So the problem with Pfhorpedia, is the ads? because that has nothing to do with it in my opinion.treellama wrote:Qtekly wrote:It almost sounds like you guys don't even want [ads] to become more popular [when there's already an older better ad-free version].
Search found 27 matches
- Nov 17th '14, 17:13
- Forum: Marathon Discussion
- Topic: Pfhorpedia
- Replies: 39
- Views: 21312
Re: Pfhorpedia
- Nov 17th '14, 16:22
- Forum: Marathon Discussion
- Topic: Pfhorpedia
- Replies: 39
- Views: 21312
Re: Pfhorpedia
It almost sounds like you guys don't even want Marathon to become more popular.
- Nov 15th '14, 20:52
- Forum: Marathon Discussion
- Topic: Pfhorpedia
- Replies: 39
- Views: 21312
Re: Pfhorpedia
But how are people that don't know Marathon ever going to stumble upon Traxus? It's easier for people to find Pfhorpedia then Traxus. Beacause if they would search a wiki for Marathon they would search it on Wikia.com.
Just saying. We should make both of these wiki's as complete as possible.
Just saying. We should make both of these wiki's as complete as possible.
- Nov 15th '14, 19:17
- Forum: Marathon Discussion
- Topic: Pfhorpedia
- Replies: 39
- Views: 21312
Pfhorpedia
If any of you frequently visit the Marathon wiki , http://marathongame.wikia.com/wiki/Main_Page , Pfhorpedia, you'll notice that I (FunEditing is my username) have made some additions to the wiki. I'm planning to add or edit at least one article every evening. If you have a suggestion for how to org...
- Nov 13th '14, 20:50
- Forum: Editors, Emulation, Etcetera
- Topic: Editing with scenario files
- Replies: 7
- Views: 5101
Re: Editing with scenario files
Is there any permission for Eternal? Because you made Eternal, right?
- Nov 13th '14, 20:47
- Forum: Editors, Emulation, Etcetera
- Topic: Editing with scenario files
- Replies: 7
- Views: 5101
Re: Editing with scenario files
Okay thanks for the quick response.
So i can make them for myself (I've already done a couple) but i can't post them in the Pfhorums without getting permission.
So i can make them for myself (I've already done a couple) but i can't post them in the Pfhorums without getting permission.
- Nov 13th '14, 20:36
- Forum: Editors, Emulation, Etcetera
- Topic: Editing with scenario files
- Replies: 7
- Views: 5101
Editing with scenario files
I don't know if this is the right forum to post this question. But I wanted to know if I can make shape files using bitmaps and frames from Total conversions or really any kind of shapes file made by someone that's not me without having to ask for the permission of the person that orriginally create...
- Nov 9th '14, 16:50
- Forum: Marathon Discussion
- Topic: Rambling about AI sentience and cyborg hardware
- Replies: 19
- Views: 10204
Re: Rambling about AI sentience and cyborg hardware
The security officer is definetly a human creation, M1 has a few terminals describing mjolnir cyborgs and the massacre at Thermopylae and Icarus, colonies in the Sol system, IIRC. The UESC probably doesn't want to make lots of them, because of what happenned whit them in the past, meaning Thermopyla...
- Nov 2nd '14, 13:36
- Forum: Mapping
- Topic: My first real map
- Replies: 11
- Views: 5762
Re: My first real map
Okay, thanks
- Nov 2nd '14, 11:20
- Forum: Mapping
- Topic: My first real map
- Replies: 11
- Views: 5762
Re: My first real map
I've began to make a second map now, the first one never got finished, but this one is getting better.
I know i said it'd be done in two weeks. But this map will hopefully be done in the near future.
Just one question about polygon types: what do zone borders do exactly?
I know i said it'd be done in two weeks. But this map will hopefully be done in the near future.
Just one question about polygon types: what do zone borders do exactly?
- Oct 14th '14, 15:05
- Forum: Mapping
- Topic: My first real map
- Replies: 11
- Views: 5762
Re: My first real map
Hmm, weird, I don't know why it crashed. But yeah, I'll have to drop the flamethrower, beacuse it's probably very unfair. And it's not meant to be a hard level to play, it definetly isn't with only one fighter (yet). And the two towers next to the starting area are meant to be like radio towers, i t...
- Oct 13th '14, 19:32
- Forum: Mapping
- Topic: My first real map
- Replies: 11
- Views: 5762
Re: My first real map
The map file's name, an armored felon, is a parody on one of my favorite games on the Xbox: dishonored. As there are posters in the city with "masked felon wanted for murder" which is kind of like the setting in the beginning here, kind of. Just saying because it might sound weird had i ne...
- Oct 10th '14, 19:07
- Forum: Mapping
- Topic: My first real map
- Replies: 11
- Views: 5762
Re: My first real map
How stupid of me! Here's a new film of some additions i've made today and the map.
I know the map is very small but i'm working on making it bigger. As Always advice is appreciated.
I know the map is very small but i'm working on making it bigger. As Always advice is appreciated.
- Oct 10th '14, 14:40
- Forum: Mapping
- Topic: My first real map
- Replies: 11
- Views: 5762
Re: My first real map
Ah, okay, then here it is. There is one thing that should not have happened: the sudden trooper attack was accidental, as he was teleported from the opposite room of the starting area which i didn't notice when i made the map and it was also set to Total Carnage which i didn't knew. I've already add...
- Oct 9th '14, 18:50
- Forum: Marathon Discussion
- Topic: Rambling about AI sentience and cyborg hardware
- Replies: 19
- Views: 10204
Re: Rambling about AI sentience and cyborg hardware
So the Pfhor use less energy to power up more advanced technology. Then they really are very advanced. Which is weird since they never ever won any battle in a scenario i know against humans wearing almost no armor firing a pistol. Is the Mjolnir Recon cyborg then like humanity's most advanced inven...
- Oct 9th '14, 17:51
- Forum: Mapping
- Topic: My first real map
- Replies: 11
- Views: 5762
My first real map
I have been working on making a decent map for quite some time, and i've gotten better at it. My previous maps that i tried to make were simply horrible. And this one actually worked out great and i made it in like two hours, which really suprised me. Some things are still a bit unpolished and i sti...
- Oct 7th '14, 15:33
- Forum: Marathon Discussion
- Topic: Rambling about AI sentience and cyborg hardware
- Replies: 19
- Views: 10204
Re: Rambling about AI sentience and cyborg hardware
My theory is that the red shield is not really a full shield, what i'm trying to say is that the red bar indicating the shield's strength is actually half your own armor and body and the other half is really shield. 2 times shield and 3X shield is then really a strong shield though it doesn't explai...
- Sep 13th '14, 19:02
- Forum: Projects
- Topic: Finally throwing out Halathon
- Replies: 346
- Views: 251478
Re: Finally throwing out Halathon
That looks really cool, i can't believe that can be done in Aleph One. I can't see any difference between this and the real Halo.
- Sep 13th '14, 18:43
- Forum: Editors, Emulation, Etcetera
- Topic: Weird error message?
- Replies: 3
- Views: 2767
Re: Weird error message?
oh, i apparently missed that update. My level didn't have any platforms so i guess that's what causing this error. But now that i've downloaded 1.0.1 it's all better!Hopper wrote:Are you running the latest version 1.0.1?
Thank you!
- Sep 13th '14, 14:01
- Forum: Editors, Emulation, Etcetera
- Topic: Weird error message?
- Replies: 3
- Views: 2767
Re: Weird error message?
Oh, i forgot to mention the rest of it. It also says: (string "hud_script"): 405: attempt to perform arithmetic on local 'field' (a nil value) And both of these are repeated three times, so the entire message is like this: (string "level_script"): 2175: attempt to index field '?'...
- Sep 13th '14, 13:37
- Forum: Editors, Emulation, Etcetera
- Topic: Weird error message?
- Replies: 3
- Views: 2767
Weird error message?
I'm currently working on my first map and it isn't nearly finished or anything, but i tried applying Textures with Vasara and i got this weird error message: (String "level_script"):2175: attempt to index field '?' (a nil value) Vasara works perfectly in any other map i've tried using it i...
- Sep 5th '14, 16:24
- Forum: Editors, Emulation, Etcetera
- Topic: how to make a second map?
- Replies: 2
- Views: 2661
Re: how to make a second map?
Thank you! And how do is use it to do these things?
- Sep 4th '14, 18:51
- Forum: Editors, Emulation, Etcetera
- Topic: how to make a second map?
- Replies: 2
- Views: 2661
how to make a second map?
I'm getting the hang of Weland now, but i don't know how to add a second level to a "pack" because now i have multiple tiny maps and it's much easier to have them all in a "pack" for like organizing. If i'm proud of my maps i will post them. but the're not netmaps. Also how do i ...
Re: Hi guys!
Hello!
- Aug 23rd '14, 19:45
- Forum: Welcome
- Topic: Hello everyone
- Replies: 6
- Views: 4679
Re: Hello everyone
Oh, cool, i didn't know that, i need to remember that. i guess i missed that when i was reading the read me.