Search found 1841 matches

by Pfhorrest
Jun 13th '23, 05:15
Forum: Aleph One Discussion
Topic: Saved Game Editor
Replies: 1
Views: 660

Re: Saved Game Editor

You can pretty much do that directly through the Lua console these days. You can define what key to enter the console in Preferences, but by default it's \ . Once in there, enter player.life = n to set your health (150 is a full single bar), player.oxygen = n to set your oxygen, or player.items[&quo...
by Pfhorrest
Feb 7th '23, 09:15
Forum: Artwork and Music
Topic: Meerjel Work
Replies: 17
Views: 10275

Re: Meerjel Work

I like the style of your drone. Reminds me of something out of Invader Zim.
by Pfhorrest
Apr 10th '22, 08:39
Forum: Projects
Topic: Apotheosis – Rebuild
Replies: 116
Views: 31571

Re: Apotheosis – Rebuild

Amazing!
by Pfhorrest
Mar 7th '22, 07:30
Forum: Marathon Discussion
Topic: tycho and the battleroids
Replies: 3
Views: 2024

Re: tycho and the battleroids

Tycho wasn't part of wiping out the colony, he was just there to see it. He didn't turn "evil" until some time after that.
by Pfhorrest
Jan 19th '22, 05:41
Forum: Artwork and Music
Topic: Battleroid variants & stuff
Replies: 6
Views: 1580

Re: Battleroid variants & stuff

These are awesome!
by Pfhorrest
Oct 27th '21, 05:28
Forum: Artwork and Music
Topic: Meerjel Work
Replies: 17
Views: 10275

Re: Meerjel Work

lol :-D
by Pfhorrest
Oct 27th '21, 05:27
Forum: Aleph One Discussion
Topic: PID A1 Ghasts
Replies: 2
Views: 1355

Re: PID A1 Ghasts

This is just a guess, but there are possibly different CLUTs used for the same images if the only difference is coloration.

That isn't necessarily the same thing as being "treated as a rank", like minor/major variations, which is a physics thing rather than a shapes thing.
by Pfhorrest
Oct 19th '21, 08:04
Forum: Artwork and Music
Topic: Meerjel Work
Replies: 17
Views: 10275

Re: Meerjel Work

[MUp]
by Pfhorrest
Oct 8th '21, 00:33
Forum: Marathon Discussion
Topic: Marathon Infinity - Sysnopses of Timelines
Replies: 8
Views: 4669

Re: Marathon Infinity - Sysnopses of Timelines

Pfhorrest, I can't seem to find your version of a chart on the Story page. Got a link? It's at the bottom of http://marathon.bungie.org/story/dream.html, or a direct link at http://marathon.bungie.org/story/_images/Marathon-timeline-diagram-2.png, or embedded below: http://marathon.bungie.org/story...
by Pfhorrest
Sep 9th '21, 07:47
Forum: Marathon Discussion
Topic: I will play every level in Marathon 2, and comment on them.
Replies: 84
Views: 37663

Re: I will play every level in Marathon 2, and comment on them.

That's Bungie.org, not Bungie.com. It's a fan site, not Bungie's corporate site.
by Pfhorrest
Jun 10th '21, 00:34
Forum: Welcome
Topic: Hello again to everyone
Replies: 1
Views: 7654

Re: Hello again to everyone

Welcome back.
by Pfhorrest
May 15th '21, 03:54
Forum: The Pfhorums
Topic: Phor Sale: Classic Bungie games new-in-box for charity
Replies: 1
Views: 2725

Re: Phor Sale: Classic Bungie games new-in-box for charity

Hey Modem, just wanted to say cool deal, and nice to see you around again. :-)
by Pfhorrest
May 15th '21, 03:52
Forum: Projects
Topic: SpiderMan Mode
Replies: 2
Views: 2006

Re: SpiderMan Mode

You could have a weapon with high negative recoil and low rate of fire that acts like a shot of webbing that pulls you toward your target.
by Pfhorrest
Mar 14th '21, 21:03
Forum: Chat
Topic: Website (For reallier)
Replies: 100
Views: 47714

Re: Website (For reallier)

Yep!
by Pfhorrest
Jan 27th '21, 11:06
Forum: Artwork and Music
Topic: Meerjel Work
Replies: 17
Views: 10275

Re: Meerjel Work

The AIs at the top remind me a bit of Ricky and Morty style.

The Pfhor at the bottom are cute.
by Pfhorrest
Jan 7th '21, 08:13
Forum: Marathon Discussion
Topic: So, about the BoBs...
Replies: 5
Views: 2535

Re: So, about the BoBs...

The Marathon is canonically a generational ships, which suggests that there is some, erm, "generation" going on there. I guess that could involve artificial pod babies, but presumably the women-folk were all safely off hiding in their quarters while the men-folk were out and about working ...
by Pfhorrest
Jan 7th '21, 08:11
Forum: Aleph One Discussion
Topic: Bug when standing on fast lowering platforms
Replies: 2
Views: 2584

Re: Bug when standing on fast lowering platforms

Almost nobody reads these forums anymore. You might try bugging Treellama or someone on the Marathon Discord instead, which you can find here:

https://discord.gg/c7rEVgY
by Pfhorrest
Jan 7th '21, 08:09
Forum: Projects
Topic: Xmas 1-2-3, Winter 1, Narcotics, and a dangling map
Replies: 10
Views: 5498

Re: Xmas 1-2-3, Winter 1, Narcotics, and a dangling map

Running files with resource forks through MacBinary should make them usable on other operating systems. But also, if you're using a modern Marathon build chain including things like Atque, the files it makes shouldn't have resource forks in the first place, because it merges to the M2-Win95 format w...
by Pfhorrest
Dec 19th '20, 04:05
Forum: Projects
Topic: Eternal X 1.2
Replies: 1731
Views: 517650

Re: Eternal X 1.2

Would we want to modify how Hathor’s message is presented while making it a dream? I don't think that's really necessary. It can just be a dream of Hathor's last message before they left. I get the idea of wanting the fusion cannon to be a big reward, but… hm. The early game just feels a lot more s...
by Pfhorrest
Dec 18th '20, 05:06
Forum: Projects
Topic: Eternal X 1.2
Replies: 1731
Views: 517650

Re: Eternal X 1.2

A few of us went through the latest 1.3 beta again over the past few weeks. Thanks for keeping up work on this while I've been buried in pandemic-induced life problems. Overall, the amount this game has improved since even 1.2 is pretty considerable. The amount it’s improved since 1.1 is borderline...
by Pfhorrest
Sep 7th '20, 01:25
Forum: Marathon Discussion
Topic: Is anyone plannig to make Marathon 2/Infinity RTX?
Replies: 3
Views: 2964

Re: Is anyone plannig to make Marathon 2/Infinity RTX?

One might also possibly infer the supposed light sources of an existing map from the lighting of the surfaces: what lights would best approximate the illumination of these surfaces.
by Pfhorrest
Aug 17th '20, 05:23
Forum: Editors, Emulation, Etcetera
Topic: shapefusion 0.7
Replies: 3
Views: 2595

Re: shapefusion 0.7

Awesome [MUp]
by Pfhorrest
Aug 12th '20, 06:20
Forum: Chat
Topic: Website (For reallier)
Replies: 100
Views: 47714

Re: Website (For reallier)

I think it's more that this forums is dying, and even if it weren't, your projects aren't really relevant to the community that this forum was meant for. This is just sort of the wrong audience... if there's even any audience still left here.