Search found 22 matches

by A Huge Pfhan
Mar 12th '14, 00:56
Forum: Aleph One Discussion
Topic: Modifying the Aspect Ratio
Replies: 0
Views: 1379

Modifying the Aspect Ratio

Hello... I was wondering if there was a way to modify the Aleph One engine to display Marathon Infinity in 1280 x 405 256:81. This aspect ratio will allow the fov to be increased without the illusive speed increase, while also fitting the width of my VGA Monitor. Not only do I want 1280 x 405, but I...
by A Huge Pfhan
Jan 6th '14, 09:35
Forum: Mapping
Topic: Liquid Triggers
Replies: 7
Views: 4107

Re: Liquid Triggers

Untested pseudocode to get you started: Triggers.monster_killed() local leak = true for m in monsters() do if(m.class == "bob") then leak = false end end if(leak) then Tags[0].active end end Where the liquid is tied to tag 0. That's how I'd approach it. So if I insert this into the game w...
by A Huge Pfhan
Jan 5th '14, 09:30
Forum: Aleph One Discussion
Topic: Aleph One 1.1
Replies: 10
Views: 6047

Re: Aleph One 1.1

Does the online work for 1.1 now?
by A Huge Pfhan
Jan 3rd '14, 04:16
Forum: Mapping
Topic: Liquid Triggers
Replies: 7
Views: 4107

Re: Liquid Triggers

It sure is. You will have to count the number of monsters on the level, and also account for the player being a monster. That's simple enough. Monsters() iterates through all the monsters, so I'd start there. If you would like a smooth water rise without using a scripting loop I would imagine it mi...
by A Huge Pfhan
Dec 31st '13, 04:01
Forum: Mapping
Topic: Liquid Triggers
Replies: 7
Views: 4107

Liquid Triggers

With a combination of map triggers and lua scripting, is it possible for me to trigger a liquid rise in the level when the player kills all of the enemies?
If so, how does one make water rise? It's very strange how the whole system is set up.
What do the tide levels and the parameters do?
by A Huge Pfhan
Dec 24th '13, 20:09
Forum: Projects
Topic: SPOILER ALERT My new scenario's plotline
Replies: 3
Views: 2628

SPOILER ALERT My new scenario's plotline

For my new scenario, I've decided that I wouldn't improvise on the story and so now things will actually fall in place. I've written a rough draft of the overall scenario story. As always, SPOILER ALERT! 2810, UESC Gotengo en route to Lh'owon from Tau Ceti, Ship AI Diamonte responds to Pfhor Invasio...
by A Huge Pfhan
Dec 24th '13, 00:57
Forum: Editors, Emulation, Etcetera
Topic: Heinous Visual Mode + Auto Map Key Error
Replies: 0
Views: 1548

Heinous Visual Mode + Auto Map Key Error

This is bull****. Whenever I am in Visual Mode trying to texture my maps, I press the Left Shift key to enable the Auto Map/Overlay . When you are in the Overlay/Auto Map, you have access to change texture effects , texture flags , texture opacity and texture snapping . But for some reason, whenever...
by A Huge Pfhan
Dec 23rd '13, 23:58
Forum: Mapping
Topic: I'm getting back into mapmaking.
Replies: 6
Views: 3405

Re: I'm getting back into mapmaking.

Are you thinking solo or multiplayer maps? I'm working on a solo scenario with ideas from my KILLMOO project. Tester friendly? Well, first off, you know those textures normally used for doors? Ditch that, and make your doors use the same textures as the surrounding walls, with no difference in ligh...
by A Huge Pfhan
Dec 23rd '13, 05:00
Forum: Mapping
Topic: I'm getting back into mapmaking.
Replies: 6
Views: 3405

I'm getting back into mapmaking.

There is nothing the haters and the trolls can do to stop me.
All I ask for is support and advice that will steer me into a tester-friendly developer.
Any thoughts?
by A Huge Pfhan
Dec 1st '13, 06:19
Forum: Marathon Discussion
Topic: I'm thinking the same thing...
Replies: 10
Views: 5285

Re: I'm thinking the same thing...

patrick wrote:
Destiny wrote:I'm sure I'll celebrate on the 20th anniversary.
I'd still like to know who's been hired to take out the "three" of us prior to the event.
Wanna hear a classic? Your mom!
by A Huge Pfhan
Dec 1st '13, 01:36
Forum: Marathon Discussion
Topic: I'm thinking the same thing...
Replies: 10
Views: 5285

Re: I'm thinking the same thing...

Because on December 21st, 2013, it will be the 19th anniversary of Marathon. Dude, you're the moderator, you should be all over this before anyone... I think what he meant was that 'M1A1' usually refers to the versions before the recent betas; you know, back when the game didn't use the original Ma...
by A Huge Pfhan
Dec 1st '13, 01:14
Forum: Marathon Discussion
Topic: I'm thinking the same thing...
Replies: 10
Views: 5285

Re: I'm thinking the same thing...

treellama wrote:Why would anyone ever play M1A1 now?
Because on December 21st, 2013, it will be the 19th anniversary of Marathon.
Dude, you're the moderator, you should be all over this before anyone...
by A Huge Pfhan
Nov 30th '13, 20:49
Forum: Marathon Discussion
Topic: I'm thinking the same thing...
Replies: 10
Views: 5285

I'm thinking the same thing...

Seriously, what am I doing here?

I want to get back into Marathon in time for the December 21st play-date. Of course, I want to celebrate the 19th Anniversary...

Would game would we play? M1A1? M2? Minf? You decide!
by A Huge Pfhan
Sep 25th '13, 02:08
Forum: TCBY
Topic: I have brand new pfhood nipples pfhor you!
Replies: 6
Views: 7402

Re: I have brand new pfhood nipples pfhor you!

Destiny wrote:You gotta be kidding. No words can describe what I'm feeling after having read this horrible post, as well as seeing this guy while I'm here again.
Nobody asked what you thought.
by A Huge Pfhan
Sep 25th '13, 00:44
Forum: TCBY
Topic: I have brand new pfhood nipples pfhor you!
Replies: 6
Views: 7402

I have brand new pfhood nipples pfhor you!

I am stuck on a pseudo 3d script for Marathon because it keeps saying that I'm comparing Boolean to a value. I'm not going to allow you to download my log to tell me what everything is, But I will allow to you to download the script. "Why, what are these delicious pfhoods you speak opfh?" ...
by A Huge Pfhan
Sep 12th '13, 00:40
Forum: Marathon Discussion
Topic: Auto Map Problems
Replies: 0
Views: 1374

Auto Map Problems

Every time I press the Auto Map key for the overhead map it closes the game window. I am lead to believe that it has something to do with my Preferences, due to that I have tried different variables with the Auto Map key. If anyone sees something that I don't, please let me know. Download my prefere...
by A Huge Pfhan
Sep 8th '13, 00:41
Forum: Projects
Topic: 3D (as in 3 spatial and no durational) Modeling
Replies: 3
Views: 2420

Re: 3D (as in 3 spatial and no durational) Modeling

irons wrote:Keep modeling, my man.
I have been. At it has lead to the prototype model of a premium shotgun.
It has a break barrel reloading system and a skeleton frame stock.
by A Huge Pfhan
Sep 7th '13, 08:03
Forum: Projects
Topic: 3D (as in 3 spatial and no durational) Modeling
Replies: 3
Views: 2420

3D (as in 3 spatial and no durational) Modeling

I can't do crap for hands. I want to make 3D models so I can make Weapons in Hand sprites. So far I have a component polished and a blank mind. Here is what it looks like... sort of: Trigger Hand() Component.jpg The component you are currently looking at is a Trigger Hand. Since I would be contradic...
by A Huge Pfhan
Sep 5th '13, 21:47
Forum: TCBY
Topic: Differences between A Huge Pfhan and ftg.death.rhino
Replies: 14
Views: 13805

Re: Differences between A Huge Pfhan and ftg.death.rhino

We do not have their experience We do not have their uploads and community connections Which these accepted phforums members and veterans do. Our time which is so crammed And which has so few of the necessities for creation of content Needs to be carefully managed and thoughtfully cultivated We can...
by A Huge Pfhan
Sep 5th '13, 01:04
Forum: TCBY
Topic: Differences between A Huge Pfhan and ftg.death.rhino
Replies: 14
Views: 13805

Re: Differences between A Huge Pfhan and ftg.death.rhino

Protip: If all you wanted was a solid block of text, Lorem Ipsum would have been faster. Lorem ipsum dolor sit amet... That was completely uncalled for, rude, disturbing and most of all, impractical and useless. I think we can all agree that you serve no purpose here, and you're almost as biased as...
by A Huge Pfhan
Sep 4th '13, 23:28
Forum: TCBY
Topic: Differences between A Huge Pfhan and ftg.death.rhino
Replies: 14
Views: 13805

Differences between A Huge Pfhan and ftg.death.rhino

I have made a new alias that has many improvements over the previous aliases. Many of these differences are improvements, while some of them are minor personal differences. I expect better reception this time around and I hope to god that some of my problems end up with the incentive and solutions I...
by A Huge Pfhan
Sep 4th '13, 00:36
Forum: Editors, Emulation, Etcetera
Topic: HD Player Models (I think this will end up belonging here)
Replies: 144
Views: 53297

Re: HD Player Models (I think this will end up belonging her

I would like to congrats you on completing this project. I respect version 1.22 very much. However, I have a complaint, and I haven't even play-tested it yet. I want you to take a gander at this image. This is what happened when I extracted the file folder to my desktop: WTF.jpg Notice anything? How...