Search found 9 matches

by Tunaspirit
Apr 22nd '17, 11:35
Forum: Aleph One Discussion
Topic: Possible to map weapons to numbers?
Replies: 2
Views: 2020

Re: Possible to map weapons to numbers?

I've asked about this before, and apparently the issue lies with how the game transfers inputs during netgames and recording replays, so accommodating keybinds to individual weapons would require a massive rewrite of the networking code. Personally, I'd just simulate several Prev/NextWeapon inputs i...
by Tunaspirit
Nov 21st '16, 20:59
Forum: The Pfhorums
Topic: The Stupid Questions Thread.
Replies: 142
Views: 69066

Re: The Stupid Questions Thread.

If it's anything like Eternal, there's probably a FOV tag either in a script that's taking priority over the FOV script you want to use, or else embedded in the map file (and thus taking priority over all external scripts). You'll have to find where that FOV tag is and remove it for your FOV script...
by Tunaspirit
Nov 21st '16, 15:59
Forum: The Pfhorums
Topic: The Stupid Questions Thread.
Replies: 142
Views: 69066

Re: The Stupid Questions Thread.

Also, how can you edit the FOV for Rubicon? Copypasting the FOV script into the Scripts folder doesn't work unlike with all the other scenarios, and I don't want to go back to playing with headaches.
by Tunaspirit
May 5th '16, 12:00
Forum: The Pfhorums
Topic: The Stupid Questions Thread.
Replies: 142
Views: 69066

Re: The Stupid Questions Thread.

Of course weapon switching has been considered, along with a host of other actions that require additional keys. This could be done in a handful of lines of Lua, if you could bind additional keys to scripts. The issue is that the engine was built around a specific number of inputs and was not desig...
by Tunaspirit
May 3rd '16, 19:50
Forum: The Pfhorums
Topic: The Stupid Questions Thread.
Replies: 142
Views: 69066

Re: The Stupid Questions Thread.

Why aren't weapons bound to individual keys yet? Is there a LUA script anywhere for that? After playing Marathon Phoenix, I found myself constantly switching weapons, except having to remember that the crossbow is three scrolls down from the Fusion Cannon only to find out I was wrong, is just a wast...
by Tunaspirit
Apr 30th '16, 10:43
Forum: Marathon Discussion
Topic: New Marathon Game Announced For 2017
Replies: 10
Views: 5176

Re: New Marathon Game Announced For 2017

Why I hoped the announcement to be real before opening this thread against my better knowledge, is beyond me.
by Tunaspirit
Apr 30th '16, 10:39
Forum: Chat
Topic: The doom mod Demonsteele has a famillar face.
Replies: 3
Views: 5423

Re: The doom mod Demonsteele has a famillar face.

With some more content, Demonsteele could be its own standalone game.

It's like the Shadow Warrior reboot on steroids, except the guns here aren't completely underwhelming
by Tunaspirit
Oct 30th '15, 14:42
Forum: Projects
Topic: Eternal X v1.1
Replies: 158
Views: 82146

Re: Eternal X v1.1

It's like every year-old file I download gets updated in the next week.
Here's to hoping the monochrome/green display bug is fixed.
by Tunaspirit
Oct 30th '15, 14:36
Forum: Marathon Discussion
Topic: first ever mararthon dream
Replies: 5
Views: 3589

Re: first ever mararthon dream

A dream, you say?
Are you sure you are in the right timeline?