Search found 1824 matches

by Pfhorrest
Jan 7th '21, 08:13
Forum: Marathon Discussion
Topic: So, about the BoBs...
Replies: 5
Views: 267

Re: So, about the BoBs...

The Marathon is canonically a generational ships, which suggests that there is some, erm, "generation" going on there. I guess that could involve artificial pod babies, but presumably the women-folk were all safely off hiding in their quarters while the men-folk were out and about working and gettin...
by Pfhorrest
Jan 7th '21, 08:11
Forum: Aleph One Discussion
Topic: Bug when standing on fast lowering platforms
Replies: 2
Views: 1139

Re: Bug when standing on fast lowering platforms

Almost nobody reads these forums anymore. You might try bugging Treellama or someone on the Marathon Discord instead, which you can find here:

https://discord.gg/c7rEVgY
by Pfhorrest
Jan 7th '21, 08:09
Forum: Projects
Topic: Xmas 1-2-3, Winter 1, Narcotics, and a dangling map
Replies: 10
Views: 2297

Re: Xmas 1-2-3, Winter 1, Narcotics, and a dangling map

Running files with resource forks through MacBinary should make them usable on other operating systems. But also, if you're using a modern Marathon build chain including things like Atque, the files it makes shouldn't have resource forks in the first place, because it merges to the M2-Win95 format w...
by Pfhorrest
Dec 19th '20, 04:05
Forum: Projects
Topic: Eternal X 1.2
Replies: 1712
Views: 305094

Re: Eternal X 1.2

Would we want to modify how Hathor’s message is presented while making it a dream? I don't think that's really necessary. It can just be a dream of Hathor's last message before they left. I get the idea of wanting the fusion cannon to be a big reward, but… hm. The early game just feels a lot more s...
by Pfhorrest
Dec 18th '20, 05:06
Forum: Projects
Topic: Eternal X 1.2
Replies: 1712
Views: 305094

Re: Eternal X 1.2

A few of us went through the latest 1.3 beta again over the past few weeks. Thanks for keeping up work on this while I've been buried in pandemic-induced life problems. Overall, the amount this game has improved since even 1.2 is pretty considerable. The amount it’s improved since 1.1 is borderline...
by Pfhorrest
Sep 7th '20, 01:25
Forum: Marathon Discussion
Topic: Is anyone plannig to make Marathon 2/Infinity RTX?
Replies: 3
Views: 839

Re: Is anyone plannig to make Marathon 2/Infinity RTX?

One might also possibly infer the supposed light sources of an existing map from the lighting of the surfaces: what lights would best approximate the illumination of these surfaces.
by Pfhorrest
Aug 17th '20, 05:23
Forum: Editors, Emulation, Etcetera
Topic: shapefusion 0.7
Replies: 3
Views: 731

Re: shapefusion 0.7

Awesome [MUp]
by Pfhorrest
Aug 12th '20, 06:20
Forum: Chat
Topic: Website (For reallier)
Replies: 94
Views: 16062

Re: Website (For reallier)

I think it's more that this forums is dying, and even if it weren't, your projects aren't really relevant to the community that this forum was meant for. This is just sort of the wrong audience... if there's even any audience still left here.
by Pfhorrest
Aug 9th '20, 05:25
Forum: Chat
Topic: Website (For reallier)
Replies: 94
Views: 16062

Re: Website (For reallier)

Meerjel01 wrote:What's the name of this project?
I don't think it has an official name yet, though I've called it things like "Maratoon". It's Juzo-kun's baby.
by Pfhorrest
Aug 4th '20, 17:35
Forum: Chat
Topic: Website (For reallier)
Replies: 94
Views: 16062

Re: Website (For reallier)

At first glance I thought that image was one of your characters stuck into a Marathon environment with your super-minimalist Marathon textures. I still think that would be a cool project to see (and something relevant to this community that would garner more interest here). Someone else is also work...
by Pfhorrest
Jul 18th '20, 05:35
Forum: Welcome
Topic: Been a long time...
Replies: 5
Views: 1136

Re: Been a long time...

Under the Environment preferences, turn off anything HD.

In the Graphics preferences, uncheck basically everything (except the Static option, which restores an original function, not overrides it).

That should probably about do it.
by Pfhorrest
Jul 6th '20, 04:33
Forum: Aleph One Discussion
Topic: Converting old M1 content
Replies: 7
Views: 1396

Re: Converting old M1 content

All of the games have default physics data stored in the application, but will supersede it with a physics model if present.
by Pfhorrest
Jun 14th '20, 04:32
Forum: Projects
Topic: Marathon Unity
Replies: 31
Views: 9274

Re: Marathon Unity

If I'm not mistaken some parts of this are being used in the development of a new Unity-based map editor.

I'm probably mistaken though. I usually am.
by Pfhorrest
May 21st '20, 18:46
Forum: Chat
Topic: Website (For reallier)
Replies: 94
Views: 16062

Re: Website (For reallier)

I doubt anybody knows any kind of shameful secret you may have. I sure don’t. If you think they do because nobody is responding, I’m sure that’s not it. For my part, I just lack the time or energy to do much of anything anymore. I feel bad for you not getting any attention on your projects though. I...
by Pfhorrest
May 7th '20, 06:38
Forum: Welcome
Topic: Hi - love to see that a community still exists for Marathon
Replies: 5
Views: 1943

Re: Hi - love to see that a community still exists for Marat

Welcome back. IIRC, I also was the person who discovered that the Marathon 1 MacOS release CD-ROM had a hidden folder/partition on it that contained a full version of Marathon 1 in the Pathways to Darkness engine; might be a dozen people on earth that know what that means, but for those at the time ...
by Pfhorrest
May 5th '20, 18:33
Forum: Projects
Topic: Eternal X 1.2
Replies: 1712
Views: 305094

Re: Eternal X 1.2

I believe the way it’s implemented now, it is automatically off in netgames, unless a specific net script is used that turns it on for everyone.

Good point about films though.
by Pfhorrest
May 5th '20, 00:43
Forum: Projects
Topic: Eternal X 1.2
Replies: 1712
Views: 305094

Re: Eternal X 1.2

Jesus, this is really getting away from me with how limited my time is thanks to this whole coronavirus thing. Aaron and I finally finished a play-through of the beta 1 map set, and then of his own private "beta 2" that included fixes to all of the bugs we found and also a whole bunch of other chang...
by Pfhorrest
Apr 14th '20, 22:11
Forum: Projects
Topic: Marathon Glow
Replies: 7
Views: 1486

Re: Marathon Glow

The prototype is a good idea, but screenshots are more easily accessible, so people who might not be inclined to go download and play the prototype, might see cool screenshots and go "oh wow that looks neat, I'll go download that prototype". And I didn't mean for you to reveal the whole story, just ...
by Pfhorrest
Apr 14th '20, 07:48
Forum: Projects
Topic: Marathon Glow
Replies: 7
Views: 1486

Re: Marathon Glow

I might suggest posting some screenshots here to generate interest. Also maybe a brief story hook / concept synopsis?
by Pfhorrest
Apr 12th '20, 23:33
Forum: Chat
Topic: Raycaster Again
Replies: 30
Views: 5889

Re: Raycaster Again

That’s a good idea.

I wish I had made Eternal development far more open far sooner (like back in 1996). Things could have gone very differently if I had.
by Pfhorrest
Apr 3rd '20, 06:16
Forum: Projects
Topic: Eternal X 1.2
Replies: 1712
Views: 305094

Re: Eternal X 1.2

A few more beta files are up now. Primarily, I think we finally have all the texture problems fixed. Downscaled to all 512x512 except the special textures at 1024x1024, like the last beta, but now also all media textures are re-implemented in every texture set so no level should need to use multiple...
by Pfhorrest
Mar 31st '20, 17:56
Forum: Chat
Topic: Raycaster Again
Replies: 30
Views: 5889

Re: Raycaster Again

If you're not somewhere that's locked down due to the pandemic, I'd recommend going outside for a hike. I suffer from depression too and I find that exercise and nature are pretty great for alleviating it.
by Pfhorrest
Mar 30th '20, 00:40
Forum: Projects
Topic: Eternal X 1.2
Replies: 1712
Views: 305094

Re: Eternal X 1.2

It was the sprite options that were responsible apparently. I didn't know those were only for sprites, and they were on by default (and these are partially transparent textures so they seem relevant), so I didn't mess with them. Saving with DXTC and MIPmaps but no halo removal (or edge color correct...
by Pfhorrest
Mar 29th '20, 05:34
Forum: Projects
Topic: Eternal X 1.2
Replies: 1712
Views: 305094

Re: Eternal X 1.2

Okay, I just freshly exported a JPEG (using Save For Web including Convert to sRGB) from the original PSDs, and converted it to DDS in four ways: - no MIP, no DXTC - no MIP, with DXTC - MIP, no DXTC - MIP, with DXTC And then opened all four up in Aorta to check, and both MIP versions look awful and ...
by Pfhorrest
Mar 29th '20, 02:00
Forum: Projects
Topic: Eternal X 1.2
Replies: 1712
Views: 305094

Re: Eternal X 1.2

I’ll give that I try next time I’m at my computer.