Search found 17 matches

by Sankara
Jul 23rd '17, 11:28
Forum: Mapping
Topic: Mararthon: Yuge / YugePax
Replies: 231
Views: 94335

Re: Mararthon: Yuge / YugePax

This came out real good in the end. I'm having a blast playing it.

Hit me up when you're making an update, W'rk. I kind of liked making yugeparts.
by Sankara
Jun 30th '17, 09:05
Forum: Mapping
Topic: Mararthon: Yuge / YugePax
Replies: 231
Views: 94335

Re: Mararthon: Yuge / YugePax

One more thing before I go. I edited StupidLevelThatSucks. I made two things that looked bad look less bad. I also made all the edges around the pool monster impassable. It'd be annoying if enemies fell in there and you had to jump in after them. If you could double check the sound on this for me I'...
by Sankara
Jun 30th '17, 08:46
Forum: Mapping
Topic: Mararthon: Yuge / YugePax
Replies: 231
Views: 94335

Re: Mararthon: Yuge / YugePax

I took the coward's way out and just raised all the floor elevations along the edges to make an easy 90°. It's the best I could do with the time I got. Here you go.
by Sankara
Jun 30th '17, 08:12
Forum: Mapping
Topic: Mararthon: Yuge / YugePax
Replies: 231
Views: 94335

Re: Mararthon: Yuge / YugePax

No problem. They were bothering me too, but I didn't really have time to weed them all out. I'll see what I can do but I'm traveling to Serbia today and don't have much time for editing. It's alright if you don't use it. I might fix it up for the next one. I at least fixed TelephoneBooth. Still hard...
by Sankara
Jun 30th '17, 00:07
Forum: Mapping
Topic: Mararthon: Yuge / YugePax
Replies: 231
Views: 94335

Re: Mararthon: Yuge / YugePax

Well it's June 30th here, and I've got the rest of your maps. Here's 2 Yugerooms, an ammo room, 2 starts, 6 intersections, 2 corners, 2 medium rooms, 6 hallways, and 8 saves. 26 parts. I know I went a little overboard on the saves, but I figured that if I made one or two that stood out they'd be eas...
by Sankara
Jun 29th '17, 20:42
Forum: Mapping
Topic: Mararthon: Yuge / YugePax
Replies: 231
Views: 94335

Re: Mararthon: Yuge / YugePax

Just a quick last minute question. If I exploit your ST_# tag, could I get areas of the map textured uniformly wherever I want? Because I have a couple sections with a lot of intricate detail in polygons sometimes smaller than 1/8 x 1/8 WU. It'd look a little freaky if they were all different colors...
by Sankara
Jun 29th '17, 20:04
Forum: Mapping
Topic: Mararthon: Yuge / YugePax
Replies: 231
Views: 94335

Re: Mararthon: Yuge / YugePax

I've got a pack of about 25 more maps coming in just a few hours. It's 2 hours from June 30th where I'm from, but America's still before the deadline.
by Sankara
Jun 27th '17, 02:11
Forum: Mapping
Topic: Mararthon: Yuge / YugePax
Replies: 231
Views: 94335

Re: Mararthon: Yuge / YugePax

These are pretty cool, President People. Yugeroom 2 has an awesome atmosphere, and the lighting makes Corner 2 look badass. I wasn't really paying attention earlier, but is lighting going to be retained in the finished product? It'd be a shame if that went to waste. I just want to point out two thin...
by Sankara
Jun 25th '17, 23:33
Forum: Mapping
Topic: Mararthon: Yuge / YugePax
Replies: 231
Views: 94335

Re: Mararthon: Yuge / YugePax

Hey thanks. You can change whatever the hell you want. It's cool. You know I actually started putting in doors because you mentioned that more detailed maps might cause some trouble, and I wanted to reduce view distances. I'm used to map-making in forge though, where that was a recurring problem, an...
by Sankara
Jun 25th '17, 15:26
Forum: Mapping
Topic: Mararthon: Yuge / YugePax
Replies: 231
Views: 94335

Re: Mararthon: Yuge / YugePax

Thanks a lot for explaining it to me. After playing through that little demo you sent me I think I've gotten a decent idea of how this works. Sorry for overdoing it on the detail in that yugepart. I just looked at the ceiling and thought it looked too plain—I couldn't help myself. But it's like 250 ...
by Sankara
Jun 24th '17, 23:05
Forum: Mapping
Topic: Mararthon: Yuge / YugePax
Replies: 231
Views: 94335

Re: Mararthon: Yuge / YugePax

Hey, I've got another question about how your program works. I'm curious about enemy distribution per polygon. If I have a 1x1 WU polygon that I set to superglue, that would create one ranged monster I assume. But if I have a massive polygon set to glue/superglue, it'd be a little lackluster if the ...
by Sankara
Jun 24th '17, 16:11
Forum: Mapping
Topic: Mararthon: Yuge / YugePax
Replies: 231
Views: 94335

Re: Mararthon: Yuge / YugePax

Just a quick question: it doesn't matter if all the maps I sent you are textured, does it? They're just textured with 1 texture, so every side is the same, just to test the flow. Ryoko's maps are also textured, so I don't think it's a yuge deal.
by Sankara
Jun 24th '17, 08:17
Forum: Mapping
Topic: Mararthon: Yuge / YugePax
Replies: 231
Views: 94335

Re: Mararthon: Yuge / YugePax

I think I can shit out a couple parts by June 30th. I'll play around with it today.
by Sankara
Jun 17th '17, 13:36
Forum: The Pfhorums
Topic: POLL: Current state of Marathon and the community
Replies: 180
Views: 70746

Re: POLL: Current state of Marathon and the community

The_Wanderer wrote:Yes? No?
Yes: This thread is not locked and this is still up for discussion.

No: AlephOne is not dead. This forum sees activity, if sparse, and netgames are still hosted.
by Sankara
Jun 17th '17, 09:11
Forum: The Pfhorums
Topic: POLL: Current state of Marathon and the community
Replies: 180
Views: 70746

Re: POLL: Current state of Marathon and the community

There are still some projects being worked on more or less—albeit at a snail's pace. I check in on the Halathon thread every couple months to see the progress.
by Sankara
Jun 16th '17, 11:43
Forum: Welcome
Topic: Sankara
Replies: 4
Views: 3612

Re: Sankara

Alright, I just might release it then if you guys want to try it out. If you guys have ever played Blizzard's "WarChasers" scenario on WC3: Reign of Chaos then you might get a kick out of it. It's a pretty standard dungeon-crawler sort of level with a simple layout that Marathon could handle. My bro...
by Sankara
Jun 15th '17, 00:42
Forum: Welcome
Topic: Sankara
Replies: 4
Views: 3612

Sankara

I've been around for a while, but I've never posted. I think I actually wrote here once in 2008 or so asking for help doing something hacky with anvil, but I've always been a lurker. I really like mapping, but I've never uploaded anything. I thought my shit was alright too until I saw the quality of...