Search found 750 matches
- Nov 4th '12, 05:47
- Forum: Projects
- Topic: Project Singulari7y
- Replies: 46
- Views: 33167
- Nov 3rd '12, 23:55
- Forum: Projects
- Topic: Project Singulari7y
- Replies: 46
- Views: 33167
As I've hacked out the overarching design of the Marathon, I've gone back to my PiD engine to fix it up, and to get it into a working condition. While next up is the inventory, I've had some time to redo my Headless. I did this because I wanted to make use of layer painting in ZBrush. As I have acce...
- Aug 16th '12, 20:27
- Forum: Projects
- Topic: Oath of the Scenario Developer
- Replies: 42
- Views: 44465
- Aug 16th '12, 20:23
- Forum: Artwork and Music
- Topic: Your New Mascot
- Replies: 32
- Views: 20044
- Aug 16th '12, 01:37
- Forum: Artwork and Music
- Topic: Your New Mascot
- Replies: 32
- Views: 20044
Their eyes lack pupils, they are born in eggs, they have wasps, they got sharp things on their legs. They got three eyes. When they build cyborgs they give them pincers. They speak goddamn weird. Their blood is not red. They dont breath air. The only thing that is humanoid about them is their gener...
- Aug 15th '12, 01:52
- Forum: Artwork and Music
- Topic: Your New Mascot
- Replies: 32
- Views: 20044
- Aug 15th '12, 01:46
- Forum: Projects
- Topic: Oath of the Scenario Developer
- Replies: 42
- Views: 44465
Ok, look, I don't care what you say. We are trying, just in case you don't know. We are trying to take our time and we show stuff like that so we can MAYBE get reactions. Not, why show that when you don't have nothing done. We have stuff done and we are getting more stuff done every day. I mean, at...
- Aug 14th '12, 15:11
- Forum: Artwork and Music
- Topic: Your New Mascot
- Replies: 32
- Views: 20044
Your comments about the staff, the brain flap, and the head shape have all been noted. Viking, I felt I got the fingers just right. You think they should be fatter? http://marathon.bungie.org/story/terms/m3/10762.gif (probably too dark to be useful) Not so. That leg looks distinctly muscular. This r...
- Aug 10th '12, 13:10
- Forum: Artwork and Music
- Topic: Your New Mascot
- Replies: 32
- Views: 20044
- Aug 10th '12, 02:19
- Forum: Artwork and Music
- Topic: Your New Mascot
- Replies: 32
- Views: 20044
You don't think that would look clunky, that extension? It seems like it would make moving about harder. Perhaps making it wider would advance it from thong to jock-strap. If I change that, I'd probably also want to make the vambraces more triangular, like the original. I feel like I could make a fe...
- Aug 10th '12, 01:53
- Forum: Artwork and Music
- Topic: Your New Mascot
- Replies: 32
- Views: 20044
- Jul 12th '12, 23:29
- Forum: Projects
- Topic: Project Singulari7y
- Replies: 46
- Views: 33167
I intend on redrawing every weapon I've done so far in AutoCAD. Before I'm an artist, programmer, modeler, or musician, I'm a mechanical engineer. I've another degree of freedom, and what I can do with it is almost unlimited. Retrospectively, all of my designs are hideous. I tried doing mechanical t...
- Jun 29th '12, 02:14
- Forum: Projects
- Topic: Project Singulari7y
- Replies: 46
- Views: 33167
In the three week vacuum between the ordering and arrival of my new laptop (and the subsequent inability to run all the free Autodesk products I get for being a student, damn you 32 bit processor!), I've dedicated most of this time to the creation of the mainstay of any Marathon game, the basic P'fh...
- Jun 12th '12, 00:55
- Forum: Projects
- Topic: Project Singulari7y
- Replies: 46
- Views: 33167
- Jun 10th '12, 20:21
- Forum: Projects
- Topic: Project Singulari7y
- Replies: 46
- Views: 33167
So I've finalized the design for the UESC Marathon, and I must say, this thing would be the 8th wonder. To give myself time to implement effective zero-g gameplay (and for reasons of Terran concern), I've designed it as a shock-absorption propulsion system, based about a central axis. Past the firin...
- May 22nd '12, 00:06
- Forum: Projects
- Topic: Project Singulari7y
- Replies: 46
- Views: 33167
When I first figured out how to insert screws I did get a bit carried away. I've since revised the design. On the other hand, I've created a few more things like rivets to use on both guns and the level designs themselves. Since they're all to be instances of the same few meshes, it should be great ...
- Apr 21st '12, 00:52
- Forum: Projects
- Topic: Project Singulari7y
- Replies: 46
- Views: 33167
Given the unbelievable lack of definition in the original sprites, I took artistic liberty with the M1 pistol, so the player can have an accurate gun for when I begin building the UESC Marathon next week. I always thought it was a clip fed, crankshaft-recoil pistol, with a cryogenic ferrofluid coil ...
- Apr 1st '12, 00:50
- Forum: Projects
- Topic: Project Singulari7y
- Replies: 46
- Views: 33167
Look hard enough,you'll find yourself a cute nightmare. Don't shoot him, it's an enclosed space, and he's friendly. Let him rub up on you. I've hacked out a standard uniform for our germans. It needs some going over, and some tatters, but it will be finished soon enough for my tall, burly german fri...
- Mar 31st '12, 18:15
- Forum: Projects
- Topic: Project Singulari7y
- Replies: 46
- Views: 33167
- Mar 28th '12, 04:55
- Forum: Projects
- Topic: Project Singulari7y
- Replies: 46
- Views: 33167
I need to do the same to 86-0179 but it will have to wait some till I finish my current Pinto project. It's too bad, I know the Willy's style dash is hard to find these days. Did you have to resort to glue, or are the screw holes still on the rear edge? That's not plastic, its just the old lead pai...
- Mar 10th '12, 17:24
- Forum: Aleph One Discussion
- Topic: what are the aleph one limits and what can it do
- Replies: 35
- Views: 17324
- Mar 10th '12, 17:11
- Forum: Projects
- Topic: Project Singulari7y
- Replies: 46
- Views: 33167
Great, and yes, education systems and sinecure jobs are where it's at. Sign up at the site if you haven't, and add me on skype, (get skype first, it'll help), I'm ias.envy. I think some glowing wall runes are in order, but not on Ground Floor. I think I'll leave it unlightmapped for now, and I'll br...
- Mar 8th '12, 22:36
- Forum: Projects
- Topic: Project Singulari7y
- Replies: 46
- Views: 33167
We lack a dedicated 2d artist. Taking this position, however, implies dedication. Out of your week, how many days could you set aside two or potentially more hours to conference on development, and then more time still to preform such things as we discuss and plan? It comes out to be an enormous und...
- Mar 8th '12, 22:14
- Forum: Projects
- Topic: Eternal X Omega weapons
- Replies: 7
- Views: 5730