Search found 69 matches

by TrajansRow
Sep 1st '20, 02:49
Forum: Aleph One Discussion
Topic: Aleph One 1.3
Replies: 7
Views: 724

Re: Aleph One 1.3

Thanks contributors for the half decade of commits that went into this release! Hopefully some of the modernization in 1.3 will make 1.4 more fun to work on. :)
by TrajansRow
Sep 1st '20, 02:43
Forum: Aleph One Discussion
Topic: AlephOne ported to Android
Replies: 2
Views: 351

Re: AlephOne ported to Android

This is awesome! It’s great to bring another major platform into the community! I’ve done a bunch of work on the iOS port, and a recurring problem is that players can’t include their Android friends in multiplayer matches. Net play is super fun when everyone is in the same room together, and now vir...
by TrajansRow
Apr 9th '20, 00:01
Forum: Marathon Discussion
Topic: epic official Marathon™ gamer merch (not clickbait)
Replies: 9
Views: 3084

Re: epic official Marathon™ gamer merch (not clickbait)

treellama wrote:Large is 26.5 inches from collar to bottom. I've washed it a few times. It's 100% cotton :(
I had a similar experience. If they are still selling these, get a size larger than you would normally wear!
by TrajansRow
Mar 1st '20, 13:47
Forum: Marathon Discussion
Topic: A new game engine for Marathon?
Replies: 6
Views: 1599

Re: A new game engine for Marathon?

If this studio has solved the free-locomotion problem, it would be considered a major breakthrough in VR. Maybe they’ve done it (and that would be awesome), but I’d wait for more player feedback before assuming they’re going to be successful. If you want a new scenario to play, Mararthon: Yuge just ...
by TrajansRow
Feb 28th '20, 13:32
Forum: Marathon Discussion
Topic: A new game engine for Marathon?
Replies: 6
Views: 1599

Re: A new game engine for Marathon?

VR support is already available in Unity, and it wouldn’t be impossible to add it to AlephOne either. The real issue is that games with a lot of independent camera movement (such as an FPS) don’t work well in VR.
by TrajansRow
Sep 30th '19, 13:05
Forum: Aleph One Discussion
Topic: Need feedback from iOS users
Replies: 7
Views: 3363

Re: Need feedback from iOS users

The games are all live on the App Store, so there is no need for pre-release testing right now.

The most recent updates add support for MFi, Xbox One, and PS4 controllers. You should try it out, if you haven’t already!
by TrajansRow
Aug 24th '19, 11:52
Forum: Aleph One Discussion
Topic: Stupid shader tricks
Replies: 5
Views: 2423

Re: Stupid shader tricks

This is a crude sprite emboss effect. It mostly works as you would expect; you can see the glare on objects shift as the player pans left/right. The only major issue is that the effect is sometimes flipped horizontally or vertically, depending on how the sprite was transformed for display (I’m not s...
by TrajansRow
Jul 17th '19, 14:26
Forum: Aleph One Discussion
Topic: Aleph One 1.3b3
Replies: 94
Views: 36234

Re: Aleph One 1.3b3

Do those issues with mouse input happen on all platforms? I have not noticed input glitches on MacOS, except for sometimes not being able to skip chapter screens; but nothing that affects gameplay.
by TrajansRow
Apr 10th '19, 03:21
Forum: Aleph One Discussion
Topic: Aleph One 1.3b3
Replies: 94
Views: 36234

Re: Aleph One 1.3b3

You know, I think I've seen similar problems like that before (though not often). If that issue shows up in the software renderer also, it could be some edge case where render tree drawing order is not perfect; say if a sprite is drawn and then other polygon walls are drawn over the top of it. If th...
by TrajansRow
Apr 9th '19, 12:10
Forum: Aleph One Discussion
Topic: Aleph One 1.3b3
Replies: 94
Views: 36234

Re: Aleph One 1.3b3

What is the easiest way to demonstrate that issue? It could be something simple, like a sprite is getting closer than zNear.
by TrajansRow
Apr 4th '19, 16:37
Forum: Aleph One Discussion
Topic: Aleph One 1.3b3
Replies: 94
Views: 36234

Re: Aleph One 1.3b3

Maybe it's too soon to ask this question if you haven't decided on a solution for sure, but for scenarios that include custom shaders, is that something that will need to be changed for future versions of A1? I would expect all of the shaders will need some adjustment. It’s my understanding though ...
by TrajansRow
Mar 2nd '19, 16:56
Forum: Projects
Topic: AlephOne: Pathways Into Darkness
Replies: 39
Views: 9715

Re: AlephOne: Pathways Into Darkness

This is awesome! I never thought I would ever be able to play this game without a lot of inconvenience, but here it is. Thanks for porting it to AO!
by TrajansRow
Mar 2nd '19, 15:16
Forum: Aleph One Discussion
Topic: Major iOS updates are now available!
Replies: 12
Views: 6235

Re: Major iOS updates are now available!

People ask this pretty often... I think an Android version would be great, but I’m not in a position to start a project like that right now. However, I would contribute if someone else were to take the initiative on it.
by TrajansRow
Feb 21st '19, 15:11
Forum: Aleph One Discussion
Topic: Major iOS updates are now available!
Replies: 12
Views: 6235

Re: Major iOS updates are now available!

A few other people have asked about controller support, so it’s on the to-do list. I will probably need to buy one myself in order to develop the feature - I don’t personally know anyone who has a mobile controller.

Hope you are having fun!
by TrajansRow
Feb 3rd '19, 20:50
Forum: Aleph One Discussion
Topic: Major iOS updates are now available!
Replies: 12
Views: 6235

Re: Major iOS updates are now available!

Where were you during the beta test? :) Anyway, the trigger buttons are gone because it was the single most complained about feature in the old version. You couldn’t fire and aim at the same time (which was sort of a problem) nor could you fire both modes simultaneously with one thumb. I think the t...
by TrajansRow
Feb 1st '19, 20:40
Forum: Aleph One Discussion
Topic: Major iOS updates are now available!
Replies: 12
Views: 6235

Re: Major iOS updates are now available!

Not yet, but it’s on the wish list. The ES2/3 renderer (I’m trying to keep them interchangeable) is about 90% done. When it’s ready, I will probably just release it as-is. If by some miracle we can actually include MoltenGL for the project, it will bring down power draw and open up some of the more ...
by TrajansRow
Feb 1st '19, 18:47
Forum: Aleph One Discussion
Topic: Major iOS updates are now available!
Replies: 12
Views: 6235

Re: Major iOS updates are now available!

and I would’ve done it, too... except that Vulkan is the graphics API equivalent of the ALS Challenge. Sure, it’s unifying efforts to solve an important problem, but it’s about as fun as taking an ice bucket to the face.
by TrajansRow
Feb 1st '19, 14:55
Forum: Aleph One Discussion
Topic: Major iOS updates are now available!
Replies: 12
Views: 6235

Re: Major iOS updates are now available!

Fortunately it’s just a donate button now... But yeah, I was originally opposed to that too - If only because StoreKit integration just complicates things. I changed my mind though when I saw that the MoltenGL license was going to cost $1500 annually.
by TrajansRow
Feb 1st '19, 13:59
Forum: Aleph One Discussion
Topic: Major iOS updates are now available!
Replies: 12
Views: 6235

Major iOS updates are now available!

Hopefully this won’t put too much more load on the meat server. Between the convenience of mobile, and the meatspy bot, I expect we can get even more people joining online games. ‪https://itunes.apple.com/us/app/marathon-1/id419805412‬ ‪https://itunes.apple.com/us/app/marathon-2-durandal/id421697209...
by TrajansRow
Jan 28th '19, 05:25
Forum: Aleph One Discussion
Topic: Shaders and other questions
Replies: 10
Views: 3451

Re: Shaders and other questions

The various OpenGL implementations aren't exactly known for their consistency...

In some (or all?) of the shaders, the problem seems to be that the main() function ends with a '};' instead of '}'. If you remove that last semicolon, they should compile fine on Apple's OGL.
by TrajansRow
Jan 27th '19, 13:34
Forum: Aleph One Discussion
Topic: Shaders and other questions
Replies: 10
Views: 3451

Re: Shaders and other questions

GLSL is strict about data types. Try using 12.0 instead of 12.

I think Aleph One should report shader errors when they occur, instead of exiting.
by TrajansRow
Jan 25th '19, 04:12
Forum: Aleph One Discussion
Topic: Aleph One 1.3b1
Replies: 97
Views: 23281

Re: Aleph One 1.3b1

Can you try this 5-line patch? I've not seen your particular issue, but I suspect it's related.
https://github.com/Aleph-One-Marathon/alephone/pull/137
ravenshining wrote:Building the latest from git I get some weird HUD issues when switching weapons..
system: debian 8 amd64 w/NVIDIA Quadro FX 1600M
by TrajansRow
Jan 19th '19, 17:03
Forum: Aleph One Discussion
Topic: Need feedback from iOS users
Replies: 7
Views: 3363

Re: Need feedback from iOS users

I’d be interested in contributing to an Android port, but I’m not in a position to initiate a project like that myself. I’ve not heard of any attempts to run the engine on Android yet.
by TrajansRow
Jan 14th '19, 13:58
Forum: Aleph One Discussion
Topic: Need feedback from iOS users
Replies: 7
Views: 3363

Re: Need feedback from iOS users

I think you’re right; it’s more or less an issue with all digital distribution systems. Hopefully as competition between platforms increases, they become more open. For now I’m doing my best to make this a good representation of the project. I expect that the community will let me know if I’ve slipp...
by TrajansRow
Jan 14th '19, 02:32
Forum: Aleph One Discussion
Topic: Need feedback from iOS users
Replies: 7
Views: 3363

Need feedback from iOS users

As some of you know, over the last couple of years I've been working with Blezek on updating his iOS port of the Marathon series. More than a few people have been disappointed lately that the games are not built for new OS versions and devices, or some features (such as multiplayer) were never imple...