Search found 117 matches

by Flowers
Aug 31st '20, 15:40
Forum: Aleph One Discussion
Topic: Aleph One 1.3
Replies: 7
Views: 749

Re: Aleph One 1.3

Hooray, and congrats on the release! I'm curious, what are the future plans for Aleph One's development at the moment, if any?
by Flowers
Feb 1st '20, 06:27
Forum: Aleph One Discussion
Topic: Help figuring out Marathon scenarios
Replies: 4
Views: 1218

Re: Help figuring out Marathon scenarios

There are two things needed to play a scenario 1. The scenario data. This should be what you downloaded. 2. The Aleph One executable. This is what you probably don't have You can get the Aleph One executable here https://alephone.lhowon.org/download.html Follow the instructions according to which op...
by Flowers
Dec 15th '19, 20:30
Forum: Marathon Discussion
Topic: epic official Marathon™ gamer merch (not clickbait)
Replies: 9
Views: 3101

epic official Marathon™ gamer merch (not clickbait)

If you're incredibly lame (like me) and want to own some official Marathon™ merch straight from Bungie, they have recently released a 25th anniversary shirt for you to throw your money at. Though let it be known that your money will probably be going to making more Destiny DLC. Maybe this will be th...
by Flowers
Sep 7th '19, 07:56
Forum: Projects
Topic: give me {the} d
Replies: 25
Views: 8795

Re: give me {the} d

I wanna meet a do(o)g
by Flowers
Aug 5th '19, 17:08
Forum: Editors, Emulation, Etcetera
Topic: Workflow for mapping
Replies: 14
Views: 2947

Re: Workflow for mapping

Since Shapefusion and color palletes have been brought up a few times, I thought I should mention that landscapes are bugged with Shapefusion. It will turn completely black when you try to use a new landscape. I use a patched version I found here that works for me on Windows 10 http://pfhorums.com/v...
by Flowers
Jul 6th '19, 23:59
Forum: Aleph One Discussion
Topic: Aleph One 1.3b3
Replies: 94
Views: 36312

Re: Aleph One 1.3b3

I hate to be "that guy" but I'm not sure what I'm looking at and nothing I've tried yet has fixed it. I can certainly say that maps didn't look like this in the previous version of AO. I could be wrong but it seems as though this only happens in maps with somewhat long viewing distances, as most map...
by Flowers
Jul 5th '19, 15:17
Forum: Aleph One Discussion
Topic: Those pesky map indices
Replies: 26
Views: 7354

Re: Those pesky map indices

Lion O Cyborg wrote:There's a Metroidvania scenario? Where can I find it?
http://pfhorums.com/viewtopic.php?f=14&t=53587
It's not an actual scenario. Just a showcase.
by Flowers
Jun 22nd '19, 23:49
Forum: Aleph One Discussion
Topic: Those pesky map indices
Replies: 26
Views: 7354

Re: Those pesky map indices

The Man wrote: Do you have a link to the other explanations, or do you just mean the “stop making complex levels” part?
http://pfhorums.com/viewtopic.php?p=73316#p73316
by Flowers
Jun 22nd '19, 21:20
Forum: Aleph One Discussion
Topic: Those pesky map indices
Replies: 26
Views: 7354

Re: Those pesky map indices

It’s possible that the difference is that Windbreaker just didn’t use as many polygons in a single area, but if that’s the case, is the problem also partially that there are so many polygons clustered together, beyond the mere usage of ambient sound objects in those clusters specifically? I'm no ex...
by Flowers
May 22nd '19, 01:00
Forum: Projects
Topic: Project Conflict
Replies: 49
Views: 17211

Re: Project Conflict

Really hard, but also really interesting. I like the use of plain gray textures. I'm unsure if the choice to use them is stylistic or circumstantial, but I like the minimalist direction of the scenario with the drab color combined with the angular architecture. This scenario of yours definitely has ...
by Flowers
May 7th '19, 05:31
Forum: Projects
Topic: give me {the} d
Replies: 25
Views: 8795

Re: give me {the} d

Very avant-garde post. I approve
by Flowers
Apr 25th '19, 20:25
Forum: Artwork and Music
Topic: Texture Set Templates
Replies: 9
Views: 3725

Re: Texture Set Templates

EDIT2: last time I had to futz with this stuff was trying to get a Myth2 colourmap to work so let me know if there's stuff I *don't* have to worry about. The only issue I've personally ran into when adding new textures is that I'll have a texture created, but when I go to add it to the Shapes file ...
by Flowers
Apr 25th '19, 19:47
Forum: Artwork and Music
Topic: Texture Set Templates
Replies: 9
Views: 3725

Re: Texture Set Templates

Alternately, is there a more contemporary (i.e. not the Anvil manual) guide to creating texture sets? There really is no need. As stated above, a texture is simply a 128x128 image. You'll probably want said image to be seamless but there's nothing complicated about it. You can define a space to 128...
by Flowers
Apr 17th '19, 16:54
Forum: Editors, Emulation, Etcetera
Topic: Weland: Seriously though
Replies: 5
Views: 2517

Re: Weland: Seriously though

Me thinks you downloaded the source code. If you're looking for the executable, try here
by Flowers
Apr 13th '19, 16:44
Forum: The Pfhorums
Topic: Simplici7y spam
Replies: 1
Views: 1761

Re: Simplici7y spam

I sent an email to Switch about it. The same spam flooded Simplici7y a month or so ago but was eventually removed.
by Flowers
Apr 10th '19, 15:29
Forum: Welcome
Topic: Hello! Curious about the Aleph One engine!
Replies: 7
Views: 3075

Re: Hello! Curious about the Aleph One engine!

I don't have anything to add onto but I like what you have on your ArtStation. Nice stuff you got there.
by Flowers
Apr 5th '19, 16:38
Forum: Marathon Discussion
Topic: Contacting the Portal of Sigma team
Replies: 12
Views: 4061

Re: Contacting the Portal of Sigma team

Before we get back to regular, scheduled programming, I need to know something....Are hunters biological Pfhor that just wear armor or are they mechs of some sort? This has always irked me and since you guys are talking about enemies, I have to ask.
by Flowers
Apr 5th '19, 02:56
Forum: Marathon Discussion
Topic: Contacting the Portal of Sigma team
Replies: 12
Views: 4061

Re: Contacting the Portal of Sigma team

You're the type who'd buy that second stereo, aren't you? No. Analogy aside, I typically don't trust used electronics. I got in touch with Simon and he didn't want me to use any of the PoS textures. Whether he is the rightful owner of these textures or not, I had decided to drop the idea anyway bef...
by Flowers
Apr 1st '19, 22:50
Forum: Projects
Topic: Eternal X 1.2
Replies: 1708
Views: 281239

Re: Eternal X 1.2

You people must have some weird dreams
by Flowers
Mar 27th '19, 21:17
Forum: Marathon Discussion
Topic: Contacting the Portal of Sigma team
Replies: 12
Views: 4061

Re: Contacting the Portal of Sigma team

What Ryoko and Patrick are saying is this: Portal of Sigma is tainted. If you're looking to redistribute or borrow from it, chances are you'll step on someone's toes regardless of what Simon says Damn, that's a lot to unpackage in that thread. However, from my understanding, despite Simon giving Ry...
by Flowers
Mar 27th '19, 04:29
Forum: Marathon Discussion
Topic: Contacting the Portal of Sigma team
Replies: 12
Views: 4061

Contacting the Portal of Sigma team

Does anyone here know where I could contact any of the developers of Portal of Sigma? I've been working on a project by myself for some time, and since I'm no artist, I'd like to be able to ask permission to borrow some textures from Portal of Sigma. However, the only means of contact I've found was...
by Flowers
Mar 12th '19, 22:35
Forum: Welcome
Topic: Hello?
Replies: 7
Views: 2666

Re: Hello?

Juzo-kun wrote:Hello?
Hi.
A few ones might have already seen this nickname attached to some fanart of Marathon
I haven't seen any of this art. Where would I be able to find this? I'd also be interested in seeing what you were talking about with swapping out textures.
by Flowers
Mar 11th '19, 21:41
Forum: Marathon Discussion
Topic: PSA: Marathon: Durandal XBLA is now playable on Xbox One
Replies: 8
Views: 4593

PSA: Marathon: Durandal XBLA is now playable on Xbox One

https://twitter.com/majornelson/status/1100440511339409408 Apparently two weeks ago the Xbox 360 version of Marathon: Durandal gained backwards comparability for Xbox One. Unfortunately, I only just learned about this today. Now, this is old-ish news, but seeing as how I had to learn about this on m...
by Flowers
Feb 26th '19, 03:18
Forum: Editors, Emulation, Etcetera
Topic: Weland Won't Open
Replies: 3
Views: 1461

Re: Weland Won't Open

I am running the latest .NET Framework, I've tried installing GTK#, I've tried installing Mono, I've tried previous versions of the release, Weland will do the little blue circly thing and then no window. In fact, I redid all of that. I uninstalled Weland, I uninstalled GTK and Mono (can't do anyth...
by Flowers
Feb 25th '19, 22:05
Forum: Projects
Topic: Project Conflict
Replies: 49
Views: 17211

Re: Project Conflict

If I recall correctly, the 'berserker' tag in the behavior tab dictates whether an enemy turns on his ally after receiving friendly fire. I could be wrong there though, it's been a while since I've dug through a physics file.