Glad you got it running. Happy carnage.
It logs the cheats so if'n you use the same one
again and again, after pushing the \ key, push the arrow
and it will scroll through the previous commands, so
\ arrow enter will replay the previous command.
Search found 243 matches
- Jan 14th '21, 19:44
- Forum: Marathon Discussion
- Topic: How to use the cheats
- Replies: 1
- Views: 103
- Sep 27th '20, 23:27
- Forum: Projects
- Topic: Marathon 1 Redux
- Replies: 433
- Views: 112580
Re: Marathon 1 Redux
Apparently there have been rumours... Rumour: Open your ears, for which of you will stop The vent of hearing when loud Rumour speaks? I, from the orient to the drooping west, Making the wind my post-horse, still unfold The acts commenced on this ball of earth: Upon my tongues continual slanders rid...
- Sep 24th '20, 14:08
- Forum: The Pfhorums
- Topic: Unparalleled in the history of the universe
- Replies: 5
- Views: 1043
Re: Unparalleled in the history of the universe
"But sure, security is good I guess."
Indeed, no more do I see the red Not Secure warnin when logginin
Indeed, no more do I see the red Not Secure warnin when logginin
- Sep 22nd '20, 01:57
- Forum: The Pfhorums
- Topic: Unparalleled in the history of the universe
- Replies: 5
- Views: 1043
Unparalleled in the history of the universe
There seems to be a new look to the Pfhorums. New looks happen all the time, but this one is different. Everything is still readable. Everything is where it was before. Everything is doable as it was before. You don't have to learn a lot o new procedures to use it. You don't have to go around lookin...
- Dec 7th '19, 03:23
- Forum: Aleph One Discussion
- Topic: problems using controller on PC
- Replies: 3
- Views: 1522
- Nov 27th '19, 02:24
- Forum: Projects
- Topic: Marathon 1 Redux
- Replies: 433
- Views: 112580
Re: Marathon 1 Redux
I've only been able to go through it thrice so far, but I was only blocked a couple o times and each time a shot down the corridor or a slap up side head opened things up.
I like the way things are going.
I like the way things are going.
- Nov 4th '19, 23:32
- Forum: Aleph One Discussion
- Topic: [question] Jump, but only a limited height
- Replies: 28
- Views: 5048
Re: [question] Jump, but only a limited height
You yew ewe eww right wright write rite.
- Nov 4th '19, 23:15
- Forum: Aleph One Discussion
- Topic: (Tech Help) Can't get any Aleph 1 scenario to run on Macbook
- Replies: 2
- Views: 1796
Re: (Tech Help) Can't get any Aleph 1 scenario to run on Mac
This topic might help. Or give you some clues of other words to search the Pfhorums with. I got this result, inter alia, by searching: black screen I'd like to be of more help, but I really don't know anything about the Mac system & operation. Actually, I'm still not completely convinced that PC's ...
- Nov 2nd '19, 21:08
- Forum: Aleph One Discussion
- Topic: [question] Jump, but only a limited height
- Replies: 28
- Views: 5048
Re: [question] Jump, but only a limited height
Should it be more fair putting jumping in a separate engine then This is fine. There is a good LUA for jumping in the Cheats LUA. It can be easily extracted and put in a custom LUA if'n someone wants to do that. Voila - jumping if'n you want it. But... the contention here is to have it added to the...
- Nov 1st '19, 02:43
- Forum: Aleph One Discussion
- Topic: [question] Jump, but only a limited height
- Replies: 28
- Views: 5048
Re: [question] Jump, but only a limited height
Simply, Marathon scenarios are created to be without jumping (aside from the occasional grenade or rocket jump) and the artists go to a great deal of effort to make clever routes to get to seemingly unattainable places. Often putting a visible prize there to let you know it can be done. Jumping just...
- Oct 23rd '19, 00:11
- Forum: Projects
- Topic: Marathon 1 Redux
- Replies: 433
- Views: 112580
Re: Marathon 1 Redux
I keep forgetting to mention that I really like the sounds on the vacuum level G4. It's very vacuumy. The only thing I'd change (and only if'n it were very very easy) would be that when I shoot a grenade and it explodes away from me, that it should explode silently. But, even then, when you're grena...
- Sep 17th '19, 02:25
- Forum: Projects
- Topic: Marathon 1 Redux
- Replies: 433
- Views: 112580
Re: Marathon 1 Redux
Just a short update:
I'm currently using the -LAA version.
BQ works on 13b2 and Treellama's special version
I'm currently using the -LAA version.
BQ works on 13b2 and Treellama's special version
but crashes on 121 and ordinary 13b3treellama wrote: Did you try my LAA build of 1.3b3? http://treellama.org/AlephOne-LAA.zip
- Sep 16th '19, 06:07
- Forum: Projects
- Topic: Marathon 1 Redux
- Replies: 433
- Views: 112580
Re: Marathon 1 Redux
Some observations (aliquae animadversiones) Complete G4 and the program crashes with -------------------- Mon Sep 16 00:23:51 2019 Unhandled exception: std::bad_alloc (shell.cpp:381) Try to scratch start Blaspheme Quarantine and it crashes with -------------------- Mon Sep 16 00:27:30 2019 Unhandled...
- Sep 5th '19, 04:40
- Forum: Aleph One Discussion
- Topic: Marathon Eternal Crashes
- Replies: 15
- Views: 4943
Re: Marathon Eternal Crashes
On a PC use f9 and it's put in a subfolder named screenshots in the AlephOne folder. They will be png's.HunterOfShadows wrote:edit: does aleph one have a function to take screenshots?
- Sep 3rd '19, 06:45
- Forum: Projects
- Topic: Smarter monster lua
- Replies: 9
- Views: 3001
Re: Smarter monster lua
Bummer.
- Sep 3rd '19, 06:41
- Forum: Projects
- Topic: Eternal X 1.2
- Replies: 1712
- Views: 305128
Re: Eternal X 1.2
Re the Narcstar and Blackogen Eternal stream Sunday last (I've Got A Bad Feeling About This): The switch at poly 248 and the switch at poly 68 can be turned on then turned off but will not turn on again. If turned off after being turned on, the exit terminal will give the failure message. The switch...
- Sep 2nd '19, 03:51
- Forum: Projects
- Topic: Marathon 1 Redux
- Replies: 433
- Views: 112580
Re: Marathon 1 Redux
I suppose I could make one of the doors player-openable; but making either one monster-openable Yeah, it's best the way it is. Too bad you can't rally the BoB and take 'im with you. Uh oh; creeping Mass Effect. gravitational shifting, could you elaborate? See the attached film . Upon entry you ratc...
- Sep 1st '19, 05:30
- Forum: Projects
- Topic: Marathon 1 Redux
- Replies: 433
- Views: 112580
Re: Marathon 1 Redux
Some comments. Cool Fusion: Is the Bob hiding in the stairwell the one who wrote the Javan terminal? The upper door o the Bob's stairway hiding place should open from either side. The door at the bottom o the stairs should open from the inside freely but from the outside only with a card key (which ...
- Sep 1st '19, 05:21
- Forum: Projects
- Topic: Smarter monster lua
- Replies: 9
- Views: 3001
Re: Smarter monster lua
Cool Fusion: Some time ago there was a trooper in the first room so that the scratch player could get a grenade launcher to activate the switches. I thought this was a good idea. Reading your post about ballistics makes me think that if possible the fists only aficionado might like to maneuver in su...
- Aug 14th '19, 14:55
- Forum: Projects
- Topic: Marathon 1 Redux
- Replies: 433
- Views: 112580
Re: Marathon 1 Redux
In BGN, shouldn't Hamish's storage unit number have at least one 7 in it?
- Aug 14th '19, 03:40
- Forum: Projects
- Topic: Marathon 1 Redux
- Replies: 433
- Views: 112580
Re: Marathon 1 Redux
are you saying I left in too much sound on no, just a general observation ( I think of it especially whenever I play Sakhmet Rising with all the noisy grenades). I was just thinking that hearing naught but the monotony your breathing might be psychologically tense - which is why you have the music ...
- Aug 12th '19, 18:10
- Forum: Projects
- Topic: Marathon 1 Redux
- Replies: 433
- Views: 112580
Re: Marathon 1 Redux
In a vacuum you can't hear exploding grenades, toasted Pfhor screaming, or anything else unless it physically smacks into your suit or comes over the radio.
Just sayin.
Just sayin.
- Aug 12th '19, 18:05
- Forum: Projects
- Topic: Marathon 1 Redux
- Replies: 433
- Views: 112580
Re: Marathon 1 Redux
1. I don't like the killing o Bob's either and don't unless I'm trapped by them and even then I try a punch to see if'n that'll get em movin. 2. So you can break the posts by punching em; I know OSHA's not gonna like that. 3.Enclosed find a beautiful picture taken with my Brownie Holiday Flash. It's...
- Aug 12th '19, 17:49
- Forum: Projects
- Topic: Eternal X 1.2
- Replies: 1712
- Views: 305128
Re: Eternal X 1.2
Dont know how to operate in github, so I'll post this here. While playing My K Pfhor a H... Got trapped in polygon 562 and couldn'e escape. The red line in the picture is my path. I was heading north and closely went around the building and bounced a little bit, as when you hit something you can't s...
- Aug 7th '19, 21:59
- Forum: Projects
- Topic: Marathon 1 Redux
- Replies: 433
- Views: 112580
Re: Marathon 1 Redux
Uh, yeah, I, uh, suppose you could do that, it just dint, uh, occur to me.ravenshining wrote: using the action key.