Search found 31 matches

by Zetren
Jun 29th '17, 22:35
Forum: Projects
Topic: M1 Hd Weapons Redux
Replies: 27
Views: 10522

Re: M1 Hd Weapons Redux

Fists: motion blur isn't nice rocket launcher: still suffers from the same clipping problem as stock weapons do on 16:9 https://github.com/Aleph-One-Marathon/alephone/issues/37 assault rifle: the wobbliness and lack of fire animation blur makes it more kiddy-looking compared to the well-done pistol ...
by Zetren
Dec 19th '16, 20:26
Forum: Aleph One Discussion
Topic: Possible to map weapons to numbers?
Replies: 2
Views: 2086

Possible to map weapons to numbers?

Scrolling with the mouse wheel takes ages and is annoying. Is it possible to assign weapons to numbers like in pretty much every single other 2.5D game?
by Zetren
Dec 18th '16, 22:12
Forum: Aleph One Discussion
Topic: Goran's Infinity textures, at 1024x1024?
Replies: 1
Views: 1802

Goran's Infinity textures, at 1024x1024?

Goran's textures included with Infinity and on Simplici7y are all at 512x512, did he ever make or release a 1024x1024 copy of his texture sets?
by Zetren
Dec 18th '16, 15:58
Forum: The Pfhorums
Topic: Is it possible to run Aleph One at 60fps?
Replies: 6
Views: 5926

Re: Is it possible to run Aleph One at 60fps?

How could I be added to this mailing list?
by Zetren
Dec 17th '16, 23:56
Forum: Artwork and Music
Topic: Complete Marathon 1 Music Remaster
Replies: 11
Views: 7412

Re: Complete Marathon 1 Music Remaster

djkontraktor, would you be able to add these to a zip file and upload it to google/mega/dropbox? I don't have a soundcloud account, and it would be more convenient for myself and others just to download a single file.
by Zetren
Dec 17th '16, 02:45
Forum: Aleph One Discussion
Topic: Marathon 1 needs a serious facelift.
Replies: 28
Views: 11614

Marathon 1 needs a serious facelift.

Hey guys. I've noticed that recently a lot of work has been put into making Marathon 2 and Infinity look better than ever, and this is fantastic. Why, though, has there been relatively so little work put into the original Marathon in terms of graphical updates? For one thing, it's fair to assume tha...
by Zetren
Aug 15th '16, 21:41
Forum: The Pfhorums
Topic: Simplici7y status update
Replies: 44
Views: 21223

Re: Simplici7y status update

It's somewhat funny that the week I decide to play through Marathon 2/Infinity for the first time is the week that Simplici7y goes down. But thanks so much for running it all these years.
by Zetren
Aug 11th '16, 22:27
Forum: Aleph One Discussion
Topic: Aleph One 1.3a1: testers wanted
Replies: 84
Views: 40323

Re: Aleph One 1.3a1: testers wanted

I'm on the second level of Marathon Infinity now and there is annoying and constant audio popping. It seems to happen at the end of every ambient audio loop. What I have tried to do to fix it: -Change audio devices from Audiobox USB DAC to built in Realtek audio chip -Change from 48khz to 44.1khz -C...
by Zetren
Aug 7th '16, 17:28
Forum: Aleph One Discussion
Topic: Aleph One Alpha v1.3.x status?
Replies: 0
Views: 1433

Aleph One Alpha v1.3.x status?

Following up from this thread: http://pfhorums.com/viewtopic.php?f=22&t=39075 it was mentioned that a new alpha would be released for testing. I'm asking to express my interest in testing it if/when it's released. I'm currently using 1.3a1 as my "daily driver" for my first run through Marathon 1 (I'...
by Zetren
Aug 7th '16, 17:07
Forum: Aleph One Discussion
Topic: Remove "limit vertical view", add config based FOV slider
Replies: 5
Views: 3076

Re: Remove "limit vertical view", add config based FOV slide

Crater Creator wrote:As I recall, the option has something to do with maintaining consistency between HUD and full screen modes.
what does this mean?
by Zetren
Aug 6th '16, 20:59
Forum: Aleph One Discussion
Topic: Remove "limit vertical view", add config based FOV slider
Replies: 5
Views: 3076

Re: Remove "limit vertical view", add config based FOV slide

What exactly does "limit vertical view" do? No observable differences on my end.
by Zetren
Mar 9th '16, 16:46
Forum: Projects
Topic: unofficial update to m1 redux
Replies: 8
Views: 5141

Re: unofficial update to m1 redux

Some constructive feedback. The fists look great, though the black outline on them is not present on any other weapon. The pistol is too blocky in comparison with the rest of the weapons. The assault rifle is too blurred in comparison with the rest of the weapons. The fusion pistol looks good. Haven...
by Zetren
Mar 8th '16, 18:29
Forum: Aleph One Discussion
Topic: What is the best way to play co-op?
Replies: 5
Views: 3153

Re: What is the best way to play co-op?

Excellent. Thanks for the information, makes a lot more sense now. I'll have a look at the bug later when I can get my friend over again.
by Zetren
Mar 8th '16, 01:50
Forum: Projects
Topic: unofficial update to m1 redux
Replies: 8
Views: 5141

Re: unofficial update to m1 redux

Ah, excellent. Thanks for the clarification.

True, if this was laid out clearly for noob like me it would make a lot more sense.
by Zetren
Mar 7th '16, 00:02
Forum: Projects
Topic: Hi-res M1A1 weapons
Replies: 40
Views: 19951

Re: Ain't working no more.

3371-Alpha wrote:
Zetren wrote:This doesn't seem to work in M1A1 1.3a1 and 1.2.1
Considering the dates of all the other comments, I think it's safe to assume this thread's pretty much dead. No offence intended, but I doubt you'll get a response from the op.
Indeed, twas merely for posterity.
by Zetren
Mar 7th '16, 00:01
Forum: Projects
Topic: unofficial update to m1 redux
Replies: 8
Views: 5141

Re: unofficial update to m1 redux

Is this still incompatible with Marathon on Aleph One?
by Zetren
Feb 22nd '16, 21:59
Forum: Aleph One Discussion
Topic: Aleph One 1.3a1: testers wanted
Replies: 84
Views: 40323

Re: Aleph One 1.3a1: testers wanted

I look forward to testing 1.3a2
by Zetren
Feb 21st '16, 02:55
Forum: Marathon Discussion
Topic: Save Function Crashes My Game
Replies: 9
Views: 4498

Re: Save Function Crashes My Game

Your game might not have write access to the save folder. Try running as administrator, if this gets tiring to do every time, just disable UAC. What is your operating system?
by Zetren
Feb 16th '16, 10:56
Forum: Aleph One Discussion
Topic: Aleph One 1.3a1: testers wanted
Replies: 84
Views: 40323

Re: Aleph One 1.3a1: testers wanted

3. ----- Disabling auto-switch weapons doesn't work in singleplayer. When the rounds of my pistol or AR deplete, I still fall back on another weapon I thought that setting just meant that when you pick up a new weapon, the game doesn't automatically switch you to holding that weapon against your wi...
by Zetren
Feb 15th '16, 18:21
Forum: Aleph One Discussion
Topic: Aleph One 1.3a1: testers wanted
Replies: 84
Views: 40323

Re: Aleph One 1.3a1: testers wanted

(Placed into one post for clarity) A few issue which I found while playing Marathon on this engine version: 1. ----- I noticed that after playing this alpha, trying to launch Marathon 1.2.1 became impossible. Double clicking it did nothing, and no processes relating to it were present in the task ma...
by Zetren
Feb 15th '16, 17:31
Forum: Projects
Topic: Marathon Classic (M1A1) Hi-Res Weapons / Items Pack
Replies: 63
Views: 46523

Re: Marathon Classic (M1A1) Hi-Res Weapons / Items Pack

Pity this doesn't work correctly in the newest engine build -- the updated sprites seem stretched.
by Zetren
Feb 15th '16, 17:12
Forum: Projects
Topic: Hi-res M1A1 weapons
Replies: 40
Views: 19951

Ain't working no more.

This doesn't seem to work in Marathon 1.3a1 and 1.2.1, returning the error: "Assertion failed! Program: C:\Games\Marathon (1.3a1)\Marathon.exe File: shapes.cpp Line: 1635 Expression: bitmap For information on how your program can cause an assertion failure, see the Visual C++ documentation on assert...
by Zetren
Feb 15th '16, 16:34
Forum: Editors, Emulation, Etcetera
Topic: How have we preserved our knowledge?
Replies: 2
Views: 2763

Re: How have we preserved our knowledge?

Incidentally, another favourite 2.5D shooter of mine: Outlaws, has fallen largely to internet bitrot and I know exactly how you feel. It's a shame, really.