Search found 137 matches

by Tycho X
Oct 27th '19, 16:50
Forum: Editors, Emulation, Etcetera
Topic: Shapefusion and Physics
Replies: 2
Views: 1325

Re: Shapefusion and Physics

BUMPed over a year later; I had this exact same error with one of my custom physics files. Displayed (4/1) but I believe also (4/3) the first time. Not that it matters now.

Dugit, what happened to Marathon: Aeon? All links seem to be down, including on Simplici7y (error 500).
by Tycho X
Oct 23rd '19, 12:13
Forum: Marathon Discussion
Topic: Marathon Survival MP
Replies: 1
Views: 942

Marathon Survival MP

Probably not the right place to post this but no other sub-forum seemed to fit the bill;
would anyone be interested in a couple rounds of Marathon Survival (not XBLA; I've been wanting to try out Benoit's version). As you know, the MP lobby isn't the most populated.. :rolleyes:
by Tycho X
Sep 6th '18, 08:08
Forum: Projects
Topic: Marathon Chronicles
Replies: 270
Views: 55062

Re: Marathon Chronicles

Heyo,

Don't know what this is about as I haven't the time to invest in it, but that armoured Pfhor Fighter looks swell. Like really, really good; I think it fits well with that whole 'Pfhor aesthetic'. Keep up the good work? ^_^
by Tycho X
Aug 23rd '18, 07:40
Forum: The Pfhorums
Topic: Trying to find some long-deleted fanart
Replies: 4
Views: 2616

Re: Trying to find some long-deleted fanart

You probably aren't looking for this one, but it is quite similar.

https://www.deviantart.com/guimontag/ar ... s-90394143
by Tycho X
Aug 20th '18, 18:45
Forum: Welcome
Topic: Marathon Fan Pfhor Over Half a Decade
Replies: 8
Views: 3113

Re: Marathon Fan Pfhor Over Half a Decade

Welcome to the Pfhorums! Hope your game hosting works out for you. Either way, good luck. ('over half a decade' made me laugh considering we have some fans here who've been playing Marathon for... nearly three decades? I'm not one of them, heh) EDIT: Just realised I pocked a several months-old threa...
by Tycho X
Apr 13th '17, 17:37
Forum: Mapping
Topic: Mararthon: Yuge / YugePax
Replies: 231
Views: 94770

Re: YugePax

Your idea of procedural map generation has got me intrigued. I'm willing to help out with some basic mapping, if that's what you need. Good luck anyways!
by Tycho X
Feb 23rd '17, 16:23
Forum: Projects
Topic: Marathon: Trinity
Replies: 15
Views: 7984

Re: Marathon: Trinity

Thank you HelviusRufus, Yes, I added a minor update last February, sadly, like most of us, I've gotten caught up in life and have been quite busy since. That is not to say that I'm abandoning this mini scenario or Marathon in general. Marathon is just simply one of those things which I get a craving...
by Tycho X
May 16th '16, 18:44
Forum: Welcome
Topic: Hello... I'm new... I guess...
Replies: 7
Views: 4696

Re: Hello... I'm new... I guess...

philtron wrote:
810 wrote: Through anarchy.
We all know the CLIQUE is a very real thing... at least until Ryoko single-handedly destroys this place.
by Tycho X
Apr 28th '16, 19:47
Forum: Chat
Topic: CLIQUE
Replies: 1
Views: 4322

CLIQUE

I blame the Clique.
by Tycho X
Mar 26th '16, 18:25
Forum: Marathon Discussion
Topic: Marathon Infinity Multiplayer
Replies: 9
Views: 4297

Re: Marathon Infinity Multiplayer

Joltacks wrote:Windbreaker himself!
Windbreaker himself?! Did you also get his autograph? :P
by Tycho X
Feb 13th '16, 22:17
Forum: The Pfhorums
Topic: Closing Marathon Orphanage
Replies: 8
Views: 7581

Re: Closing Marathon Orphanage

Awww... although I admittedly never used the Orphanage, I really liked just knowing it existed, and looking at all the old projects was fun and inspiring. Thank you, Cathunter.
by Tycho X
Dec 9th '15, 13:54
Forum: Editors, Emulation, Etcetera
Topic: Switches always defaulting to "active"
Replies: 4
Views: 3411

Re: Switches always defaulting to "active"

You know what you should do in this kind of situation? The opposite. If you create an 'inactive' switch and assign it to some tag without checking the 'initially active box', and it still appears active in-game, just do the opposite. Set the switch to 'initially active', and you should have the desi...
by Tycho X
Dec 7th '15, 14:45
Forum: Projects
Topic: Marathon: Trinity
Replies: 15
Views: 7984

Re: Marathon: Trinity

Thanks for that, Hopper! I completely forgot. I'll have all of that implemented by the next update.
by Tycho X
Dec 6th '15, 12:52
Forum: Projects
Topic: Marathon: Trinity
Replies: 15
Views: 7984

Re: Marathon: Trinity

By the way, did you know there are BoB's and enemies already living in Run-Run-Phuntime? Yup. They were added for fun. Obviously most people just deactivate aliens when playing online, so it doesn't really matter. Last, a question for Tycho X : As the mapmaker, what was your concept of the initial ...
by Tycho X
Dec 5th '15, 21:36
Forum: Projects
Topic: Marathon: Trinity
Replies: 15
Views: 7984

Re: Marathon: Trinity

Also, you said you couldn't hear the pistol?? That's the only weapon that has modified sound files... Turns out the sounds don't play when audio options are set to 8bit. Sound options have to be set to 16bit to actually be heard. Oh, that's right, I remember now; I didn't bother adding the 8-bit ve...
by Tycho X
Dec 5th '15, 09:22
Forum: Projects
Topic: Marathon: Trinity
Replies: 15
Views: 7984

Re: Marathon: Trinity

Nice review! I like your style :D

Since you're all asking for it there will be some more health and ammo added! Expect to see the next update by christmas.
by Tycho X
Dec 5th '15, 08:10
Forum: Projects
Topic: Marathon: Trinity
Replies: 15
Views: 7984

Re: Marathon: Trinity

Thank you very much for that detailed critique! I'll fix as many of the problems I can before continuing with the next set of levels. Now most of the problems you spoke of are fairly easy to modify, but what worries me is the sound(s). I added a couple new ones, not sure wether or not you heard them...
by Tycho X
Dec 4th '15, 13:30
Forum: Welcome
Topic: Hello from a genuine PowerMac user.
Replies: 7
Views: 5800

Re: Hello from a genuine PowerMac user.

I've always dreamt of a multiplayer version of Escape Velocity... I loved that game to bits :o
by Tycho X
Dec 3rd '15, 21:59
Forum: Projects
Topic: Marathon: Trinity
Replies: 15
Views: 7984

Marathon: Trinity

Marathon: Trinity After no more than a few months I got around to polishing what I had already created and posted it on Simplici7y. Link: http://simplici7y.com/items/marathon-trinity-2 Marathon: Trinity is a scenario/total conversion made solely by me, Tycho X, which features some new sounds, graph...
by Tycho X
Dec 3rd '15, 17:09
Forum: Projects
Topic: The start of an unnamed campagin
Replies: 43
Views: 20439

Re: The start of an unnamed campagin

Hello Philtron! Today I got around to playing with your maps again, and let me tell you, replaying the first level seemed a lot less confusing than the first time! I've got to say, and I forgot to add this in the review, I love the non-linearity as well as the way the whole map is connected and loop...
by Tycho X
Dec 2nd '15, 18:51
Forum: Projects
Topic: The start of an unnamed campagin
Replies: 43
Views: 20439

Re: The start of an unnamed campagin

Hey! Nicely done. I really liked it. I wrote a fully fleshed-out review over on simplici7y. I think with a little more work and effort you could easily turn this into a 5-star campaign! [MUp]
by Tycho X
Nov 25th '15, 14:33
Forum: Editors, Emulation, Etcetera
Topic: texturing with vasara
Replies: 11
Views: 5201

Re: texturing with vasara

Welcome back, I guess? When you're in Vasara press the ' - ' or ' # ' button. I can't quite remember but if you press some button to the far right of your keyboard a small 'tab' will pop up at the bottom left. Type in ' .save ' and voilĂ , it's saved. Also, in all honesty, the Forge texture/height ed...
by Tycho X
Nov 17th '15, 22:52
Forum: Marathon Discussion
Topic: Marathon Podcast?
Replies: 15
Views: 6205

Re: Marathon Podcast?

Update: philtron finally got a profile picture!
by Tycho X
Nov 17th '15, 22:49
Forum: Welcome
Topic: Hello There!
Replies: 3
Views: 3355

Re: Hello There!

Heya! Welcome back.
by Tycho X
Oct 17th '15, 19:48
Forum: Welcome
Topic: Big dreams. Small steps.
Replies: 14
Views: 8013

Re: Big dreams. Small steps.

macksting wrote:I disappeared about a year ago! I'm back! Now running Weland in Linux instead of XP, and am already trying to make a horrible new level that nobody in his right mind should ever try to craft!

To my knowledge, it's original.
Welcome back : )