terminal Text, ...
by ftg.death.rhino
Aug 18th '13, 22:35
Forum: TCBY
Topic: Am I Welcome Here? :'-(
Replies: 6
Views: 4516

Re: Am I Welcome Here? :'-(

Let me get some things straight: 1. I'm actually very intelligent, I'm just a little autistic so when I say things they sound okay but when I type things, I have a need to have fish hooks that smell like fish. 2. All of the HELP!!! Problems!!! post were before I took you guys seriously. 3. I have a ...
by ftg.death.rhino
Aug 18th '13, 02:20
Forum: Editors, Emulation, Etcetera
Topic: HD Player Models (I think this will end up belonging here)
Replies: 144
Views: 40182

Re: HD Player Models (I think this will end up belonging her

If you can e-mail me some uncompressed images, I can make new ones in a day or two. I still have all my SMG images saved in the size and angle used in the sprites, so it wouldn't be that complicated. Also, I'm done with school for about a month now, so if we want to do something more in-depth I'm a...
by ftg.death.rhino
Aug 18th '13, 01:51
Forum: TCBY
Topic: Am I Welcome Here? :'-(
Replies: 6
Views: 4516

Am I Welcome Here? :'-(

Recently, I have been shat on.
I don't think there is much else worth saying,
other than the title.
by ftg.death.rhino
Aug 18th '13, 01:38
Forum: Mapping
Topic: Weapon Spawns
Replies: 38
Views: 11273

Re: Weapon Spawns

MODERATOR NOTICE: THIS POST CONTAINS BAD ADVICE. Don't place weapons . Instead, the open the map up in Weland , go to Special , go to Item Parameters , and here's how it goes... Item/monster parametrers Every Second Aleph One will count the number of objects in the map and in the players inventorie...
by ftg.death.rhino
Aug 18th '13, 01:20
Forum: Projects
Topic: KILLMOO
Replies: 13
Views: 5917

Re: KILLMOO

maybe if new people would invest their creative juice into already existing WIP-scenarios instead of going solo and wanting to start something completely new from scratch all on their own, some things would actually get done in this community... Its called licensing. I have no right to make a spino...
by ftg.death.rhino
Aug 17th '13, 03:28
Forum: Projects
Topic: KILLMOO
Replies: 13
Views: 5917

Re: KILLMOO

patrick wrote:
stove wrote:here are things people with souls on the pfhorums care about
  • title screens
  • invective
  • erratic typography
  • chat logs
  • how many ds
Don't let us down.
chuck d.png
was that even english?
by ftg.death.rhino
Aug 17th '13, 01:43
Forum: Projects
Topic: Claustrophilia (collaborative mapmaking project)
Replies: 42
Views: 20111

Re: Claustrophilia (collaborative mapmaking project)

Hey RyokoTK, would you mind bundling Claustrophilia with Killmoo? Action + Action/Puzzle = Awesome Download Ratings. No-one ever does such a thing around here. Also, it feels like every time you open your mouth, it just rebounds and smacks you in the face - no-one's paying any attention to you. No ...
by ftg.death.rhino
Aug 16th '13, 22:54
Forum: Editors, Emulation, Etcetera
Topic: HD Player Models (I think this will end up belonging here)
Replies: 144
Views: 40182

Re: HD Player Models (I think this will end up belonging her

The player sprites look a little pixel-ish compared to the other rendered .dds stuff
by ftg.death.rhino
Aug 16th '13, 22:39
Forum: Projects
Topic: Claustrophilia (collaborative mapmaking project)
Replies: 42
Views: 20111

Re: Claustrophilia (collaborative mapmaking project)

Hey RyokoTK, would you mind bundling Claustrophilia with Killmoo? Action + Action/Puzzle = Awesome Download Ratings.
by ftg.death.rhino
Aug 16th '13, 19:21
Forum: Projects
Topic: KILLMOO
Replies: 13
Views: 5917

KILLMOO

For a while now, I've started thinking about making a full-scale scenario for Marathon 2 / Infinity. My first idea was too wacky for a scenario to be made, let alone a three level scenario (I will talk about this idea in another post). So, I improvised, making a story revolving around the levels, ra...
by ftg.death.rhino
Aug 16th '13, 05:30
Forum: Projects
Topic:
Replies: -1
Views:

Killmoo in development

I am currently working on a single player / coop scenario titled "Killmoo" which will feature state-of-the-art puzzles and breathtaking plot sequences. I have so far completed three full levels, and don't know if I should make a BETA release. Here are the questions I have for the public. Should I ma...
by ftg.death.rhino
Aug 16th '13, 05:28
Forum: Projects
Topic:
Replies: -1
Views:

Killmoo for Aleph One

I am currently working on a single player / coop scenario titled "Killmoo" which will feature state-of-the-art puzzles and breathtaking plot sequences. I have so far completed three full levels, and don't know if I should make a BETA release. Here are the questions I have for the public. Should I ma...
by ftg.death.rhino
Aug 16th '13, 05:26
Forum: Projects
Topic:
Replies: -1
Views:

Killmoo for Aleph One

I am currently working on a single player / coop scenario titled "Killmoo" which will feature state-of-the-art puzzles and breathtaking plot sequences. I have so far completed three full levels, and don't know if I should make a BETA release. Here are the questions I have for the public. Should I ma...
by ftg.death.rhino
Aug 15th '13, 00:04
Forum: Mapping
Topic: When will Weland receive AO1.1 support?
Replies: 0
Views: 934

When will Weland receive AO1.1 support?

When will Weland , the popular Aleph One map editor for cross-platform editing, receive Marathon file format support, such as Map.scen and Shapes.shps , for Aleph One 1.1 , which is currently in beta release? If Weland does receive AO1.1 support, then us cross-platform OR Mac OS users won't be able...
by ftg.death.rhino
Aug 9th '13, 17:52
Forum: Aleph One Discussion
Topic: MML Confusion
Replies: 0
Views: 991

MML Confusion

Okay, so I know that an element starts with <example> and ends with </example>, and I know that an attribute is something like index or type or which or whatever, and I know that a child element starts with <example attribute="blarg"/>, but do all child elements end with </child>, or am I confusing...
by ftg.death.rhino
Aug 9th '13, 17:37
Forum: Marathon Discussion
Topic: Marathon Durandal weapon/enemy statistics help
Replies: 19
Views: 8813

Re: Marathon Durandal weapon/enemy statistics help

Hopper, that oughta be in Traxus. Every time I visit Traxus it is even worse than the last time somehow. I subverted the default theme by logging in, but now the links are displaying in a different font from the body text EXCEPT when they are links to pages that don't exist! Add in the messed up pa...
by ftg.death.rhino
Aug 9th '13, 02:56
Forum: The Pfhorums
Topic: *knock* *knock* Is this thing on?
Replies: 4
Views: 8283

*knock* *knock* Is this thing on?

Is pfhorums back up or am I hallucinating?
by ftg.death.rhino
Jul 30th '13, 05:42
Forum: TCBY
Topic: There is an eight year old running around complaining!
Replies: 13
Views: 9774

Re: There is an eight year old running around complaining!

And guess where that vehicle will go? Up Clazyboys bum-bum. >:D