Search found 94 matches

by dustu
Sep 15th '15, 22:34
Forum: Projects
Topic: How to 'End' a a project...
Replies: 3
Views: 2476

Re: How to 'End' a a project...

Pfhorrest wrote:Teleport to level 256.
Wow. LOL, I never realized you could do that! Thanks! I was actually thinking that I'd teleport to an empty room with a terminal thanking them for playing...hmmmm....cool.

Thanks Pfhorrest!
by dustu
Sep 15th '15, 22:19
Forum: Editors, Emulation, Etcetera
Topic: Using Vasara in a Repair map
Replies: 12
Views: 6270

Re: Using Vasara in a Repair map

That happens when the switch type is "wires"; all that switch type does is make the switch use the opposite textures for on/on, and be "only activates once" and "only triggered by weapons" no matter what. If you set the switch type to "tag" (or anything else but "wires"), and then align the texture...
by dustu
Sep 15th '15, 17:46
Forum: Projects
Topic: How to 'End' a a project...
Replies: 3
Views: 2476

How to 'End' a a project...

Hi, When you have a map with multiple levels, each level provides an interlevel teleport to the next (or some other) level. How do people typically END a project? If you have 10 levels in your project, how do you end the 10th level? You can't really teleport to anything that makes sense. In other wo...
by dustu
Sep 15th '15, 17:42
Forum: Editors, Emulation, Etcetera
Topic: Using Vasara in a Repair map
Replies: 12
Views: 6270

Re: Using Vasara in a Repair map

Repair If the Map Parameters indicate that the level is a repair mission, this switch has to be activated before the player can exit the level. The story for your map can call it whatever you want of course, but as far as the engine is concerned, that's all that "repair" means. Can't you just do a ...
by dustu
Sep 15th '15, 17:40
Forum: Editors, Emulation, Etcetera
Topic: Using Vasara in a Repair map
Replies: 12
Views: 6270

Re: Using Vasara in a Repair map

Well then maybe it is Vasara. It works in forge, although the sound when you hit the wires is that of a switch and not the electrical sound of wires. By the way. Why are you putting the quotes at the bottom of your posts. It's a little strange, and it doesn't chronologically make sense to put the q...
by dustu
Sep 14th '15, 15:19
Forum: Editors, Emulation, Etcetera
Topic: Using Vasara in a Repair map
Replies: 12
Views: 6270

Re: Using Vasara in a Repair map

Actually, that's my problem currently. I can only get it to default to on (normal wires). I want to be able to find a broken wire setup and click it to 'repair' it and then teleport out. Right now this only works in 'Tag Switch' mode or 'chip insertion' mode. Other modes all fail b/c default is alwa...
by dustu
Sep 14th '15, 15:16
Forum: Chat
Topic: Seeking developer for paid project?
Replies: 16
Views: 11018

Re: Seeking developer for paid project?

Hi Treelama, Thanks for the tip. I'm not a developer but am pretty determined! :) You run on a mac with Yosemite, right? Any chance you could share your makefile with me? I'm sure there are other issues I'm not thinking of that you have probably addressed in your makefile. :) Either way, thank you a...
by dustu
Sep 14th '15, 03:34
Forum: Editors, Emulation, Etcetera
Topic: Using Vasara in a Repair map
Replies: 12
Views: 6270

Re: Using Vasara in a Repair map

Ok. As promised, I'm reporting back with my findings. It seems like there might be a bug with Vasara. I can only get Vasara to actually save the 'broken wire look' as the default look in 'Tag' and 'Chip Insertion' modes. All others revert back to 'normal looking wires' even if you specify the defaul...
by dustu
Sep 14th '15, 02:40
Forum: Editors, Emulation, Etcetera
Topic: Using Vasara in a Repair map
Replies: 12
Views: 6270

Re: Using Vasara in a Repair map

Thanks Philtron. I'll try this. Using the 'wires' option might be my problem. I'll report back here with my results. :) Without looking at your map, and doing a quick test in Forge, you need to start with a broken looking wire texture. Make sure to check the "repair switch" option. And make it a "pl...
by dustu
Sep 14th '15, 00:47
Forum: Editors, Emulation, Etcetera
Topic: Using Vasara in a Repair map
Replies: 12
Views: 6270

Using Vasara in a Repair map

Hi, I have a repair map I'm working on and I'd like to create 3 'wire' switches that I need to repair to exit the level successfully. Unfortunately, no matter what I do I end up always getting the opposite result. In other words, I have to take a healthy looking switch with wires and make it look ma...
by dustu
Sep 13th '15, 20:09
Forum: Chat
Topic: Seeking developer for paid project?
Replies: 16
Views: 11018

Re: Seeking developer for paid project?

Haha... :)

Actually it's more about being able to compile code (see my other reply). :)
treellama wrote:You would actually pay money for this plugin? What's wrong with you?
weland-1.4.1-mac.zip
by dustu
Sep 13th '15, 20:08
Forum: Chat
Topic: Seeking developer for paid project?
Replies: 16
Views: 11018

Re: Seeking developer for paid project?

Treelama, Thank you for compiling this. It works now. Aside from the comments people make about the UI, I really just wanted to try it. I do do stairs myself by hand, but there are times when it'd be nice to also have a stair generator. The real challenge for me is less about the actual DLL and more...
by dustu
Sep 12th '15, 18:12
Forum: Mapping
Topic: Monster triggers and activation
Replies: 4
Views: 4949

Re: Monster triggers and activation

Nice summary. This helped me. Thanks!
by dustu
Sep 9th '15, 12:45
Forum: Editors, Emulation, Etcetera
Topic: Importing sounds, text to speech?
Replies: 9
Views: 4762

Re: Importing sounds, text to speech?

Ok. Thanks!
treellama wrote:No, I don't think ShapeFusion has any planned features in the future.
by dustu
Sep 9th '15, 12:36
Forum: Editors, Emulation, Etcetera
Topic: Importing sounds, text to speech?
Replies: 9
Views: 4762

Re: Importing sounds, text to speech?

Ok.

Is this a planned feature in the future though? I only ask because ShapeFusion allows you to create a new class and assign sounds to it - but then you can't use it anywhere?

Thanks!
treellama wrote:I don't think ShapeFusion will let you select new sound classes. You'll probably have to re-use existing ones.
by dustu
Sep 9th '15, 12:30
Forum: Chat
Topic: Seeking developer for paid project?
Replies: 16
Views: 11018

Re: Seeking developer for paid project?

Thanks Treellama. I appreciate that.
treellama wrote:Probably just needs to be compiled to work with the latest Mono. I'll give it a try sometime. No need to pay, just have to be patient.
by dustu
Sep 8th '15, 18:48
Forum: Editors, Emulation, Etcetera
Topic: Importing sounds, text to speech?
Replies: 9
Views: 4762

Re: Importing sounds, text to speech?

Hi,

One quick question: When you create a new class and import a sound, how do you use it? I noticed it comes in as Sound 215, 216, etc...

But where can you assign these sounds? They don't show up anywhere else in dropdown menus when you edit monsters in the physics file?

Thanks.
by dustu
Sep 8th '15, 18:24
Forum: Mapping
Topic: problem with Sound file for my map
Replies: 2
Views: 2461

Re: problem with Sound file for my map

Ahhh. Ok thanks! I thought that might be the case but wanted to verify that since you can merge a physics file per level in a map, I thought you might be able to do the same for sounds. :) Ehrrm... as far as I know there's one single sound file for an entire scenario. This means you create a sounds ...
by dustu
Sep 8th '15, 14:46
Forum: Mapping
Topic: problem with Sound file for my map
Replies: 2
Views: 2461

problem with Sound file for my map

Hi, Dumb question I'm sure, but how do you merge a sound (.sndA) file with a map level? I have had no problem merging a physics file with a specific level, but when I do so on sounds, it does nothing - no changes. Is it not possible to merge a custom sound file using Atque or am I missing something?...
by dustu
Sep 8th '15, 13:03
Forum: Mapping
Topic: How to make one full scenario Including Physics?
Replies: 51
Views: 26084

Re: How to make one full scenario Including Physics?

Wow. The Phoenix map and scripts are amazing. I just checked out how the physics, etc. were merged and looked at some of the scripts. Really really cool. Great job. It's a very easy Lua script. If you have Phoenix, unpack it with Atque and find a level that has it merged in (Stone Temple Pilates is ...
by dustu
Sep 8th '15, 00:25
Forum: Chat
Topic: Seeking developer for paid project?
Replies: 16
Views: 11018

Re: Seeking developer for paid project?

*sigh* ok. I give up. ;)
Tycho X wrote:To be honest, I reaaaaally doubt anyone will bother fixing it, even for you're paying. Seriously, making them manually is the best way.

...


All hail marathon.
by dustu
Sep 7th '15, 13:17
Forum: Chat
Topic: Seeking developer for paid project?
Replies: 16
Views: 11018

Re: Seeking developer for paid project?

That's not my question but thanks. I have made stairs manually I'd like to try out the generator.
philtron wrote:Just make the stairs manually. It's not even remotely difficult.
by dustu
Sep 6th '15, 23:58
Forum: Chat
Topic: Seeking developer for paid project?
Replies: 16
Views: 11018

Seeking developer for paid project?

Hi, Anyone interested in helping me get stairgenerator.dll working on Yosemite or on my system in particular? I'm willing to pay a reasonable price if some can spend an hour or two helping? I was not sure where to post something like this so I thought I'd put it in this area just to be safe. Thanks,...
by dustu
Sep 6th '15, 23:40
Forum: Projects
Topic: My first project - A tutorial
Replies: 26
Views: 11285

Re: My first project - A tutorial

Hi! I appreciate your feedback. I have indeed removed some weapons and extra goodies and also some monsters to compensate. I tweaked it several times after our initial discussion (the last time for a glitch) and now is in good shape. :) Thanks again. If you have a chance, can you rate it on this sit...
by dustu
Sep 1st '15, 23:17
Forum: Mapping
Topic: Can someone upload a working version of Stairgenerator.dll ?
Replies: 9
Views: 5049

Re: Can someone upload a working version of Stairgenerator.d

Hi Wrkncacnter,

I sent you a PM with a question. :)
Wrkncacnter wrote:I forgot how to do this, and am too lazy. Besides, half the people never got it working when I did it last time anyway.