Search found 21 matches

by alborada
Jun 22nd '21, 21:10
Forum: Projects
Topic: Arrival in Unreal Engine
Replies: 3
Views: 2328

Re: Arrival in Unreal Engine

I'm sorry that my assumption that PC = windows offended you.
Here's some liks to the videos from my original post
https://www.youtube.com/watch?v=kToS_kvFB9I
https://www.youtube.com/watch?v=-RG9yx15JZk
by alborada
Jun 16th '21, 22:49
Forum: Projects
Topic: Arrival in Unreal Engine
Replies: 3
Views: 2328

Arrival in Unreal Engine

Hey everyone, Some years ago I started on a project to create part of Arrival as a small VR environment using Unreal, I got about halfway through before losing interest but just dug it up and thought someone might get a kick out of it. I don't think it will work in VR any longer but if you're on PC ...
by alborada
Apr 27th '17, 19:35
Forum: Marathon Discussion
Topic: A fourth Marathon??
Replies: 114
Views: 64871

Re: A fourth Marathon??

I'm yet to read a convincing argument as to how a next-gen Marathon sequel would work while being faithful to the original and not stepping on Halo's feet. I imagine that terminal text would be a bit much to bear for modern audiences so the obvious solution would be an AI that talks to you as you pl...
by alborada
May 24th '16, 08:54
Forum: Projects
Topic: Marathon UE4: A Fan Re-Creation Project
Replies: 5
Views: 5584

Re: Marathon UE4: A Fan Re-Creation Project

You can check out my aborted attempts here: https://www.youtube.com/watch?v=kToS_kvFB9I https://www.youtube.com/watch?v=-RG9yx15JZk I recommend it at as way to learn UE4- playing with the specular maps etc. on the original textures is a lot of fun and a great way to learn the tools.. and walking aro...
by alborada
Jun 20th '15, 22:57
Forum: Projects
Topic: What would you look for in a "Marathon 2015" remake?
Replies: 26
Views: 14426

Re: What would you look for in a "Marathon 2015" remake?

Yeah apologies for never making good use of those meshes- if you guys need any help getting them into Unreal I can dig up the project files. But since you're doing it as a learning project you'd probably want to do it yourselves. I'd love to revisit it, what with all the improvements to Unreal and t...
by alborada
Sep 27th '14, 14:19
Forum: Projects
Topic: Marathon 1 VR (fan-made)
Replies: 34
Views: 18893

Re: Marathon 1 VR (fan-made)

Hi, thanks for the feedback. Apologies for the Visual C Runtime, I'd had a few people test it without problems and was unaware it was needed. I took out the 3d models as I needed to get the frame-rate down as much as possible. Anything below 75 is a game-breaker for VR. The normal maps are in there,...
by alborada
Sep 3rd '14, 21:39
Forum: Projects
Topic: Marathon 1 VR (fan-made)
Replies: 34
Views: 18893

Re: Marathon 1 VR (fan-made)

I've finally got unreal engine and oculus to work together relatively well, I had to strip the scene down to the basics to get a reasonable frame rate but it still looks ok. I'm using a VR template which makes life easier, but having issues with the flashlight so might get rid of that. Also sound is...
by alborada
Aug 18th '14, 07:54
Forum: Projects
Topic: Marathon 1 VR (fan-made)
Replies: 34
Views: 18893

Re: Marathon 1 VR (fan-made)

Apologies again for the delay. Unreal4 and Oculus still not working together very well, waiting for a hotfix to the latest engine release which should sort it out and make it run a bit smoother.
by alborada
Aug 7th '14, 12:03
Forum: Projects
Topic: Marathon 1 VR (fan-made)
Replies: 34
Views: 18893

Re: Marathon 1 VR (fan-made)

That's a neat way of making normal maps, nice one. They really help the look of the textures although I've tweaked them a little and added a bit of noise to make some of them less clean. Just working on music and a few sound effects and I'll aim to upload a basic version tonight.
by alborada
Aug 5th '14, 00:37
Forum: Projects
Topic: Marathon 1 VR (fan-made)
Replies: 34
Views: 18893

Re: Marathon 1 VR (fan-made)

So this evening I had the pleasure of walking the halls of the Marathon, kinda. After a week of tinkering with a largely broken oculus sdk I got it to work reasonably well with the unreal engine, and voila. A couple of things were pretty obvious: 1.) It's freaking awesome. Just wandering around and ...
by alborada
Jul 25th '14, 13:45
Forum: Projects
Topic: Marathon 1 VR (fan-made)
Replies: 34
Views: 18893

Re: Marathon 1 VR (fan-made)

Yeah sorry for the delay. The dk2 arrives tomorrow so I'll get back on the horse next week :D
by alborada
Jul 4th '14, 10:15
Forum: Projects
Topic: Marathon 1 VR (fan-made)
Replies: 34
Views: 18893

Re: Marathon 1 VR (fan-made)

Also funny you should say that... I'm making a project alongside this (unrelated) that deals with coming out of hypersleep, the idea being that disoriantation/change of worldspace is very relevent to VR- i.e. the idea of coming out of stasis would work pretty well as a premise for the start of an oc...
by alborada
Jul 4th '14, 10:10
Forum: Projects
Topic: Marathon 1 VR (fan-made)
Replies: 34
Views: 18893

Re: Marathon 1 VR (fan-made)

Yeah I got a bit carried away with the effects but will scale them down a bit when I'm more familiar with the engine. It's hard not to get excited by all the shiny bloomy pretty things. Sorry for the delay, just when I found some time to work on it I realised my maya/3ds/photoshop trials had all fin...
by alborada
Jun 28th '14, 19:54
Forum: Projects
Topic: Marathon 1 VR (fan-made)
Replies: 34
Views: 18893

Re: Marathon 1 VR (fan-made)

I know what you mean- I was a bit apprehensive about having to line up all the meshes- but we'll see how it goes. I was never going to make a 100% accurate re-creation- if I can make it look convincing without replicating the exact texture placements from the original, I'm sure it will be fine. If I...
by alborada
Jun 27th '14, 23:50
Forum: Projects
Topic: Marathon 1 VR (fan-made)
Replies: 34
Views: 18893

Re: Marathon 1 VR (fan-made)

Sounds good, look forward to seeing them.
by alborada
Jun 17th '14, 23:20
Forum: Projects
Topic: Marathon 1 VR (fan-made)
Replies: 34
Views: 18893

Re: Marathon 1 VR (fan-made)

Those look fantastic. I haven't got much further with the geometry but would definitely benefit from the terminal and pattern buffer if you're still working on them. I had a go at the first room of Waterloo Waterpark using Quixel tools for the normals and specular maps, it's bit rough but the textur...
by alborada
Jun 15th '14, 18:25
Forum: Projects
Topic: Marathon 1 VR (fan-made)
Replies: 34
Views: 18893

Re: Marathon 1 VR (fan-made)

To say I work in Maya would be an bit of an overstatement, I'm just using the free trial to preview stuff and export fbx files. For Waterloo Waterpark I've ended up using the mesh you supplied as a guide and building bsp brushes to replicate it; my attempts to learn texturing within maya were pretty...
by alborada
Jun 13th '14, 09:22
Forum: Projects
Topic: Marathon 1 VR (fan-made)
Replies: 34
Views: 18893

Re: Marathon 1 VR (fan-made)

That's amazing thank you, playing with it in Maya now.
And those M1 textures would be really useful, I wasn't planning on building more than Arrival so wouldn't need a complete set. Anything you have would be a great help
by alborada
Jun 11th '14, 23:06
Forum: Projects
Topic: Marathon 1 VR (fan-made)
Replies: 34
Views: 18893

Re: Marathon 1 VR (fan-made)

I was not aware, that's great news thanks. Unfortunately no matter what i do I can't get Welend to run. I don't suppose someone could do me a massive favour and export Waterloo Waterpark as an obj? Would save me from a day or so of modelling..
by alborada
Jun 9th '14, 07:40
Forum: Projects
Topic: Marathon 1 VR (fan-made)
Replies: 34
Views: 18893

Re: Marathon 1 VR (fan-made)

Thanks. I tried making normals and specular/emissive maps from the flat textures, but as you saw it wasn't very successful- e.g. the need to separate out the dirt and scratch marks from the texture proper. Unfortunately I don't have the time or skill to make replacement meshes (for now anyway), but ...
by alborada
Jun 8th '14, 16:37
Forum: Projects
Topic: Marathon 1 VR (fan-made)
Replies: 34
Views: 18893

Marathon 1 VR (fan-made)

Edit: Download a preview version: http://we.tl/6ODA7bUr5L Press alt-enter once launched. Tab brings up graphics menu. Hello I'm working on a simple re-make of Arrival (environment only) in Unreal Engine 4 for the oculus rift. My day job is writing music for film and tv, and I have hardly any experie...