Search found 78 matches

by doctorbenjiphd
Feb 19th '22, 08:16
Forum: Mapping
Topic: Aliens just stand there, not activating
Replies: 6
Views: 1474

Re: Aliens just stand there, not activating

Let's see if this works. The two aliens next to the shotgun shells in the bottom middle room. The four aliens in alcoves at the top center of the map. The four aliens on the ledge above door 767. There is a pit between the center area and the latter two alien spots. But the shotgun aliens are right ...
by doctorbenjiphd
Feb 19th '22, 08:11
Forum: Mapping
Topic: Aliens just stand there, not activating
Replies: 6
Views: 1474

Re: Aliens just stand there, not activating

Meerjel01 wrote: Feb 19th '22, 08:06 I don't know a lot about this but it would be wise to send a picture of the layout here to get proper help.
Thanks, er, how does one upload a picture in a forum post?
by doctorbenjiphd
Feb 19th '22, 08:00
Forum: Mapping
Topic: Aliens just stand there, not activating
Replies: 6
Views: 1474

Aliens just stand there, not activating

Hello again, my favorite community. I have a project that's been in development off and on for, well, my entire life I guess, and it's back in "on' mode. I have a level that is pretty cool, but some of the aliens are just standing there, staring at me like idiots. I have to shoot them to activa...
by doctorbenjiphd
Nov 3rd '20, 00:19
Forum: Editors, Emulation, Etcetera
Topic: Atque for Catalina
Replies: 11
Views: 5485

Re: Atque for Catalina

I was excited when I saw this, because I was just getting back into level creation, and Atque 1.1.2 doesn't work on my MacBook. It opens, but when I select a folder to merge, the application immediately crashes. Ditto trying to split an existing .scEA file (I tried it with Phoenix map). I get the &q...
by doctorbenjiphd
Dec 7th '19, 04:08
Forum: Mapping
Topic: projectiles/monsters go right through player
Replies: 1
Views: 1823

projectiles/monsters go right through player

Hi. I haven't been around in some years but I've been playing a bunch of awesome Doom WADs lately and it's reminded me how much fun it is building 2.5D fps map architecture. I'm trying to finish a level but have ran into an interesting problem that I've never encountered before. Monsters can't hit m...
by doctorbenjiphd
Mar 11th '19, 20:13
Forum: Mapping
Topic: How do I compile Weland 1.4.4?
Replies: 25
Views: 11121

Re: How do I compile Weland 1.4.4?

Since you were able to compile all this stuff into Weland, you should just upload the result here so I don't have to go through the same process you did to get a circle generator working in 1.4.4.
by doctorbenjiphd
Jan 21st '19, 14:07
Forum: Mapping
Topic: Weland plugins don't work
Replies: 9
Views: 3743

Re: Weland plugins don't work

I have the same problem with plugins in Weland, and likewise don't know my head from a hole in the ground when it comes to coding. I would like to know how to do this. W'rk, an actual answer would be more helpful than just being told to "do it ourselves."
by doctorbenjiphd
Jan 20th '19, 21:17
Forum: Mapping
Topic: Mararthon: Yuge / YugePax
Replies: 231
Views: 318401

Re: Mararthon: Yuge / YugePax

Yeeeah...let me say that I probably shouldn't have written that. It was at 3am after a night of drinks, and was meant to be a goofy-charming-sarcastic post that I now know didn't come off nearly as clever as I thought it did. No sarcasm in the good work statement, though, I'll take new Marathon mate...
by doctorbenjiphd
Jan 20th '19, 10:42
Forum: Marathon Discussion
Topic: I will play every level in Marathon 2, and comment on them.
Replies: 84
Views: 38010

Re: I will play every level in Marathon 2, and comment on th

You were way too kind to Curiouser and Curiouser. Otherwise, good reads and great work, looking forward to the rest!
by doctorbenjiphd
Jan 20th '19, 10:27
Forum: Mapping
Topic: Mararthon: Yuge / YugePax
Replies: 231
Views: 318401

Re: Mararthon: Yuge / YugePax

I just downloaded this "scenario" and "played" it for a "bit"...its really stupid. Kind of fun. But it's really stupid. Kudos to you all for trying to keep the Marathon community alive; I just wish you'd put your effort towards something more...less stupid. Cheers!
by doctorbenjiphd
Jan 4th '19, 20:14
Forum: Editors, Emulation, Etcetera
Topic: Error in Weland...or maybe it's Vasara? or maybe Aleph One?
Replies: 3
Views: 3282

Re: Error in Weland...or maybe it's Vasara? or maybe Aleph O

trellama, Weirdo--it was I had deleted a platform that already had a switch assigned to control it, so you both had it; thanks! I actually went through and systematically deleted all my platforms one and a time to try and find the problem. I ended up deleting all of them and still had the problem. :...
by doctorbenjiphd
Jan 4th '19, 08:36
Forum: Editors, Emulation, Etcetera
Topic: Error in Weland...or maybe it's Vasara? or maybe Aleph One?
Replies: 3
Views: 3282

Error in Weland...or maybe it's Vasara? or maybe Aleph One?

Happy New Year, everybody. I came across an issue in a level I am working on. I fire up Aleph One, turn on the Vasara plugin, select my project level, press begin new game, and Aleph crashes and I get the following message Error /Users/jeremiah/Source/alephone-svn/trunk/PBProjects/../Source_Files/Ga...
by doctorbenjiphd
Dec 14th '18, 22:30
Forum: Projects
Topic: Eternal X 1.2
Replies: 1731
Views: 519942

Re: Eternal X 1.2

I finished Eternal last night... I have some thoughts to share, but before I write up a review I wanted to share a mapmaking error that should be fixed. In "Deep into the Grotto" the switch on polygon 757 floods the room and opens the door in front of you. But you can hit the switch again,...
by doctorbenjiphd
Dec 13th '18, 20:33
Forum: Projects
Topic: Eternal X 1.2
Replies: 1731
Views: 519942

Re: Eternal X 1.2

Thanks, Man! Where can I find 1.2? I will finish the game with whatever is most recent. Those headless spawns are absolutely absurd. With no Wave Cannon ammo and endless monsters, I kept dying and came close to reaching "fuck this game" status. And, yes, Super Metroid is hands down the gre...
by doctorbenjiphd
Dec 13th '18, 20:05
Forum: Projects
Topic: Eternal X 1.2
Replies: 1731
Views: 519942

Re: Eternal X 1.2

I'm glad y'all are updating this while I play through Eternal (1.1) so I can occasionally butt in and ask for guidance. Something about Gravitronic Swords? Where are these things? My Wave Cannon is out of ammo and all those PiD monsters are a pain in my ass without it. According to Ryoko's commentar...
by doctorbenjiphd
Dec 9th '18, 07:37
Forum: Editors, Emulation, Etcetera
Topic: Weland crashes when certain values are selected
Replies: 13
Views: 5475

Re: Weland crashes when certain values are selected

For the record, my mess of a level has 3042 polygons with over 600 objects and I think 10 different sounds (not sound objects, but the ambient polygon placed sounds). If I add to many more, Aleph crashes, so I'm right on the edge. But the level still plays smoothly. I need to tweak it in a lot of pl...
by doctorbenjiphd
Dec 5th '18, 04:31
Forum: Editors, Emulation, Etcetera
Topic: Atque & Physics Editor
Replies: 11
Views: 6153

Re: Atque & Physics Editor

I really appreciate how on top of these things you are, The Man. Cheers. I think my problem with ShapesFusion is the same as with Atque. When I first opened both of them, I got a popup, something about the apps being out of date and to contact the developer. I peeked around a bit, and I think it's b...
by doctorbenjiphd
Dec 5th '18, 03:49
Forum: Editors, Emulation, Etcetera
Topic: Atque & Physics Editor
Replies: 11
Views: 6153

Re: Atque & Physics Editor

The Man--thanks, but ShapesFusion doesn't seem to work with physics models. I'm mostly interested in tweaking the model and not so much the shapes file. I'll just try and boot from my old drive and use Atque and SheepShaver for Anvil there. It's too bad that some of the other tools are geared toward...
by doctorbenjiphd
Dec 4th '18, 22:48
Forum: Editors, Emulation, Etcetera
Topic: Atque & Physics Editor
Replies: 11
Views: 6153

Atque & Physics Editor

Hi, Is there a version of Atque that is more, ahem, up to date? It doesn't work on my year-old MacBook OS 10.13.4 (though it did work fine on my older comp). Or rather, is there another application that has superseded Atque? I'm not sure how else to merge map files together to get the physics model ...
by doctorbenjiphd
Nov 26th '18, 01:20
Forum: Projects
Topic: Eternal X 1.2
Replies: 1731
Views: 519942

Re: Eternal X 1.2

Are you sure you're thinking of the correct level? In Ryoko's playthrough commentary (he only comments on levels he reaches) he discusses Mohicans, and how there is a transporter you're supposed to reach on a Pfhor ship. He then commentates on the next level, without mention of being sent back to S'...
by doctorbenjiphd
Nov 26th '18, 01:13
Forum: Editors, Emulation, Etcetera
Topic: Switches always defaulting to "active"
Replies: 4
Views: 4828

Re: Switches always defaulting to "active"

I had to dig up this discussion because I am having the same problem again now. Apparently I am full blown back into Marathon again, as I'm playing old scenarios, making levels, and frequenting the Pfhorums again. I guess that's what happens after one finishes school and is having trouble finding wo...
by doctorbenjiphd
Nov 26th '18, 01:08
Forum: Projects
Topic: Eternal X 1.2
Replies: 1731
Views: 519942

Re: Eternal X 1.2

So... I'm confused. Mohicans doesn't exit to the proper level? How does anyone complete the game? Or the branch point I missed is in S'pht Happens, then?
by doctorbenjiphd
Nov 25th '18, 21:26
Forum: Projects
Topic: Eternal X 1.2
Replies: 1731
Views: 519942

Re: Eternal X 1.2

Hey, unrelated post again, but I'm stuck on Second to Last of the Mohicans! I actually must have missed every "failure" path, because I didn't even realize that the next level, The Manipulated Dead, was a repeating failure level (those ghostly PID monsters legit scared the hell out of me!)...
by doctorbenjiphd
Nov 24th '18, 00:31
Forum: Editors, Emulation, Etcetera
Topic: Weland crashes when certain values are selected
Replies: 13
Views: 5475

Re: Weland crashes when certain values are selected

The Man, I did as you suggested, and flooded the map with monsters, items and sounds. I did reach a point where Aleph crashed, and I got a message "Error" followed by a directory list or whatever, "Users/jeremiah/Source..." then finally "Assertion failed: MapIndexList.size()...
by doctorbenjiphd
Nov 23rd '18, 06:25
Forum: Editors, Emulation, Etcetera
Topic: Weland crashes when certain values are selected
Replies: 13
Views: 5475

Re: Weland crashes when certain values are selected

Thanks guys. I'm still not really sure what is meant by map indices. They are the sum total of all points, lines, and polygons? So if a map consisted of two 1 WU squares attached, we would have 6 points, 6 lines, 2 polygons = 14 map indices? Or am I still thinking of this the wrong way? I already tr...