Search found 101 matches
- Nov 13th '13, 02:07
- Forum: Mapping
- Topic: Weapon Spawns
- Replies: 38
- Views: 13684
Re: Weapon Spawns
Alright, so I figured I should state that it's unlikely that I'll finish this. I know, I know, big twist there, but try to keep it together. But yeah, my interest in doing this dropped significantly when I found out that the design of the map was flawed at its core. Perhaps some day I'll try again w...
Re: Hello!
Oh c'mon. My first Halo game was Reach , and I know what Marathon is. If most of the guys over at Bungie didn't know what it was that'd just be pathetic. I don't even know what Ace Attorney is lol. You aren't going with the Xbox One? What about the next few Halo games that won't be coming out on the...
- Oct 1st '13, 18:34
- Forum: Projects
- Topic: M1A1 Weapons in hand
- Replies: 32
- Views: 23626
- Sep 21st '13, 10:49
- Forum: The Pfhorums
- Topic: The weirdest thing ever...
- Replies: 5
- Views: 9047
Re: The weirdest thing ever...
Yep, I disappeared again. No, I'm not quite back. How am I posting this? With my 3DS. I can't load most pages, can't watch videos, and I can't log into Gameinformer, but somehow, SOMEHOW, I can log into the Pfhorums and post on here. Sadly, I can't map in this state, but hopefully someday I will be...
Re: Greetings
Ooooohhhh, a dick joke. Now I get it. Charming. I was thinking it was one of those.... guh, I don't know what they're called. Like, for example, you've got the word Niagra, and it's sort of drooping downward, almost like it's falling , and you're supposed to realize it means Niagra Falls. Assumed it...
- Sep 17th '13, 09:46
- Forum: Mapping
- Topic: Weapon Spawns
- Replies: 38
- Views: 13684
Re: Weapon Spawns
Yeah, all these changes are going to be added to the other side eventually. I just don't intend to do so until the changes are finalized.
Re: Greetings
Right.... uh, I get it too! How about you tell me what it is so I can make sure you figured it out right?ColdGoldLazarus wrote:(EDIT: I only just realized why the image is set the way it is. :I )
I should stop trying to make jokes when I'm tired.
- Sep 16th '13, 09:59
- Forum: Mapping
- Topic: Weapon Spawns
- Replies: 38
- Views: 13684
Re: Weapon Spawns
Yeah, I think I made it too big for the room. If it could be maneuvered around, though, I think it'd be a good addition to the room, maybe. I think the way I should do that is just make the room bigger.
- Sep 14th '13, 09:21
- Forum: Mapping
- Topic: Weapon Spawns
- Replies: 38
- Views: 13684
Re: Weapon Spawns
Yeah, I had considered that, and even while I was making it that depression seemed like a bit of a bad idea. Alright, yeah, tac jump it is.
- Sep 13th '13, 14:12
- Forum: Mapping
- Topic: Weapon Spawns
- Replies: 38
- Views: 13684
Re: Weapon Spawns
Bump
- Sep 7th '13, 17:04
- Forum: Mapping
- Topic: Weapon Spawns
- Replies: 38
- Views: 13684
Re: Weapon Spawns
So, got some more work done on this. Added the railing, added a structure in the square, and added something for the middle of the courtyard.
- Sep 7th '13, 17:04
- Forum: Mapping
- Topic: Weapon Spawns
- Replies: 38
- Views: 13684
Re: Weapon Spawns
So, got some more work done on this. Added the railing, added a structure in the square, and added something for the middle of the courtyard.
- Sep 7th '13, 12:30
- Forum: Mapping
- Topic: Weapon Spawns
- Replies: 38
- Views: 13684
Re: Weapon Spawns
Alright, added railings around the goop, added a structure in the middle of {team}-Square, and decided on something to have in the middle of {team}-courtyard. Which was added, if that wasn't clear. Also, added annotations for the callouts relevant to this update. All the changes are only on the one ...
- Sep 2nd '13, 00:28
- Forum: Mapping
- Topic: How to make one full scenario Including Physics?
- Replies: 51
- Views: 33711
Re: How to make one full scenario Including Physics?
Errrm, I've never done a scenario before, but I think you're more supposed to get at least a decent ammount of progress made before you start making announcements.
- Aug 29th '13, 09:15
- Forum: Mapping
- Topic: Weapon Spawns
- Replies: 38
- Views: 13684
Re: Weapon Spawns
Alright, well it's encouraging to not have to be especially careful. I'll keep all this in mind, though I guess this means I'll have to rethink mid... figured I'd put the rocks there, but if I should have multiple rockets, I'll probably have to change it up a bit. Noone's going to head down into a g...
- Aug 28th '13, 21:19
- Forum: Mapping
- Topic: Weapon Spawns
- Replies: 38
- Views: 13684
Re: Weapon Spawns
1. I'd have to check, but I though the lines of sight looked about within that range. Huh. I probalby just can't judge distances well yet. 2. Well, I didn't expect there to be any actual teams or anything, just going for some balance. But noone's into team games? Damn. I like team games. Rather sad-...
- Aug 28th '13, 19:42
- Forum: Welcome
- Topic: A hearty hello
- Replies: 3
- Views: 3062
Re: A hearty hello
So wil you be visiting here regularly, or were you just popping in to inform us of your project?
- Aug 28th '13, 19:40
- Forum: Mapping
- Topic: Weapon Spawns
- Replies: 38
- Views: 13684
Re: Weapon Spawns
In the vein of not acting like an annoying berk in this thread, I'm actually going to say that I think the layout of the map actually looks more or less okay for a first attempt. Just some notes: 1) The map is just too large, and I mean that in a sense of scale more than anything else. Everything i...
- Aug 20th '13, 17:38
- Forum: Chat
- Topic: Who do you think I am?
- Replies: 8
- Views: 7942
Re: Who do you think I am?
I don't think I've really recieved any hate myself, but everyone's reaction to Rhino is definitely unecesarry, and I saw that comment. I mean, really W'rk? Not cool.
- Aug 20th '13, 15:07
- Forum: Mapping
- Topic: Weapon Spawns
- Replies: 38
- Views: 13684
Re: Weapon Spawns
So there's too much distance between notable points on the map, which interupts the flow is what I'm hearing? Ok, I might be able to fix that. I was sort of going for a long range map, and while it might be tricky, I think it'd be possible to preserve that while still making it more interesting. The...
- Aug 19th '13, 17:03
- Forum: Mapping
- Topic: Weland & Visual Mode questions
- Replies: 13
- Views: 7253
Re: Weland & Visual Mode questions
Oooh, is there actually a stairs plugin? Haven't heard of that one.
- Aug 19th '13, 01:39
- Forum: Chat
- Topic: Voxel Town Opinions
- Replies: 4
- Views: 5125
Re: Voxel Town Opinions
I'd say our first question should be whether you actually have the skills and resources to do this right.
- Aug 18th '13, 19:07
- Forum: TCBY
- Topic: Am I Welcome Here? :'-(
- Replies: 6
- Views: 6106
Re: Am I Welcome Here? :'-(
I'm not familliar with the reference, but sounds about right.
- Aug 18th '13, 18:52
- Forum: Aleph One Discussion
- Topic: Checking Whether on Ground in Lua
- Replies: 8
- Views: 4098
Re: Checking Whether on Ground in Lua
Could you add instructions for installation and use?
- Aug 18th '13, 13:33
- Forum: TCBY
- Topic: Am I Welcome Here? :'-(
- Replies: 6
- Views: 6106
Re: Am I Welcome Here? :'-(
Ok, honestly, when the hell did he ever troll anyone? I've never seen him do that.